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Everything posted by Katarack21
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Lol, don't need be so defensive trying decrease numbers of people who doesn't liked lvl cap in nwn2. Low level cap has killed nwn2, it is simple fact. What the point in replaying the game if all the goodies is on lvl 21+ where it is too late to use those bad ass epic feats since OC is lvl 20 max cap, and MoB has epic enemies which doesn't sweat over your DC30+ for spells? Also i hasn't said "Josh is a bad designer" I personally has no big (but i can write an esee about a little ones) issue with any of Josh decisions and i had played his mod. But over a time i start to get this "Arty`sh elitist-i-know-better" kind of vibe from the games which he has designed. Simple put - there not so many game companies which developed complex rpg. nowadays, and im would get all what i can from Obsidian cRPG products, but...well.... ok.... lets say that you like a cheese, and Obsidian is a good restaurant which served a good tasty cheese food...then Josh would be a little bit angry`ish French Chef in this restaurant, who would demand from you to eat his food in "proper ways", and would deny you a wine which you like, if it is not a proper sort of wine to your current cheese. But you still goin to like this restaurant and return there again, just because it is a pretty much the only one restaurant who is still serve decent cheese food. Sorry guys i hasn't meant to offend you, cause i wan't aware that if you like Obsidian rpgs then you automatically must accept all of Josh opinions, which is seems like a case with some of you guys I literally can't understand your problem with level cap in NWN2. I've played it and MotB 10-15 times each and the level cap was never a problem. You didn't like the level cap, some other people didn't as well, but without hard statistics that's all that can really be said about it. It might be a minority, it might be a majority, but I have no respect for those that try to presume wide acceptance of their own beliefs without the ability to prove it.This is excact argument is as old as NWN2.
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The last two companions represent major factions, so they might be less edgy cool than Ydwin (who I think has potential to be awesome) but are still very necessary. I'm looking forward to their personalities and agendas as much as their relationships with other companions. Pallegina-Maia-Seraphen has potential to blow up big time. You just throw in Ydwin for ***** and giggles .... Ultimate party Pretty much. She strikes me as filling the position of Devil of Caroc--not really needed or whatever, but damn cool to bring.
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Deadfire was my favorite background lore location I read about in the first game. There's a book you can find where you read about monsters of the Deadfire Archipelago that describes these aquatic octopus-things that come out of the depths and attack sailors ships. I thought it was the most evocative, amazing thing I'd ever read. I'm *REALLY* excited about this setting.
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Sorry. Misread. No, my response to you is that, as I said, these aren't bad traits in a DM or narrative designer and I'm not making value judgements against Josh Sawyer. Of *COURSE* Josh Sawyer is a better narrative designer than me. I'm not a ****ing narrative designer. I don't have his job and I doubt I could do it. I've never called his capability or talent into question and, you know...I play the **** out of his games. All I've said is that the guy comes off a little snobby and smug about his RPG's. I know a lot of people who do. Doesn't make them bad people. It was a simple observation.
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Sawyer is a little bit of an RPG snob/elitist. Over the years I've noticed a real tendency for him to look down on and subtly (or not so subtly) insult people who are real dedicated D&D enthusiasts. He seems to act as if being into obsure RPG systems means he's more knowledgable and a superior gamer. He's basically a pen&paper hipster. Some of us like that though. Oh, a little bit of that isn't a bad thing in a DM and probably isn't a bad quality in a narrative designer, either. I didn't make a value judgment, dudes!
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I'm not. Being better at DMing doesn't make you a better gamer, IMHO. It's a small thing, but important enough for me to draw the distinction. Like with the rest of life, we all make trade offs in some areas to focus on others. DM'ing is a skillset distinct from playing, and being good at one is not more important than being good at the other.
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Portraits
Katarack21 replied to iscalio's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Man, I couldn't even do my own custom portrait originally, had to beg the forum for help. It's being used in the game, but I can't remember where the file is, and **** me if I could make a custom watercolor version! First world problems, eh? -
I dunno, being familiar with obscure systems beyond "well, I played D&D" is the mark of a more knowledgeable (and arguably superior*) gamer. And I say that as someone who is willing to go to conventions just to play D&D, and whose most commonly used system in the last few years has been 5E (albeit not by a very wide margin). *Inasmuch as every system has a particular set of circumstances it shines in, and familiarity with a wider range of systems allows you to pick the one best suited to the needs of that particular game. It might make one a superior DM, or a superior game designer. That argument I could get behind and see the merits of. But rarely is an individual a dedicated GM-only or a player-only, and those are simply subtypes of gamer, anyway.