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Everything posted by Gorgon
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Staring at store page that says FO4 unlocks in 8 hours.
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pfft. Media keys, really. Are they rubbery plastic and only ever used by accident like the ones on my logitech. I've got a button for the calculator. I mean... did they just run out ideas...
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Should I preorder FO4. I mean that way lies evil, but still. What's expected to be in the season pass ?.
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I would argue that it doesn't matter as long as you have all signs and 90% of the combat mechanics at lv1, and you do. I hate games that string you along and starve you of all the interesting moves.
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Really hate how you draw swords automatically and go into combat mode no longer able to jump or open doors. Kinda takes away the potential for a whole other level of gameplay where you try and avoid creatures that are too high level to get to your objective. Ohh and levels and leveling is broken in general in this game. An obvious choice would have been to level all the main story quest and those relating to your companions and have all the witcher contracts fixed. As it is you just can't be arsed doing anything marked 'white' for 5-10+ levels below you. You accumulate quite a lot of white over the game making you feel like you missed most of it. When you do play a white mission not only is the loot going to be worthless but the difficulty is going to be off as well, so you crank it up to maximum and it's still not optimal, all the while wondering why the game couldn't have done that for you.
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Possibility of Vampire the Masquerade:Bloodlines sequel
Gorgon replied to jaspertrolling's topic in Obsidian General
It's got to try somehow to make it sufficiently hardcore to make you believe you are back in 2000, you know, before vampires were lame. Too much Twilight and True Blood in the meanwhile. A true sequel to Bloodlines would be awesome. Anything less... meh.. -
Migth play through the DLCs, buuut Fallout soon.
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Remember the outrage at the lack of brown and black faces and our prediction of a token Arab. Looks like we got two. I wonder if they stuck em in there in response. Kinda lame that they didn't do a propper new area but an extention of the old instead. Was looking for a more coherent storyline set somewheres away from EA land with the million map markers.
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It's going to be terrible. But I like your enthusiasm.
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in a multiplayer game, balance is making all character types equaly combat proficient. in a single player rpg, balance is making all character builds able to reach the end of the game without hitting a wall that says "oh, you do not have X points on that skill? sorry, roll a new character and try again" Like for example Wasteland 2 that seems to suffer quite much from syndromes "Oh you have wrong build though luck to you" and "Oh you have right build there is no challenge for you" when you add fact that it is also quite buggy and suffers from performance and stability issues, I would not necessary take it as example how I want future RPGs to look. This is not to say that Obsidian's games don't have issues, but that there is no perfect game maker or game and that is strengths of the games that make them memorable and enjoyable not their weaknesses. Also I would not mind to see Vampire game from Obsidian, inXile, or both, because I think they both are great. Although if I had to choose I probably would choose Obsidian as their proven track record for heavily story focused games is much more impressive than inXile's. To clear the point: Balance matters, even in single player games, but how, where and why depends on fully on game, genre and personal preferences. There is no perfect game, no perfect developer, no game without weaknesses. Game's strengths play much bigger role in how enjoyable and memorable they are than their weaknesses. I want new Vampire game. I think both inXile and Obsidian are great studios, but I favor Obsidian bit more because of their history. I don't mind if one build/class is harder than the other, they are supposed to be different experiences. if it's unplayable obviously that's a problem. Worry enough about it so you can play satisfactorily with any class and not much beyond that I'd say. Definitely don't streamline everything warhammer/starcraft races style though. You will sand down all the bumps. Bumps are good.
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Balance is for multiplayer. If there is a class or a skill tree that is better than the others in a single player game I couldn't care less. Well maybe a little. It's way down on the list anyway.
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I don't even know where to start, there is soo much. Get all your ducks in a row first though. Install SKSE, FNIS, Mod menu, Custom skeletons and custum animation packs, There is a stability and memory patch as well, you need that to take advantage of more ram. and carefully read the description for possible conflicts every time you add something new. Then abandon your idea to 'only add a few things' and go wild with it.
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http://imgur.com/gallery/SA2Eh
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A T-Rex's top speed is estimated to be around 30 km/h and weighed about 6 tons, just a tenth of a present day MBT. In order to accelerate something like a T-Rex to 60-80 km/h, you'd need to apply tremendous force on the ground. If it's bipedal, the pressure on the ground is twice as great as for a quadrupedal creature and it has exactly half as much stability. An elephant that trips and falls can sustain life-threatening injuries. An elephant can run at ~40 km/h and weighs no more than 10 tons, which is about half as much as the lightest 'mechs and just 10% the mass of the heaviest variants, from what I've read. Comparing an animal to a fictional future tank is not exactly a sound argument, but the physics are the same and in the event of a crash, slip, trip or similar mishap, you can bet it would suffer major damage. So yeah, not necessarily impossible, but hella impractical and unnecessarily complicated, so unlikely to ever be built for any reasons, which was the original sticking point. (loses badly to cyborg ninjas with raspy voices though ) Regarding the KS, seems to have slowed down a bit. I have little doubt they'll get to 1.85M but the MP PVP stretch goal is probably beyond what they can muster. It is quite true that gravity doesn't scale, so when you built something huge, like a construction crane, you use structural engineering. A radio tower triangular structure for example is enormously strong and flexible, the tallest one is 2000 feet. If you do away with the notion of a thick armored exoskelleton, and use a combination of reactive armor, layered armor, and light plate instead. Multiple structural redundancies. Something built to survive a hit rather than prevent one entirely.
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Aaaaand it's science time! Just scaling up insects doesn't work so well because the size-mass ratio is a power law. Consider this: some insects can walk on water, because even though their weight is distributed more or less evenly between 6-8 small limbs, the pressure they exert isn't enough to break water's surface tension. On the other hand, a present day 60-ton main battle tank whose weight is distributed along large tracks can often put enough pressure on the ground to destroy paved roads. Nature is full of these "tricks" that work provided the organism weighs little, but scaling them to human size or larger is a no-go. Even if miniaturization, materials science and engineering could overcome the huge physical challenges posed by simply scaling stuff up, operating a 100-ton bipedal mech outside of a low-gravity world would probably be too risky. Wasn't specifically talking about Mechs, just robots and how they are going to move around. Wheels and tracks are great for crossing unobscructed ground but for anything else there are a limited number of strategies involving legs that evolution seems to think are very effective, insect movement is a good choice for a Mars rover that can climb, interact, what have you. It's entirely unnecessary for anything to be as big as a Mech, but since we are imagning how one would move around. Well, a T Rex is/was a biped. We are also talking about insects made of superstrenght alloys, not that i think giant scorpion robots would be a good strategy, but I think it's entirely possible to engineer one that wouldn't collapse under its own weight.
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i imagine they are only safe until someone decides to shoot a missile at them. the sattelites that is. As that capacity emerges they are going to get increasingly voulneravle. An end result might well be a debris cloud lethal to sattelites.
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I assume there will be air to air drones eventually. Also there is the space-junk situation which will eventually lead to the demise of satelites. The number of in orbit space debris is going to increase exponentially as the pieces hit eachother - I think this was the excuse for the movie Gravity, but it's a real effect. So there would have to be something to replace that system, like a drone hive. Or.. autonomous drones. Drones are only as effective as they are now because of American military sattelites.
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I disagree. Jury is still out on how robots are going to wind up moving around. Insect based movement has been the most promising so far, but then this also reflected the limitations of our time. It might be that emulating any movement system, including bipedal or non thrust flight (flapping robot wings) or whatever might be entirely trivial once we have reached the practical limit of More's Law. They say that might be sooner than later, but who knows.
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didn't say mechs are practical, just that they could exist. I suppose it's mostly that they make really big targets and why invest so much into one thing that can be destroyed in one go. That kick respose looks pretty genuine to me, at least as a proof of concept. Kid with a broomstick my ass.
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are those bipedal? and they ain't weapon platforms regardless. IF you were to make a giant robotic weapon platform, you would never make bipedal as is inherently unstable... and those robots you show could be knocked over and rendered helpless by a 5-year old with a broom handle. reality, please introduce yourself to gorgon. HA! Good Fun! they are supposed to haul gear. Anyway with advancements in servos and CPU cycles robots would be many times more acrobatic and dexterous than a human, scroll to where they kick it. The TV show mechs are using paintball guns because, well it's a TV show, what did you expect.
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Had to post this too for giggles
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does this look like something that could exist in real life. I mean if it didn't already.
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The Vulture and Shadocats look like they could exist in real life. The ones that look like giant robot people with guns for arms. Those are just a bit odd. A few of them are odd-cool, but most are just odd.
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well, the time period is wrong. this is pre-clan invasion, so no omni-mechs. however, archers and warhammers would likely be out for aforementioned legal reasons... as well as numerous other mechs. HA! Good Fun! They are taking models from MWO, warhammer and archer is not in as well so yeah.... To me it's all about the Mechcommander and Mechwarrior series. Battletech was some kind of DOS game with no clan mechs, who cares about that.
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No Madcats or Vultures. Legal stuff I suppse. meh.