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Katarack21

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Everything posted by Katarack21

  1. Gameplay complexity has nothing to do with the players' age. Complexity has something to do with willingness to invest time and effort into understanding something. A lot of people here got into IE games when they were younger and had much more free time. Now they are older, have a job, kids maybe ; but they play PoE for the nostalgia factor, and since they beat Baldu'rs Gate a million times, playing something like PoE doesn't require the same amount of intellectual investment and "risk taking" (as in, putting money in a game you might not like) as the average player. But the very same BG Veterans demographic probably wouldn't play other complex games they're less familiar with (say, Guilty Gear). Because they don't have anymore the amount of free time they had when they knew every single spell from the DnD rulebooks. That's the niche game curse. You just don't suddenly become invested in a demanding genre at 40. It takes decades of investment and passion to build such a demographic. I agree. Its very time related. I used to have be able to have an amazing time with large complex games when I was a teenager. Now I always have the feeling that i am negletiing some sort of responsibility when i play them, The only games I play right now are short and action oriented, specially if i can play with friends. Games that require minimal time investment and provide some simple escapism or the opportunity to share time with people i like. I still played this game and will play the sequel simply because baldurs gate 2 (and an obscure pretty bad game called "azure dreams") were basically my childhood. But even the way I play the game has changed. No more long playing sessions. Am I the only one who plays PoE because it's a good game and I enjoy it, and not because it's similar to a game I played 20 years ago?
  2. Tyranny is also on gog. Sadly the 50% off coupon for backing PoE2 at a certain tier is Steam-only, otherwise I might be buying it and seeing what all the fuss is about. your not missing out on much The combat is world of warcfaft style: click ......cooldown.....click.....cooldown......click cooldown when you cast a spell you can choose between a square, circle straight line or a cone and you can make either of those green, red, blue or brown. So its basically ok this time I will cast a brown square, this time a blue circle, this time a red straight line So combat is basically :click..... blue square.......cooldown........click....... red line........cooldown......click.........yellow cone......cooldown.......... And then when you level up you get a World of Warcraft style leveling tree (so the little kiddies playing can understand it better) that lets you make you circles, squares, cones and straight lines a bit better. DUMBED DOWN!!!!!! " when you cast a spell you can choose between a square, circle straight line or a cone and you can make either of those green, red, blue or brown. So its basically ok this time I will cast a brown square, this time a blue circle, this time a red straight line" You missed a *LOT* of spell sigils, didn't you?
  3. Yes. I'll bet you that 29% of people who play video games are under the age of 18, in fact. Now, a higher percentage of 15 year olds are gamers than 30 year olds, but that's a different statistic entirely. The people who where born in the late 70's through early 90's make up the majority of video game players today. Sheer math makes it so. Many of us remember playing the text only Infocom games. I couldn't wait for the next Zork game to come out. Planetfall rocked as did Wishbringer. You youngs pup don't know **** about what gaming really is.... now pull up your pants, they call it 'Under'wear for a reason! You say that as if I wasn't playing Leather Goddesses of Phobos.
  4. Everything is dubbed because it's superior, but expensive. Full voice acting *FOR THE ****ING WIN*. That's one of the few things PoE could have used, IMHO; more voice acting, always.
  5. Yes. I'll bet you that 29% of people who play video games are under the age of 18, in fact. Now, a higher percentage of 15 year olds are gamers than 30 year olds, but that's a different statistic entirely. The people who where born in the late 70's through early 90's make up the majority of video game players today. Sheer math makes it so.
  6. Fortunately for you, there's about a dozen research studies from various organizations discussing and confirming this. Whether or not *you* know about it, *they* do.
  7. You would be assuming wrong. The average video game buyer is in his early 30's and has been playing video games since he was 8-15 years old.
  8. Of *course* they're RPG's. That's plainly obvious. You know what else is plainly obvious? That they're RPG's with a very different targeted demographic then PoE and that such things influence sales. I wasn't saying anything positive or negative about CoD or Skyrim. I love Skyrim, and I don't play FPS games but have nothing against CoD. I was simply noting a distinction in targeted audiences vs CRPG's like Pillars and stating an anecdotal account of my personal observations about demographic overlap between CoD and Skyrim.
  9. It's true. I know at least three people who exclusively play Call of Duty games....and Skyrim. No ****ing joke.
  10. Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million. I did say tyranny is at 160 torment is at 112 Must be misreading. I am still a little drunk from last night, so I apologize.
  11. That's actually a pretty massive success. I mean, think of how much you've seen/heard about Witcher 3, right? They only sold, what 6 million? So Pillars did roughly 1/6th the sales figures but on, like, ****ing 1/20th of the budget. Pillars did really well. yeah but witcher 3 was made in Poland so there costs of operating are a lot lower Yeah but I read somewhere that Witcher 3 had a budget of, like, 81 million. Compared to Pillars budget of, like, 5 million? Witcher 3 is a really good game and they deserve their success, I'm just pointing out that Pillars did better sales than I realized when looked at in that perspective.
  12. Tyranny isn't sitting at 112,000. It's at 160K. You got your numbers mixed up. Remember, Tyranny was 1) A short game with a small team 2) Made using the engine technology developed for Pillars. Both of these things make Tyranny a much cheaper game to produce than something like Pillars or Torment; I wouldn't be surprised to find Tyranny had a budget of, say, 1.5 million.
  13. That's actually a pretty massive success. I mean, think of how much you've seen/heard about Witcher 3, right? They only sold, what 6 million? So Pillars did roughly 1/6th the sales figures but on, like, ****ing 1/20th of the budget. Pillars did really well.
  14. I think there's 150K+ copies sold on Steam, but no idea about other platforms.
  15. PoE didn't really have Vancian casting. It had fake sort of simulated Vancian casting; it's all based around grimois and limited total cast amounts per spell level, not on rest and pre-battle memorization. The second rule of Vancian casting--spells must be prepared in advance of actual use, and each prepared spell can be used only once before needing to be prepared again--doesn't actually apply in the game or the setting. You can fire that fireball seven times in a row in Pillars, and you do *not* need to prepare seven fireballs beforehand. You just need to know Fireball, have a grimoi with fireball equipped, and have level 3 spells casts available. It's closer to a D&D 3.5 sorc than to a D&D mage ever, and even then it's still different because you can switch out spells at will, you don't have to set them per-rest. Also, Tyranny ****ing rocked and it's spell system was unique, brilliant, and perfect for the setting.
  16. Final Fantasy X got remastered?! *goes to check it out*
  17. "This is something Baldur's Gate 1/2 did much better in my opinion since your character has a very clear motivation and your actions clearly serve to achieve your goal." BG 2, yes. BG 1 was a hot mess for motivation, goals, etc. You start the game literally with no goal other than survive. There's a suggestion to go to the Friendly Arm Inn, and once you go there and meet your two new party members the game utterly fails to provide any clear goal or motivation until after Nashkel--which you only know about as a vague suggestion that stuff is happening there. Really, BG 1 is *terrible* for clear goals and motivation.
  18. Twin Elms had everything going for it except, you know...quests, NPC's, and activity in general. :D
  19. Same here. I think Twin Elms itself is part of the problem. It's....boring.
  20. Graven Ashe is a bigoted jerk who needs to be taken down, but the Voices of Nerat is a straight-up sick, twisted ****. In any other game a character like him would be the big antagonist that everybody is horrified about. It's only the background of Kyro's Conquest that makes him seem small. He's a monster of the first order, and I did the world a favor when I ended his green spark.
  21. I really liked how throwing weapons were handled in Tyranny. The infinite stack doesn't bother me in the slightest.
  22. Only 6.2%. Weird. Well, I suppose if you look at the Steam Achievements, it kind of confirms it. Only a mere 44% have completed Act I and it gets less and less as you go down. I mean, I won't tell other people how to enjoy their games but... seems like a waste of money. Keep in mind, things can mess with those Steam achievements. Early on, there was a stat-building bug that you had to use the console editor to fix. That bug was fixed in patch four or five, but people who cheated prior to that to fix their stats still had achievements disabled. I have a complete game with no achievements (and no other cheating) due to this.
  23. Well, in his defense it hasn't been made clear if that "No Spoilers" tag applies to PoE 1 spoilers in the PoE 2 forums.
  24. I suspect Deadfire to be based on the Maluka Islands, which in the real world cover 850,000 km2, most of which is ocean but almost 30,000 of which is actual land. If that's the case, then it should be very possible to have distinct cultures and spheres of knowledge from different regions of the archipelago.
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