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Everything posted by Katarack21
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Fighters use their soul-energy to combat just like mages, etc. The techniques they use are ways of unleashing that energy; unlike ciphers, priets, etc. these techniques generally aren't flashy, but it's still soul power. The glow from Savage Attack is actually the sign that you've just used this soul-energy technique. I remember when PoE released, there was a big ruckus in the forums about how fighters just hit stuff and this whole soul-energy thing is ridiculous. True facts.
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Combat animations
Katarack21 replied to Aleh1811's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
A loud crash and a shaking screen is the only way to be sure about a crit! -
Beat Numenera twice. Back to Tyranny/Alpha Protocol replays.
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Baby on Board
Katarack21 replied to ThatUndeadLegacy's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Or you could, you know, just not kidnap that baby. I'm, like, 90% certain that if it has fur it's simply "steal" and not "kidnap". -
1) I play squishy glass cannons. It's my preferred character type. You know what I really hate? Like, really, really hate? When a scripted encounter occurs and my party is arrayed without my interaction with my protagonist front-and-center, in the perfect setup to get immediately murdered. I could do with less of that. 2) This is probably more of a writers-thing, but one thing that I always find jarring is when you first enter Gilded Vale and you're playing a Godtouched, they still ask you if you've ever had a Hollowborn child. No, ****, I've never had a child, Hollowborn or otherwise. >.< Just in general more checks about character state for dialogue to avoid glaringly obvious fails like this.
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Because people keep paying for them.
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Companion VAs
Katarack21 replied to Wellspring's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
The Devils voice work was *fantastic*. More of that, for real. And whoever did Sirin on Tyranny, absolutely stellar work. -
Torment: Tides of Numenera Released
Katarack21 replied to Infinitron's topic in Computer and Console
... ... ... Son of a bitch. Yeah. Check details for each oddity. If it just has "sell" it's a junk item to raise shins. If it has a "use" option, use it outside of a crisis and they normally open up a dialogue option choice and depending on how you go with it... You quite often end up with a Stat or Skill boost of some sort. Even better, there's at least one Oddity that doesn't become useful until a second Oddity (it's partner) is acquired with it. -
Nope. Health recovery potions. Thus why Luminious Adra from Deadfire is so valuable. Nope. It's part of the setting canon that health potions are very rare. Plus they've been overused (and overabused) in other games. We get to deal with it as part of the challenge. Thus why Luminious Adra from Deadfire is so valuable.
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Torment: Tides of Numenera Released
Katarack21 replied to Infinitron's topic in Computer and Console
Erritis was a great combination of riotously amusing and breathtakingly horrific. -
Sounds to me like you formed an emotional connection with the story and characters but didn't care for the gameplay and are doing a bit of forcing yourself now eh? You can campaign for a RTwP game not to be a RTwP game all you want but you'll never get those characters back you know that right? You realize that being patronizing and condescending only reinforces the fact that you can't understand or comprehend playstyles other than your own and all of your opinions are based around the idea that anybody who doesn't play the way you play is *wrong*?
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I'm sick of people trying to force their style of gameplay on everybody else. Fact is, we all have different things we miss about the old IE games. The common bond is that we loved and missed the games; not what specific traits or aspects drew us to them or still stick inside our brains. That's the problem with nostalgia; no two people see the past through the same filter. Combat--challenging or otherwise--was never the aspect of the IE games that drew me. I'm not in it for the tactical RTwP gameplay. You knew what kept me going through BGII? The desire to rip off Irenicus's mask and shove his face in his own weakness. The desire to see what else Minsc would have to say. The desire to save Imoen. That was my experience with BGII. I'd venture it's not the same as yours. Our experiences of PoE are most likely just as different.
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Perhaps a sentient weapon that has "lost its mind", so to speak, in the form of various appendages (gems?) formerly attached to the hilt. As these are recovered, more background on the weapon is gained, and possibly additional powers are unlocked. Perhaps it starts out "mute" and, in addition to new powers and abilities, you unlock more interactivity as it's "mind" is restored.
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The beauty of having things like that as a skill that you have to choose is that it creates a trade-off between player desire; that skill takes the place of something more combat oriented. For players that care about narration and dialogue, they'll take that one at least on the first playthrough. For players who don't care about such things, they'll ignore it.
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Oh, I'm sorry. I guess we should all just sit here smiling and never say anything but "Everything is awesome!" until our eyes bleed. Didn't realize complaining about an online website would upset you! If I had, I'd've been much more careful regarding any isuess complains I've made, I assure you! How could we have ever thought we could express less-than-gloriously-happy opinions. My bad. *rolls eyes*
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Ydwin/Ydwen (spoiler?)
Katarack21 replied to tid242's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Good points. The problem comes in with narrative conservation of detail and audience expectations. It's a variant of the coconut effect. When people engaging in media encounter a character whose name resembles either another character or somebody pointed out in the background lore, the audience tends to *expect* a relationship between the two. This doesn't apply to any single individual, but you can take it as a given fact that a certain (large) percentage of the audience will have that expectation. What you do with that expectation is what makes the difference between a well-written story and a badly written one. Somebody with talent can subvert or avert those audience expectations in a way that leaves the audience wanting more; somebody with no talent will either go with what they audience expects, or attempt a change and end up pissing off said audience.