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Katarack21

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Everything posted by Katarack21

  1. I'm wondering if the "getting stuck in place" problem and the "combat mode doesn't end" problem might be related to each. I've noticed a *LOT* more points in the expansion where placing a character on a particular pixel in terrain causes the character to dither back and forth rapidly until you move them to another spot.
  2. HOW!? [The Last Boss] at the end is an utter NIGHTMARE surrounded by near a dozen powerful Vessels(several of which whom are immune to Fire and Ice) while he himself has defenses all over 100 save Deflection(a slightly lower 89 IIRC). Not to mention is ludicrously powerful spells and that stupid hammer ability...I'm running in at 12 and getting my butt handed completely to me. Even tried to cheese it by using potions, summon figurines and foodstuff/potions but dear CRIKEY that b****is a monster on par with the death dealers of BGII. Luck, I think. And did you know Lighting Bolt will bounce around just like Rolling Flame does?
  3. The first map in Cragholdt Bluffs is what generated the frustration that lead to this thread. My party was level 11. I eventually got through the map, but it was *VERY* hard and very, very frustrating. Each battle took my three or for tries throughout the lower part of the map-when I got up to dealing with the undead, it became much less frustrating. The problem seemed to be the particular abilities and fighting style of the enemies...and, of course, I now realize that I was under-level.
  4. Funny, you sound like a german grognard. Down here, it's all about artsy-fartsy charakter-play and amateur dramatics. But, I guess that's just different tastes. ^^ Funny. I tend to think of people who are all about combat, dungeon-crawling, pulling out miniatures and tile sets for tactical movement, etc. to be the grognards.
  5. I had a hell of a time with Raedric. Him and the Ogre Matron bounty in the cave in the base game--those were the only two fights I had in the base game that were any real challenge. Raedric took five tries, the ogre took four. Up until Cragholt. Cragholdt beat my ass, but I got through it at level 11 and found out the next day that it's supposed to be for near-max parties. So...**** yeah.
  6. Quiet down about Amplified Wave! We don't want to bring it to anybodies attention...
  7. You get it in the region to the east. There's a waterfall there in the north and the sword is stuck in the stone. Click tab to find it. Danke.
  8. Rolling Flame is pretty weak, but it's major advantage is that it can rebound off walls, etc. to hit multiple times. I don't even know if this is possible anymore--I think they may have limited it to one bounce now?--but this was only the day after release. Basically I just stood at the base of the stairway and sent Eder up to trigger the conversations, then move my tanks up to block enemy movement as much as I could...and then just blasted off four or five Rolling Flames at crazy angles all around the top of the stair. They all bounced, crossed each other, bounced again, bounced a third time, by that point 2/3rd of my party were dead but I got lucky and the ones left alive were still blocking the bad guys. Two of the rolling flames faded out, the others bounced again and then everybody except Aloth were just burning meat.
  9. I honestly can't remember where I found that part, only that I found it first.
  10. I will say that the are several points of gameplay/story integration in the expansion that really are much better than what they do in the base game, and some of the interactions with the Devil get *extremely* deep and philosophical.
  11. Where did I say it needs to be IE clone? I just said they made a worse game using worse mechanics while promising the game that has best of different IE series. You are far from the first person to come here bitching about how you expected the distilled, concentrated essence of the Infinity Engine to be duplicated, rocked up and injected directly into your brain, and how pissed you are that they actually made the game they said they would instead.
  12. I usually assume it means "mark 2", as is "the second functional version" but that may just be from reading to much Iron Man.
  13. Is there any for the areas in White March? I'm betting not but it would be so awesome...
  14. This *really* needs to be made more clear in the actual expansion. The way it's worded is ambiguous at best, and players who head to Cragholdt right off the bat are in for a *VERY* rough time of things. I've never seen that kind of targeted "kill the squishie" obsession in enemies before and it was....surprising. It *almost* frustrated me enough to stop playing. The Steward in Caed Nua said outright that I'd be outmatched if I went there when my party was all level 7, and said I should avoid it until I was stronger. Not really sure how much clearer it could be without breaking the fourth wall. I don't recall seeing any warning with my level 11 party, and every battle through the place was like fighting Raedric...only worse, because Raedric was simply overpowering my party while everybody in Cragholdt were consistently bypassing my front line and just straight face-stomping my casters. On topic: Challenge is good. Can't wait to get to them! Offtopic Funny that you mention Raedric. My NPC druid died on the blanks in his hold so I was down to 5 guys (i don't load on deaths) but decided that leaving and recruiting another while in the middle of an attack on the castle would be immersion breaking for me. So I pushed on with 5 guys lvl 3-4 and pretty much stomped raedric and his forces flat. Fun part is that the hardest fight came after when I had literally almost nothing at all left and thought dudes above will be friendly now with Kolsc on the throne. Boy was I wrong. Entire room in the chapel (one with hidden cache in eye sockets in the skulls on the wall) cam running to me. Just barely won. 6 more endurance and Eder would RIP xD By this point my team with the exception of barbarian is all Companion based and they are still pretty good for POTD. Some tips: Body block tight areas so they cannot get to your casters (need AI off most of the time), have your squishies equip the best shield + hatchet (in one of their weapon sets slots) for huge boost in survi in a pinch. Have them have 1-2 HOT potions. Make use of Stasis Shield and similar spells. See, that demonstrates differences between players. I wiped that whole room out no problem, on my way down to Raedric (my policy being anybody working for Raedric had to die). Raedric, on the other hand, took five tries and I ended up abusing the rebound from Rolling Flame to win it.
  15. The fact is they were very honest and upfront from the beginning about this being a spiritual successor to the IE games. They never said it was going to ban IE clone. I honestly have no idea where you got that from because they were so very forthright and direct about their intentions.
  16. Where do you get that?! Also, some of the drawings on the soulbound weapons appear to be missing. My Stormcaller doens't have a picture, either.
  17. I really do suspect there are other versions depending on your choices, but this is the one I got.
  18. I was wondering about that...that is highly unfortunate.
  19. This *really* needs to be made more clear in the actual expansion. The way it's worded is ambiguous at best, and players who head to Cragholdt right off the bat are in for a *VERY* rough time of things. I've never seen that kind of targeted "kill the squishie" obsession in enemies before and it was....surprising. It *almost* frustrated me enough to stop playing. The Steward in Caed Nua said outright that I'd be outmatched if I went there when my party was all level 7, and said I should avoid it until I was stronger. Not really sure how much clearer it could be without breaking the fourth wall. I don't recall seeing any warning with my level 11 party, and every battle through the place was like fighting Raedric...only worse, because Raedric was simply overpowering my party while everybody in Cragholdt were consistently bypassing my front line and just straight face-stomping my casters.
  20. It says "Spellbind: Knock Down" but it doesn't appear to grant a use ability. Is it automatic like a weapons spellbind? Since it's a non-weapon I assumed it would be a use ability, but nothing is showing up.
  21. Based on the combat that just occurred, I wanted to see if anybody else could verify. I don't know if this is a bug or working as intended, though. When the "Destroy's Vessel's" enchantment goes off and it kills a vessel, has anybody else noticed whether it does or does not count on the "kills a vessel" counter?
  22. Obsidian owns the IP, but Sawyer is only an employee and is posting on his own behalf, not the company's. Ah, I see. For some reason I keep thinking he was one of the co-founders. Well....they need to get on that while the iron's hot. Right now there's momentum behind the PoE brand. Of course they need to take all the time they have to take to make a good game, but that's all the more reason to start early, right?
  23. Another awesome thing about this game! **** like this. :-D
  24. This *really* needs to be made more clear in the actual expansion. The way it's worded is ambiguous at best, and players who head to Cragholdt right off the bat are in for a *VERY* rough time of things. I've never seen that kind of targeted "kill the squishie" obsession in enemies before and it was....surprising. It *almost* frustrated me enough to stop playing.
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