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Silent Winter

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Everything posted by Silent Winter

  1. Great update - environments look good as always, characters too. I think the Cat-Druid model will look better once it's more naturally posed and animated - it's hard to judge these things from the default pose since it looks unnatural. I'm loving the idea of the Druids more and more now - will probably be my first class.
  2. I'd like some modding tools - voted 'other' for Q2 since we don't really have any info on what's going to be available. If it can be like IE game modding where new areas are difficult but new NPCs/Quests/Items are in, then I'll be fine with it. Most BG mods either didn't add new areas or 'repurposed' areas from PST/IWD. Dialogue and Creature editors would be useful.
  3. maybe - or maybe only those who can do that become wizards - fighters just can't be wizard 'class'. (though the reverse argument doesn't help and I take your point about how to distinguish between strength and magic that way though. S'ok - I'm in agreement
  4. Sure - that's why he needed the bodyguards (though maybe he could've joined in the fight to make the encounter hard without leading to underpowered miniboss complaints)(maybe joining in later once the bodyguards had softened you up a bit) I agree on your points - pacing is important but so is a lack of predictabliity. Edit: and yeah, 'balance', while good, should only be taken so far while considering 'is this fun to play'
  5. I got the impression it was more like 'internal-strength' that you get from something like Tai-Chi (NB: it refers to the use of the stabilizing muscles for movement (as opposed to vice-versa - I mean you still use the motivational muscles but just for quick burst of movement)- these muscles are smaller but stronger (pound for pound) than the motivational muscles - so you can look slighter of build but hit like a brick). Combined with the need for precision and coordination of movement. So yeah, somatic components, dexterity+strength as mentioned. (not sure I was adding anything there - I just like Airbender too - if only they'd done a better job with the movie) (side note: why do I keep trying to spell 'somatic' as 'somantic'? )
  6. If we had item degradation in, then it'd be a cool mechanic to have weaker Bronze swords as more powerfully/easily magical. It'd make a pro/con balance for items with less durability. But since it's not it, I can't see the point (other than not wanting 'steel' , 'Valyrian steel' , 'Detroit steel' etc). So I'm fine with 'steel' , 'masterwork steel' and 'adamantine'/'myrthil'/whatever fictional but rare uber-metal as a 3-tier system with only the top 2 being enchantable (or perhaps they're all enchantable but the top 2 can take more enchantments - that might be better). Then differentiating weapons by a good balance of power and other effects makes for enough variety.
  7. I'd quite like a 'sat in tavern' animation during which you can have some banter with your team / the waiter/waitress. But, I suspect it'd take too much budget to do not only the animations but also make sure your armour didn't clip the table/chair. Drinking should be in though, if only BG-style with perhaps rumours from the bartender (hopefully useful ones that you don't just get anyway from doing the main quest) (ie not just "I heard there's a crisis down in Nashkel mines").
  8. Just found this thread in random searching. I don't mind merchants having limited gold at any one time - but it was kind of silly in NWN2 OC that a merchant never seemed to do any business with anyone else (never got any more money) and even if I bought something, it didn't add to the merchant's supply of gold. "The merchant has no money for that 32gp gem" - after I just bought a 100gp item. So if merchants are to have limited gold, it should take account of what we buy and also slowly recoup over time as the merchant does other business. I'd also like to avoid the endgame millionaire status - so limited loot is fine by me - as long as it balances with game economy.
  9. Are you saying it's going to be bad? Maybe just really difficult: prepare to die, like, a lot!
  10. I get what both of you are saying - can I try one? RPG - a game with roleplaying. CRPG - a computer rpg - a game-type that has, historically, included some form of advancement mechanic, usually levels or 'skill-points' to upgrade your character(s). Irrespective of the technical definitions, I think we're all expecting both with PoE and would be quite miffed if we didn't get both. If someone wants to make a different rpg with no levelling/advancement mechanic, I'll give it a look.
  11. I suspect the way it'll work is that you'll get additional gift-codes for gog or keys for steam so you can give those to your friends/family/kindly neighbour/random poster and they'll be able to claim them to their own accounts. (Not sure even Obsidian have it all worked out yet as far as specific details go, but that's the gist).
  12. There's no new news on it - as far as we know it's being worked on, but no timeframe given.
  13. Whilst I don't mind the 2 narrators idea (except from a budgeting perspective), I really dislike the past-tense narration for a game I'm playing. If it's not a flashback within the game then I want the "You awake to the realisation that last night was not a horrible dream" kind of 'it's happening now' narration. (Not counting "The Bard's Tale" (newer version) which used awesome narration to comic effect).
  14. I don't need "locks you out of half the game" consequence, just meaningful consequence. So if you act one way or another, the NPCs will react a certain way to it. Perhaps some quests open up because of choices but not, say, a whole chapter of the game. So as Tajerio said - some choices might be character-defining flavour, some might have minor consequence and a few might have farther reaching consequence. So depending on what you mean by 'the full story', I might agree/disagree. I quite like having different endings based on choices througout the game (not just last minute 'I'll take ending A' choices) - this seems to be in for PoE so 'yay' Nonetheless, I expect one playthrough will give you the main-story.
  15. Ah, ok - never played AP (nor the WItcher 2) but wasn't the choice there a good thing? Didn't know people were bashing it.
  16. I am not familiar with that term. Me neither - is this another internet meme I've missed? <- locationally challenged web-surfer.
  17. Yep - choice and consequence should be the foundation of a good rpg but have all too often been put to 'choice A or B' ('Good' or 'Evil') and then 'Same result' but pretty graphical effects while doing so. (Or 2 endings with the 2nd ignored for the sequel, which, admittedly, is harder to do). I do care about the gameplay as well as the story, I want both D***it! (Graphics that have a consistent, fits-together-in-the-world feel are good. 'Fancy' graphics are too often done at the expense of other areas). (Edit: I think PoE has been doing a great job graphically. From the sounds of things the gameplay will be good and the choices and multiple endings are at least in the design goals - fingers crossed it comes out well).
  18. Sounds like a really bad premise for an anime. "Locked to their computers, 10 forum goers must now play a deadly game. Typing the wrong phrase into the system results in one of their counterparts being electrified. Failing to type for 5 minutes results in themself being electrified. Nobody knows what the phrases are... [dramatic music]. Through it all, Lephys and Sarex begin an unlikely romance (hey, I'm not judging) but in the end it comes down to just those 2. Unfortunately, Lephys' propensity for punning results in the phrase 'so these crpgs are too ovoid' and Sarex is electrified. End of romance. End of game. [cue melancholy music]"
  19. So can we have a chihuahua companion for the ranger? Something pocket-sized?
  20. Do a sound test where the candidates have to say the word "cornflakes" - give the job to the one who makes "cornflakes" sound epic Edit: durnit, that's the 3rd time this week I've made a silly throwaway post that pushes it to a new page.
  21. I don't want to be upgrading my weapons/armour every few fights, but I do like finding special gear. A nice variety of magical weapons (so not just swords) is good - not just +1/+2/+3 which becomes a no-brainer, but different weapons with their own advantage. E.g: This sword has a 25% chance to inflict additional lightning damage, but this flail has a 40% chance to slow opponents or something.
  22. Possibly easy to avoid... You could get different types of chapter narratives depending on your game choices, maybe? They had this to a limited extent in BG - your dream sequences changed slightly depending on your reputation (standing in for your good-evil axis). The chapter intros themselves though were the same. So yeah, different chapter intro/extros depending on your choices would be good. (Assuming they even have 'chapters')
  23. I'm pretty sure the 'Sneak Attack' advantage is part of the Rogue class and not available to other classes - would be good to get dev confirmation. I'm also very sure that Josh mentioned (sorry, no link) that Rogues get that added damage for multiple statuses on an opponent at later levels (perhaps by taking an Ability at level up). Edit: Despite a longer post, Lephys still ninja'd me
  24. Well, to be fair he said "more than half the content of the game is done, at least to an alpha state". (bolding mine) - but as mentioned, the team will grow a bit later in the year so that'll help. For me - the suggestion that post-kickstarter pledges/increases are "at least a few hundred-thousand [dollars] more" was new info, I'm also reassured by the suggestion that multiple endings are in and "something you really build towards and agonise over". "It's not like you can just reload and experience the different ending: you have to work towards that ending in a different way." (I expected this anyway but it's nice to hear). And: "Sawyer said, there are going to be "a zillion" monsters in Eternity, and polishing them all to a high sheen won't be possible. "We would rather have a lot of monsters and some of them be polished and some of them be pretty good, because variety is an important thing in a game this size."" is good news (I mean the variety, not the lack of perfect polish, which would be nice but not essential)
  25. [Nash] Lots of different places [/Nash] ...or rather: Blighty in origin (born in North, grew up in South, went to Uni in the middle) but (South-) China in abode for the last decade.
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