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Gorgon

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Everything posted by Gorgon

  1. Fallout is a good match for the kind of 'fort building' that has been cropping up in indie survival games of late. So far I haven't even been able to mend the broken fences, much less build a wall with a moat full of mirelurks with laser beams strapped to their heads. I guess the point is to judge how dilligently you have done the minuitemen missions at some point. Anyone else find it convenient that the minuitemen character is black. The redcoats famously freed any slave who could escape and join up. No mention of slavery in the game at all so far. The irony would be too poignant ? If you are going to do american history in Fallout games, and it seems like that's now an integral theme with Bethesda, how about doing more than plucking out random names and faces and reducing them to stereotypes.
  2. They stretched it too thin and made it a boring city management minigame where you have to unlock all sorts of things instead of just letting you go wild and build whatever you want.
  3. I've had no serious framerate drops and my GFX just makes the minimum requirement. Go figure. Set everything to medium and then cranked up all the view distance sliders to just shy of max. Perhaps the texture streaming is making use of my manly 32 gb of ram ?.
  4. Got a radiation bug now. Max health reduced by almost 70% and I have no radiation. So yeah, not really an option playing on until that's fixed. Enjoying it though. Was anyway.
  5. That is a very masculine connection speed indeed
  6. It says that such and such attribute 'affect' so and so but it doesn't say by how much, there are no stats beyond % buffs given by perks. Don't know if attributes help weapon damage for instance. It should, but I have nothing to compare against.
  7. Is it me or are the perks pretty lackluster. They could have done most of it with skills which are now gone. Edit: not too crazy about the dependencies either. Max out agility and you will be a ranged master of .... pistols ?.
  8. I think you get the choice of a perk or a special point every level. All the best ones demand a maxed out special attribute. Perception is rifles and agility is handguns. Automatic anything is for some reason a category of its own.
  9. Look for fGamma in Fallout4.ini should be there if it's the same as Skyrim. You realise that would mean staring at the loading screen between every minuite adjustment. Not acceptable. You would think there would be time somewhere in the 7 years it took to make this game to provide the bare minimum for a PC user.
  10. ^^ No gamma slider. So far it looks worse than FO3.
  11. No key remapping. Can't play with a controller and a mouse at the same time either. I am dissapoint.
  12. FO 3 was almost 7 years ago. I don't exactly feel flooded with fallout titles.
  13. Why are you complaining about performance issues on consoles. Why on earth would you want to get it for condole. (hint : no mods)
  14. Staring at store page that says FO4 unlocks in 8 hours.
  15. pfft. Media keys, really. Are they rubbery plastic and only ever used by accident like the ones on my logitech. I've got a button for the calculator. I mean... did they just run out ideas...
  16. Should I preorder FO4. I mean that way lies evil, but still. What's expected to be in the season pass ?.
  17. I would argue that it doesn't matter as long as you have all signs and 90% of the combat mechanics at lv1, and you do. I hate games that string you along and starve you of all the interesting moves.
  18. Really hate how you draw swords automatically and go into combat mode no longer able to jump or open doors. Kinda takes away the potential for a whole other level of gameplay where you try and avoid creatures that are too high level to get to your objective. Ohh and levels and leveling is broken in general in this game. An obvious choice would have been to level all the main story quest and those relating to your companions and have all the witcher contracts fixed. As it is you just can't be arsed doing anything marked 'white' for 5-10+ levels below you. You accumulate quite a lot of white over the game making you feel like you missed most of it. When you do play a white mission not only is the loot going to be worthless but the difficulty is going to be off as well, so you crank it up to maximum and it's still not optimal, all the while wondering why the game couldn't have done that for you.
  19. It's got to try somehow to make it sufficiently hardcore to make you believe you are back in 2000, you know, before vampires were lame. Too much Twilight and True Blood in the meanwhile. A true sequel to Bloodlines would be awesome. Anything less... meh..
  20. Migth play through the DLCs, buuut Fallout soon.
  21. Remember the outrage at the lack of brown and black faces and our prediction of a token Arab. Looks like we got two. I wonder if they stuck em in there in response. Kinda lame that they didn't do a propper new area but an extention of the old instead. Was looking for a more coherent storyline set somewheres away from EA land with the million map markers.
  22. It's going to be terrible. But I like your enthusiasm.
  23. in a multiplayer game, balance is making all character types equaly combat proficient. in a single player rpg, balance is making all character builds able to reach the end of the game without hitting a wall that says "oh, you do not have X points on that skill? sorry, roll a new character and try again" Like for example Wasteland 2 that seems to suffer quite much from syndromes "Oh you have wrong build though luck to you" and "Oh you have right build there is no challenge for you" when you add fact that it is also quite buggy and suffers from performance and stability issues, I would not necessary take it as example how I want future RPGs to look. This is not to say that Obsidian's games don't have issues, but that there is no perfect game maker or game and that is strengths of the games that make them memorable and enjoyable not their weaknesses. Also I would not mind to see Vampire game from Obsidian, inXile, or both, because I think they both are great. Although if I had to choose I probably would choose Obsidian as their proven track record for heavily story focused games is much more impressive than inXile's. To clear the point: Balance matters, even in single player games, but how, where and why depends on fully on game, genre and personal preferences. There is no perfect game, no perfect developer, no game without weaknesses. Game's strengths play much bigger role in how enjoyable and memorable they are than their weaknesses. I want new Vampire game. I think both inXile and Obsidian are great studios, but I favor Obsidian bit more because of their history. I don't mind if one build/class is harder than the other, they are supposed to be different experiences. if it's unplayable obviously that's a problem. Worry enough about it so you can play satisfactorily with any class and not much beyond that I'd say. Definitely don't streamline everything warhammer/starcraft races style though. You will sand down all the bumps. Bumps are good.
  24. Balance is for multiplayer. If there is a class or a skill tree that is better than the others in a single player game I couldn't care less. Well maybe a little. It's way down on the list anyway.
  25. I don't even know where to start, there is soo much. Get all your ducks in a row first though. Install SKSE, FNIS, Mod menu, Custom skeletons and custum animation packs, There is a stability and memory patch as well, you need that to take advantage of more ram. and carefully read the description for possible conflicts every time you add something new. Then abandon your idea to 'only add a few things' and go wild with it.
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