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Katarack21

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Everything posted by Katarack21

  1. Right? They specifically stated in one of the Q&A's (can't remember which one) that having the Deadfire origin would have effects, but I don't know if the backgrounds would have any carry-over like that. I honestly wish they would; having them come up in gameplay in more integrated situations would be quite nice. I remember several points where I *expected* that being a former slave would be brought up, but it wasn't. I also remember that it *was* brought up a couple times, but those situations where I expected it and it never happened stick out more.
  2. GOG needs to get on a copy of Castle of the Winds for the modern world!
  3. This is an important question, not just for lore and background but because it could legitimately be made much more difficult for characters with this specific background if the developers chose.
  4. Yes. The thing is, when you actually tell other people to stop complaining because you personally disagree with their opinion, that's when you're a controlling jerk who needs to shut up and let other people discuss their opinions. When you tell other people to shut up and stop complaining, and they call you out on it, you don't get to act like the victim whose being bullied by those mean complainers.
  5. Them: "If everybody who plays it hates it, we'll change it." Players: "If you hate it, shut up. It's what the developers chose, so don't buy this one if you don't support everything the developers chose."
  6. How many times does this need to be discussed. Josh said that the decision was not made lightly, and that the whole game is balanced around 5 members now for a multitude of reasons. He said is feedback during beta is overwhelmingly negative, it can change. End of discussion. Don't like it, don't back it, or, wait for beta and make your argument then. Them: "If everybody hates it, we'll change it." Players: "If you hate it, shut up and deal!"
  7. The mere possibility of some of those features on DLC is part of why I spent the money on the DLC season pass.
  8. Spells in Tyranny had plenty of other effects; prone, dazed, stunned, etc. They were *not* simply nuke/heal buttons; if that's how you were using Eb and Lantry, then you were doing things wrong.
  9. I just think it's a good idea to have the question out there and an answer near the top in the upcoming days. I went ahead and bought the DLC add on on the backer portal before the porting. Feargus told me over on the Fig comments that it shouldn't be a problem, but I figure what the hell, if it is it's their problem to solve. :-D
  10. I'd love to see reptiles--large lizards would be really cool.
  11. No you don't? Lantry was literally wearing starting gear and armed with nothing but health and status effect spells (low damage but prone and other effects) when I killed the Voices of Nerat at end-game. He worked fine--great, in fact.
  12. Do you mean Ruatai? Readceras is described as being a huge mess due to the failure of their economy followed by the fallout from losing the Saint's War. Yup. My bad. ****ty memory.
  13. So it's basically saying that the most powerfull nations are on the early modern period, 16th-18th century...so... thanks for proving me right? Or are you trying to say that it's not the 16th century because other civilizations were living in the stone age? Of course some of the more remote civilizations are still on the stone age or bronze age, that happened in the real world as well, Azteks didn't had any guns, it's normal, not every civilization has the same technology, some advance more than others... just look nowadays, some cities in Africa are still living on the middle ages, **** even here in Brazil, some places don't even have electricity, so if we follow your logic, here in Brazil we don't live in the 21th century we are on the 20th century, lol, I guess I'm speaking from the past! You do realize that you are achieving nothing right? Your arguments don't debunk any of my previous arguments... I really don't see your point... It's pretty ****ing clear about a mixture of technology from Medieval trough Rennaisance. *THE* most *AGGRESSIVE* and *POWERFUL* nations have Rennaisaince-era technology. That's, like...two countries. The Vaillian Republic and Readceras, I'm guessing. The other powerful nations--you know, the other 8 on the top 10?--are Medieval-era technology. Then some are Stone Age, but note that it says remote civilizations, not isolated tribes like in the modern era. This is a mixture of Eearth periods. You have Rennaisaince-era Italy. You have Medieval Europe. You have Colonial North America. You have Colonization-Era Near-East. So yeah. That's some seriously twisted logic you're using there to try and justify your "This is all 16th century!" bull****.
  14. From Obsidians official "Pillars of Eternity" wiki: The cultures in the world of Pillars of Eternity are in a variety of different technological states. Though some remote civilizations are still in the equivalent of Earth's Stone Age or Bronze Age, most large civilizations are the equivalent of Earth's high or late Middle Ages. The most aggressive and powerful civilizations are in the early stages of what would be our early modern period, technologically, even if they are not culturally undergoing "Renaissance"-style changes." So there you have it. You've got Rennaissance-era tech and Medieval-era tech, co-existing. In some situations you'll have advanced armor and ****ty guns. In other situations, great bows and ****ty armor. So on and so forth. I think you're right about guns not being treated as good as they should be, actually. My point is simply that there is no established technological baseline analogous to the real world to say that guns should be better than arrows because in the real world at this point they are.
  15. Exactly. In Eora, the colonization and displacement of Natives is aleeady centuries underway.
  16. YES! The colonizations were from, approximately, the 16th-18th century! You are correct. That is why the tech of the first game is from the 16th century, and I bet that the tech for Deadfire will be from 17th century.Again, Obsidian and Josh said that PoE 1 had tech from the 16th era, I'm not making this up it's on the various sites that made anything about Pillars. I'm not discussing guns in Deadfire. Yeah...but its onlyba *five year difference in game*. You see the problem? Tech from *many eras*...together.
  17. Deadfire seems to be based somewhat on the Dutch/Portuguese cluster ****ing of the Maluka Islands, which began in 1600., also known as the 17th century. So...yeah.
  18. But the game is not situated in the 15th century.Their game isn't situated in *any* historical era directly analogous to *any* Earth period. Middle 15th to early 16th is the technological range shown, that's all. Your thread is "Things you want PoE 2 to specifically avoid if possible" I said that I wanted them to avoid being unrealistic with guns, some people tried to debunk this by saying that bows were better than guns in that time period 16th century in the real world, the period that the game is based, and using real life examples so I debunked their argument with an argument adressing the real world 16th century, that's all.So I should have just said to them "hey it's just a fantasy" or "hey it's my opinion" instead of making a little research and proving my point? So discussing anything in the forum is pointless? Everyone can just say "hey it's fantasy"? They're game is not "based" on the 16th century tech. It's based on tech from *various points with a hundred years time span*. There's isn't an exact "guns, armor, and bows from 1540" deal. It's just what they thought was cool. The conflict is that your looking for hard definitions when they're using broad strokes.
  19. It was also *very* common to capture and ransom nobles as opposed to kill, so that impacts the numbers. My point was that it's a time line; bows and guns leapfrogged around each other vs armor, with armor being more or less effective vs one or the other at different points within that hundred years time span.
  20. But the game is not situated in the 15th century.Their game isn't situated in *any* historical era directly analogous to *any* Earth period. Middle 15th to early 16th is the technological range shown, that's all.
  21. It's not a bias. Guns did supplant bows, but only after their accuracy and rate of fire improved. The historical period is relevant here. If you are making a response, please, adress my entire post and not just one line, thank you.Now my post is fully edited. That's silly. If he has exactly one thing to say, quoting your entire post is stupid and labor intensive, especially if they're on a mobile device. How about this: If you have a response, give it instead of batching about the post format.
  22. "It's not this kind of game. Cannot compare story driven RPG to combat focused ones." Dude. He specifically discussed PS:T combat. Think about this.
  23. By the middle of the 16th century, metallurgy and armor technology had evolved to the point of being very resistant to bows. In the 15th century, this was not so much the case. The Battle of Agincourt showed that the longbow was highly effective against armor *of the time*. In 1415.The arquebus I believe first showed up in mass war around 1460? At the time, bows would've been perfectly, and probably more, effective.
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