-
Posts
5008 -
Joined
-
Last visited
-
Days Won
4
Content Type
Profiles
Forums
Blogs
Everything posted by Gorgon
-
Well, it migth look gruesome, but untill we start treating production animals better the distincion between mamal and fish as some kind of moral compass is hypocritical. Why would it be better to do the same thing to a tuna ?
-
Ahh nevermind, it seems the jack on my soundcard has just had it. Nother problem altogether.
-
You can copy all the files in the folder and rename them. Or you can listen to the BMU files themselves in WMP. Though, COPY them elsewhere, otherwise you might get some problems with not hearing some music in the game if you just listen to them directly. There's also a BMU-to-MP3 program on nwvault. I just tried that with the Betrayer music, unfortunately the bass seems to be completely out of whack. All the low frequencies are noise when I play the tracks outside of the game and are converted to MP3 the same way. Too bad, I didn't get this problem with the NWN music. Compression issue perhaps ? I have't the savey to figure it out though.
-
Anyone know if the music can be extracted to mp3
-
Well we have already been around this a couple of times, but let me just sum up my position. Now I understand that it is quite possible to enjoy the spirit eater skills and abilities, but if you have a character class dependant on alignment and you have imported that character from NWN, chances are very slim that you would happen to be at the inceptual alignment numbers, and therefore considerable that the spirit eater mechanism might push those numbers over the edge and interfere with your class, and depending on class it might do so in a manner that doesen't make sense at all. This should be compensated for. Also, the player's experience of choices in the game is the only anchor there is for presenting alignment changes. It's never nice to have those decisions forced down your throat. A high browed exposition on why resisting the effects of a curse should make you shift towards lawful ,however succinct, is not an experience of choice. It doesen't do to seperate the motivations of the player, and the motivations of the character in the game world either, all there is to go on are the choices presented in gameplay; those choices define your game character's motivations.
-
yeah, but you don't know any of that stuff starting out now do you. How could you make conscious choices on something you don't know.
-
Having alignment shifts dependant on simply pressing a gameplay button is just not smart. It should be something a bit more momentous than simple chance. It might be an abstract choice, but it's one thats forced down your throat and also completely nonsensical considering the fact that there is no choice that would allow you to remain true neutral short of dying from the curse or evenly splitting devour and supress 50/50. Consider the Chaotic Good ranger again, losing his class because he doesen't wan't to surrender to an ancient curse. Sure part of it is a problem with the D&D alignment rules, but it's a problem that should have been very carefully compensated for. I say again, I wan't decisions that affect my alignment to be made consciously, by me not a stupid plot mechanism.
-
I want to make a moral choice that makes some modicum of sense, I don't want a bunch of far fetched metaphysical lore forced down on my head that will decide for me. If the distance between my experience of playing the game, and all those conditions set out by the developers is so vast as to force me out of my chosen class, it's quite simply a fundamental flaw in the design.
-
The stumbling block is that the developers introduce an illogical or at the very least far feched moral condition, that is in practical terms removed from any sense of moral consequence, with the exception of devour, I can see why repeated use of that would be considered 'chaotic', or 'evil' depending on circumstance. It's the Jedi syndrome all over again, practically all the brances of choices lead to one extreme. Where is the gray path here, dividing devour and supress 50/50 ? Ludicrous.
-
That explanation is hardly sufficient to explain an alignment shift, we need an abstract moral choice here, not what chance and practicality throws your way. Remember, your hypothetical scenario doesen't exist in the game.
-
No, Gorgon, you the player have one motive. However, your character sure as hell doesn't want to "use his spirit eater ability for the day. If she can't find any tethors, thats exactly the motivation. Why would she take leave of her senses and purposely grow weaker when she posesses a means to fight the curse. No clear explanation exists as to why resisting an undesirable effect should be a 'lawful' act. And why on earth would dividing devour and supress 50/50 be a neutral one. If there is a huge gap between my own (the player's) and my character's motivation, and that gap is forcefully introduced by the developers, that is pretty disasterous designwise.
-
If my character is about to undergo a major alignment change I would sure like to know in advance, and the reasoning better be logical. The supress ability is not inherrently lawful if your motivation simply is to use your spirit ability for the day. Who says my character gives a rats arse about the metaphysical ramifications of not devouring spirits. In NWN2 I started out as neutral, and through dialouge and actions spanning the whole campaign I shifted to Neutral Good, this worked rather well. More care needs to be taken, alignment shift triggers shouldn't just be thrown out in the game willy nilly.
-
Will removing the curse with the console screw up the game you think ? If not i'm doing that yesterday.
-
MMOGs would be great if not for all those idiot other players.
-
Does anyone know if I can use the console to get me back to neutral good, I have now somehow become lawful good, so I can\t advance as a druid anymore, and no prestige classes are available. As annoying as the spirit eater thing is, I\m still liking the game and would prefer not having to start over.
-
Personally, I thought it was pretty easy to deal with. Then again, I did the "good" path with it. Yes, but I play as a Druid. Apparently trying to minimise the effects of annoying forced plot elements makes me too 'lawful', unless I feed on spirits I will lose my ability to advance in my class.
-
By the way, I have these essences that the description says I can enchant using a 'mold sprit ability'. I haven't actually got something with such an ability though, and the stores are fresh out as well. I'm playing throught the game for the first time, and, well, it's not terrible. I still don't like the camera though, and there seems to be a lot of rubberbanding going on when you run past the meatshields to engage the casters in mele. The npc interaction box is a bit dull, and on occasion I have found myself just reading my own questions rather than siving through lengthy uninspiring dialouge, but the game surprises you with quality touches enough to keep it interesting.
-
We have a cuisine now, thats certainly new.
-
Hmm, I think generally a lot of the 'evil' dialouge options are illogical, I usually can't get myself to select them. How long does it take before you gain that ability assuming you start out with an evil character ?
-
The spirit meter is a nuisance. No one likes plot devices that hamstring gameplay. At the very least you should have been able to feed on anyone's spirit, not just the blue glowy things you desperatelt run around trying to find. Maybe not in agreement with the premise of the plot, but, who cares. The special abilities associated with the curse aren't fun to use either, if you play as a caster you can just ignore the meter and use the satiate ability once in a while, you will hardly know the difference, but a mele character is seriously hampered by a forced plot device. That is a really stupid idea. And consider the way it was introduced, here's 6 pages of special rules and abilities regarding your curse and something else to clog up your HUD. I bet a lot of people where underwhelmed. Would have been a better idea to introduce in stages, as the curse strengtened.
-
It's comforting to live somewhere with no earthquakes, no wildfires, and no insects that can kill you. And maybe a little boring as well.
-
Atari announces Neverwinter Nights 2: Mysteries of Westgate
Gorgon replied to Kelverin's topic in Computer and Console
Well I finised the game, and I usually used the enchanced mininmap to move around to avoid seizures. In NWN I think they had anticipated those problems and compensated by simply making areas a tad larger and limiting the zoom level as well, so you wouldn't end up staring through your characters skin at their teeth and eyebrows dangling in the air. The Cameras have been tamed some, but not enough, it's such a basic function that it has to be right. The loadtimes depend according to computer of course, but, with textures on high a quicksave takes three times as long as an average game's normal save, this is on a mid range system. -
Unreal 1 had a singleplayer mode nobody usedl. They made a seperate Unreal tourney 2 single player game as well, It's horrible.
-
Atari announces Neverwinter Nights 2: Mysteries of Westgate
Gorgon replied to Kelverin's topic in Computer and Console
The camera controls and the horrinble loadtimes. -
All the previous UT engine installments have been some of the most sleek and scalable anywhere, I hope this continues. They have been at this for what, 4 years, ought to be good. I played all the UT games at length, both LAN and online, maybe this is the excuse i need to fork out for a new comp. Don\t hold out any hopes for the story, just for a good competative FPS.