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Everything posted by Katarack21
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Update 2.01 Beta is on Steam
Katarack21 replied to BAdler's topic in Pillars of Eternity: Announcements & News
So did you guess address the soulbound weapons not counting kills problem? -
That is definitely in the realm of possibility. Everything is fine dustwise. I didn't have the opportunity to check the temps during the event, but after I bluescreened and rebooted everything was perfectly OK. I've never had any problem like this, before or since. I can't find anything immediately obvious with my hardware, but if the developers come back and tell me they can't locate a bug I'll have to take a deeper look into my system. I'm on the minimum specs to play, anyways, and it's also possible that some new spell effect was just over what my system is capable of doing.
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I never had a problem on normal in Caed Nua, the Temple of Eothas, or the Banshee inn clearing--the places where people always complain about the spirits going for the back line. In those situations, it's almost always one or at most two spirits teleport and arrive at the back line. In Cragholdt, I have to deal with four melee-specialized mobs completely ignoring engagement and going straight for my back line every time--often by using abilities that simultaneously knockdown my tanks. It's a very different issue.
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Y'know, all the crashes to desktop and falling through the world and other such issues I had with that game, and I never hit that particular problem. When it comes right down to it, it's not such a big deal. Ever since I made the mistake of uninstalling Ruins of Myth Drannor without the very first update and consequently uninstalled my entire operating system, I've had a pretty relaxed concept of what makes a terrible bug.
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Yes, it is grammatically wrong, very much so; but it's a common usage among many (particularly uneducated) Americans, enough so to show up in a lot of accent-teaching books, and is particularly associated with rural communities. It is most especially common in fiction to denote isolated, uneducated, rural accents. "That's the man what shot my Pa." etc.
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It was a bad mechanic to begin with and I told everyone so. Maybe it was and maybe it wasn't, but right now it doesn't do anything anyway so it's entirely moot. He's right tho. Before the patch engagement was moot because everybody swarmed your tank no matter his engagement slots. Not in my experience, unless you were forcing a chokepoint our something. Before the patch they engaged up to the limit, moved on when they didn't, etc. You may like a sticky combat mechanic, you may not like a sticky combat mechanic, the point is tanks could tank. Having a tank...tank...was a viable strategy before; now it's pointless to even try. CC and mobility are what you have to use, because engagement is effectively negated as a combat mechanic when every enemy on the map simply ignores it.
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I went right to Cragholdt Bluffs because the Steward told me if I didn't take care of it immediately it might be a problem for Caed Nua. At level 11 I got my face stomped, doing each fight three or four times. It was easily the most frustrating thing I've experience in gaming in a while. After getting into the fort--but not completing the quests--I found out it was the high-level area and I got my ass over to the White March. I've completed all of that now (except the Alpine Dragon, which bugged out hard on me) and I'm back to see if Cragholdt is any easier at level lvl 13 with a bunch of upgraded equipment and my new tactical set up.
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The only one caveat to that is that Plate wearers in melee who do not have some Defense stats get crushed too. A tank is useful, you just have to use him differently. Inside corridors you can use him to block doors and tank traditionally. In open areas you have to goad the AI into attacking him by lowering his deflection. When I am out in the open I charge my tank with a single handed weapon and no shield in his hand. The AI sees much lower deflection and dog piles him. Obviously he takes more damage. Once its too much I switch my shield. I also have a full time off tank to pick up disengagements. PS: MOBILITY MOBILITY MOBILITY My new favorite Aura for a Paladin is Zealous Charge. Mobility in open areas is crucial now for the reasons you stated. My Paladin also has a high Int so Zealous Charge hits even my back line (Yes I lost some Con because of the high Int but you cant have everything) I lose engagement and kite my backline thanks to ZC reengaging with my frontline. Also 2handed fighters like I specced Eder destroy with disengagement attacks so I welcome it. I put Boots of Speed (+3 Movement speed) on both of my offtanks (yup, I'm running two off tanks--one pure offtank, one offtank/support casting) and have all three of the tanks equipped with two-handers in one weapon slot and weapon/shield combos in the other for exactly that reason. I also put a Girdle of the Breaking Wave on both off-tanks so they have one knockdown per encounter each. Between them and Eder, they can generally hold a line for a least a little while. I open every battle with Amplified Wave from my cipher and a Wall of Force (for the hobbling effect) from Aloth, then alternate damage spells and CC spells between them, while my three tanks (with their two-handers swinging) draw the enemies. By the time they get back up there's usually at least one paralyzed and two with various states of confusion. The ones who aren't get knocked down again. At this point I switch them over to shield if I haven't already. It tends to draw the fights out, but it works.
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Pretty common on forums. Just open any ANY random Steam game's forums... you'd think all games are busted. Just so many pages of people crashing on their toaster. Heck, open TSL's, the one I am most accustomed to. You will easily find hundred's of threads about crashes, bugs etc. Funny thing being... it's 50x "bug A", 50x "bug B" and 50x "Bug C"... 150 threads about 3 bugs? Yup. And instead of searching people keep out pumping more and more and more... always have. As the guy behind ridding TSL of it's bugs in TSLRCM I can assure you, it has a metric ****load of bugs. Almost every single dialogue has 'em, it was that severe. On the other hand, I can't find thruth with this either... and I know, I've never touched 1.0b till working on TSLRCM, a good 5 years later, mostly due to the Telos Academy and other assorted issues (that was a baaaaad patch). Can't say I ever had it crash at all though, rarely once a playthrough. Also you need to file me in on the "2 planets", since the only one I know is M4-78, and calling that 'nearly finished' would be laughable. You did the restored content mod? Then you're the expert to talk to here, not me. I'm going off of what I've read and such--not first-hand knowledge from looking at the games base code or anything, like you apparently did. If I was off on the number of planets or such then I was off. But M4-78 was close to complete enough for your mod to restore it as a functional place to go and do things. I know it took a ton of work and a long time of development, but there was enough there that you had to complete it--not actually build it. The fact remains that the game is INCREDIBLY buggy. If you never played it until after 1.0b, then you really did not experience the majority of the game-breaking issues that were in that game at launch. It was one of the most crash-prone games I've ever played. It actually crashed more often than VtM:B for me, though it had slightly fewer non-crashing bugs in my play experience. I particularly enjoyed the endless conversation-based stat increase for the Wookie. 40 Strength Wookies are a force to strike terror into the heart of the darkest Sith.
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He attacked me on sight, no dialogue. I tried to enter the camp peacefully and while one soldier was like "Oh CRAP it's the Lord of Caed Nua" the other was like "F*** off we got orders, CHARGE!". And thus the rest of the camp followed suit in groups of 3 to 6 and varying degrees of difficulty. You know what's funny? The mercenaries leader at the end was actually the EASIEST fight in the whole scenario. Barely took any damage, used only a few high level spells. Yup. You know what else? I told that leader that his minion attacked me for damn reason, and he was all "**** YOU! My men have standing orders not to attack--and they don't do **** without my orders! Kill this liar!" What a jackass.