Jump to content

Silent Winter

Members
  • Posts

    1599
  • Joined

  • Last visited

Everything posted by Silent Winter

  1. Fine: 23 enemies, 17 of them hit And yes - the soloer overcoming the odds would be more skillful at this game IMO - we agree there. (unless the soloer in question just copied the simple exploit that another person came up with and posted on the internet).
  2. no - but 17 enemies would. (I think by "the enemy" he was referring to them as a group) I think that's kind of his point - If 6 maxed-out party members using great tactics would find a battle very difficult, then a single maxed-out (same level 12) character woud find it nearly impossible. (Though, as you say, it's also possible that the solo player in question could find some exploit / cunning ploy to overcome the odds). I don't think the game should be *designed* to be beaten by a single character, but equally I don't think it should be *designed* to be impossible for that single character. The game should be designed to be a challenge for a party - solo players can then try to beat the game on solo (and some probably will succeed)
  3. and the disbelieving stare from the woman to his right is coming from someone who's also wearing boob-armour (albeit less exaggerated and without the writing). She must have gotten hers made by the armourer's less mysoginistic brother My personal reaction to boob-armour for the record: "it's fine to have it or not"
  4. It all looks great I hope that's a picture at high-tide - that hut already looks like it's going to get damp at the back
  5. PoE will have point-buy for the stats - no dice-rolls. I like the idea of buying maps - even fake ones - a fake map could lead you to 'here there be kittens' that turns out to be dragons
  6. Awesome - now I'm imagining it correctly, it looks perfectly fine
  7. Paradoxes. Wait: The publishers are multiplying?
  8. Question: Does this mean they pop up vertically or in a new horizontal row above the portrait row? (My first imagining was the former but I'd far prefer the latter)
  9. Better than the rogue? The rogue is supposed to be the 'spike' damage hitter (i.e. large damage for single hit, not necessarily over time). So a fighter might hit for 5 damage 3 times in the same space of time that a rogue hits for 10 damage 1 time. (totally made up numbers to illustrate the point). So the 'Heavy Hitter' classes aren't necessarily the 'most damage over time' classes.
  10. I'd prefer them to use that central space but Josh's comment above suggests they're going to be upwards from the portraits which I guess is ok, depending on how intrusive it is into the game window. (I dislike the UI elements overlapping into the 'gamespace' - call me weird but I like the 'control panel' to be separate from the 'world'). Having said that, I'm sure I'll get used to it. Edit: Ninja'd by Josh (that's my second ninja'd today)
  11. They *could* be digitally painted, but doing them in 3D enables them to generate the depth-maps using the 3D info in the scene (so they can have the characters moving behind the scenery or in front and even have realtime shadows act against the backdrop). Also - it makes having a day-night cycle easier by having the exact same scene rendered for each stage (digitally painting would require working out shadows and repainting for that) Plus, it looks great - so maybe it's also a style choice. What they do is paint over the 3D renders to get the best of both worlds. Edit: Ninja'd by a slowpoke?
  12. Having just done a few quick tests with this idea (trying to quickly locate info in different parts of the screen (window+desktop) and getting the mouse to them, I can confirm that this is how my vision+hand-eye-coordination works most comfortably
  13. Well, I could live with it but I'd prefer a bit more style (as opposed to the minimalist approach). Having said that - if we could relocate the UI elements (e.g. moving the portraits to a vertical line on the right), then I'd be happy too. I don't care if it's "technically" superior to have everything in a line on the bottom - it suits my preference, and would feel more like an IE game (also in NWN2, which I'm playing at the moment)), to have portraits on the side.
  14. Oh the punishment. But do I need xp 64 to level up? I"ve only got 32 at the moment
  15. cool Post a link in the fan-art collecting tank for posterity too http://forums.obsidian.net/topic/64531-fan-art-collecting-tank/
  16. I'm 90% sure Eder is just a name change based on language convention. Not some in-game ploy to have him undercover (though that's a cool idea - his class change to rogue wouldn't make sense though). Aloth looks ok, but for me, Sagani is more interesting. Boreal Dwarf Ranger v. Elven Wizard. Orlan Cipher detective dude does looks interesting though. And from what we've heard of Pallegina, her story sounds interesting too.
  17. Other than a couple of first-person perspective novels, most of the great stories I've read didn't have an in-world narrator - the narrator was just a narrator. I don't see why a crpg needs an in-world narrator either. Most of the story should come from the actions in-game. A few chapter breaks and the finale can be narrated by a narrator of no fixed personage. Again I say: BG narration style FTW.
  18. The screenshots seem to all be taken from the gameplay teaser video - just stills from the video and cropped.
  19. It would be interesting, perhaps, for a certain game but not something I'd like in PoE. It wouldn't fit the IE-type game I'm after to have a biased narration telling it like it wasn't. (Even IWD could have had that, but chose not to - then again, very little 'choice' for the PCs in that one). Also, for this, you'd need 'evil' PCs to be portrayed as, for example, bungling idiots or something. Narrator should be done like in BG or IWD (With a personal preference for BG as IWD had the past-tense 'it's in the book' style - worked fine for a dungeon crawler, less so for more open rpg, IMO)
  20. I said this in another thread on a similar topic: I don't mind who tells the story (though I prefer the disembodied narrator')(IWD was well done - but for that, you didn't know who was telling it until the end) What I dislike is the "long long ago" or "This is what I think happened" type - it removes the sense that I'm (my PC) having any input or making meaningful choices. I vastly prefer (in an rpg - I'm not talking about movies or other kinds of narratives) to have the present tense "You awaken to the realisation that last night was not just a horrible dream…"
  21. Thanks for pointing that out. It sounds very different in that context. Listened to it by itself yesterday and then again today with the ambient sounds linked above - makes a huge difference. The nature/birds sounds complement it very well and bring out that village/small-town feel. As background music for one area (possibly not even a major area) it works well for me. I'd like a more 'memorable' or 'foreground' theme for the main game theme or major battles. Thinking back to BG/BG2 or IWD, there are few enough tracks I can recall easily to mind outside of the main themes and the battle tracks. There are more I'd recognise as from which game if I heard them of course. Edit: works even better
  22. Then why not just a 'skip tutorial' option (like in NWN2 OC)? (Less funny but less silly than 'Dungeon Be Gone' mod) Or a short-cut out of the prologue (like candlekeep - buy some gear and talk to Gorion, don't need to do all the quests as you'll soon get enough experience).
  23. And BioWare used Marilyn Manson in their Dragon Age: Origins trailer. What this proves is that not all the music is guaranteed to appear in the final game. Sorry, I didn't mean "this particular track is definitely in game" - I meant "using vocal isn't necessarily distracting"
  24. But then, what if you don't like your new character? The place for chargen is at the beginning, not part-way through the game. Point being - you use the early game to get a feel for your character and abilities/play-style - so starting a new character would make sense to start again. I can see some people wanting to change a single selection or change stats but it's only going to be an issue when you first play the game as you get to know it. Wait for the 'save-game editor' mod to do that stuff
  25. Watch the gameplay teaser (again) - they're already using vocal in that But because it's sung in a different language, you're not distracted by the words - it's using vocal as an instrument, as StrangeCat says, and also bringing in the lore/culture of the world.
×
×
  • Create New...