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Everything posted by Gorgon
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And he is well equipped - perhaps because he regularly finds 1500 gold pieces or so in the garbage he collects. Which reminds me, in the inn you get into a brawl with some pirates and the door orc charges you a gold fine, enough ostensibly to make a whole dinner set of GOLD chairs. I hate those long conversations that go on and on - and then require a decision between choices - and, damn, I forgot to take notes - and now I can't remember half the important facts - because I was given no clue I was going to have to make a critical choice - and not be able to review the facts. Yup, enourmous petitum of reading material for a computer game, and presented in a little dialouge box so you can't see more than a couple of sentences at a time. Brevity is virtue. If you have something important to chose, give me voice acting or at least a cutscene. You invariably just start pressing numbers blindly in the vain hope of getting out of the dialouge loop, perhaps glimpsing at your replies to guage where all the drivel is headed.
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I just finished it and I thougth the story was strong, except at the end when the supporting cast of NPCs becomes rather large and unwieldy, you don't have to add characters just because you can you know. Unfortunately the aforementioned problems with the camera and the spirit eater mechanism killed much of my enjoyment of the gameplay. Not the best game I have ever played, not even a contender, but a strong story all the same and miles better than NWN2. Take as a for instance, you can't see where you're going at all unless you use the area map to walk around. The inventory is pretty bad too, I can't count the times i've had to move things around in several windows just to be able to manipulate them. Why not show all the inventory segments together instead of one at a time. I did not always enjoy the dialouge, although it was certainly more thought out than NWN2 there were still those times when you just wondered how you got out of a dialouge loop without actually reading all that stuff. In NWN you could just walk away. No forced NPCs though, except in very specific contexts, the devs took that message to heart, which is good.
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For my money human players are exactly what the morrowind games need, ever since daggerfall it\s been too much realestate and too litte interaction. Even the dredges of human society which haunt MMOGs are an improvement.
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Bleh the Yanks are the only ones with generals. Wheres Man[stein] ,Zhu[kov], Yamamoto and Romster And seriosly, why didn't someone swarm Hitler[AoE] sooner, totally vulnerable in his build phase.
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I am unfamiliar with these pieces of internet lore. Perhaps for the best.
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Ohh, well I already beat him, I was worried it was further along.
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Really, I think it tastes like rubbery goo.
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I just started with a new character and I was wondering if someone could tell me what not to do to avoid stumbling into the fatal Okku bug, without spoiling me more than needed. Maybe I should have killed him just in case, but I need a tank.
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The main problem is that Whales and Dolphins are cute and intelligent, well giant octopusses are just as smart, able to use both tools and solve problems intuetively. Wheres the outrage against the slaughter of octopusses.
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Well, it migth look gruesome, but untill we start treating production animals better the distincion between mamal and fish as some kind of moral compass is hypocritical. Why would it be better to do the same thing to a tuna ?
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Ahh nevermind, it seems the jack on my soundcard has just had it. Nother problem altogether.
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You can copy all the files in the folder and rename them. Or you can listen to the BMU files themselves in WMP. Though, COPY them elsewhere, otherwise you might get some problems with not hearing some music in the game if you just listen to them directly. There's also a BMU-to-MP3 program on nwvault. I just tried that with the Betrayer music, unfortunately the bass seems to be completely out of whack. All the low frequencies are noise when I play the tracks outside of the game and are converted to MP3 the same way. Too bad, I didn't get this problem with the NWN music. Compression issue perhaps ? I have't the savey to figure it out though.
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Anyone know if the music can be extracted to mp3
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Well we have already been around this a couple of times, but let me just sum up my position. Now I understand that it is quite possible to enjoy the spirit eater skills and abilities, but if you have a character class dependant on alignment and you have imported that character from NWN, chances are very slim that you would happen to be at the inceptual alignment numbers, and therefore considerable that the spirit eater mechanism might push those numbers over the edge and interfere with your class, and depending on class it might do so in a manner that doesen't make sense at all. This should be compensated for. Also, the player's experience of choices in the game is the only anchor there is for presenting alignment changes. It's never nice to have those decisions forced down your throat. A high browed exposition on why resisting the effects of a curse should make you shift towards lawful ,however succinct, is not an experience of choice. It doesen't do to seperate the motivations of the player, and the motivations of the character in the game world either, all there is to go on are the choices presented in gameplay; those choices define your game character's motivations.
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yeah, but you don't know any of that stuff starting out now do you. How could you make conscious choices on something you don't know.
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Having alignment shifts dependant on simply pressing a gameplay button is just not smart. It should be something a bit more momentous than simple chance. It might be an abstract choice, but it's one thats forced down your throat and also completely nonsensical considering the fact that there is no choice that would allow you to remain true neutral short of dying from the curse or evenly splitting devour and supress 50/50. Consider the Chaotic Good ranger again, losing his class because he doesen't wan't to surrender to an ancient curse. Sure part of it is a problem with the D&D alignment rules, but it's a problem that should have been very carefully compensated for. I say again, I wan't decisions that affect my alignment to be made consciously, by me not a stupid plot mechanism.
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I want to make a moral choice that makes some modicum of sense, I don't want a bunch of far fetched metaphysical lore forced down on my head that will decide for me. If the distance between my experience of playing the game, and all those conditions set out by the developers is so vast as to force me out of my chosen class, it's quite simply a fundamental flaw in the design.
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The stumbling block is that the developers introduce an illogical or at the very least far feched moral condition, that is in practical terms removed from any sense of moral consequence, with the exception of devour, I can see why repeated use of that would be considered 'chaotic', or 'evil' depending on circumstance. It's the Jedi syndrome all over again, practically all the brances of choices lead to one extreme. Where is the gray path here, dividing devour and supress 50/50 ? Ludicrous.
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That explanation is hardly sufficient to explain an alignment shift, we need an abstract moral choice here, not what chance and practicality throws your way. Remember, your hypothetical scenario doesen't exist in the game.
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No, Gorgon, you the player have one motive. However, your character sure as hell doesn't want to "use his spirit eater ability for the day. If she can't find any tethors, thats exactly the motivation. Why would she take leave of her senses and purposely grow weaker when she posesses a means to fight the curse. No clear explanation exists as to why resisting an undesirable effect should be a 'lawful' act. And why on earth would dividing devour and supress 50/50 be a neutral one. If there is a huge gap between my own (the player's) and my character's motivation, and that gap is forcefully introduced by the developers, that is pretty disasterous designwise.
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If my character is about to undergo a major alignment change I would sure like to know in advance, and the reasoning better be logical. The supress ability is not inherrently lawful if your motivation simply is to use your spirit ability for the day. Who says my character gives a rats arse about the metaphysical ramifications of not devouring spirits. In NWN2 I started out as neutral, and through dialouge and actions spanning the whole campaign I shifted to Neutral Good, this worked rather well. More care needs to be taken, alignment shift triggers shouldn't just be thrown out in the game willy nilly.
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Will removing the curse with the console screw up the game you think ? If not i'm doing that yesterday.
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MMOGs would be great if not for all those idiot other players.
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Does anyone know if I can use the console to get me back to neutral good, I have now somehow become lawful good, so I can\t advance as a druid anymore, and no prestige classes are available. As annoying as the spirit eater thing is, I\m still liking the game and would prefer not having to start over.
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Personally, I thought it was pretty easy to deal with. Then again, I did the "good" path with it. Yes, but I play as a Druid. Apparently trying to minimise the effects of annoying forced plot elements makes me too 'lawful', unless I feed on spirits I will lose my ability to advance in my class.