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Gorgon

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Everything posted by Gorgon

  1. Can someone explain to me the injustice of flashers always being fugly men, as opposed to hot women.
  2. +_+
  3. Wait till you get to the nurses. Note the plural. You're a funny guy. Anyway I finished the game and thought it did pretty well in wrapping the whole mess up.
  4. My sister once dropped my year old brother while she was wrangling groceries and trying to get in the car. He got a pretty serious cut on the head and had to be taken to hospital. She blamed herself terribly. This is why babies freak me out, they're so fragile. It's like walking around with a Ming dynasty vase. That said, if you get one you better learn how to take care of it. Dozing off drunk doesn't sound at all prudent.
  5. The water block I ordered is a "full cover" model. Covers both GPU's, RAM, the whteverthebuschipsarecalled etc. with either direct contact or through some little "pillow" thingies you cut out with a scissor and stick to the chips and makes contact with the cooler. If I want to oc my machine I would have to solve the Northbridge temperature first, lots and lots of copper there, but it's barely keeping it under 45. How does that work, can it help out any board significantly.
  6. Is there a right one.
  7. Ya think 3 cop cars are enough. lols. For once i'm grateful for the Japanese censoring pron.
  8. It narrows choices and probabilities. The choices still exist.
  9. Regardless of circumstance I think it's a healthy attitude to have, that your responsibility, your choices, always stretches further than your circumstance. It's doesn't correlate well if you have to say something about the whole of society though. Choices disappear in statistics and what we are left with is the whole of human nature.
  10. Well either works if done well, I just dislike having to forage for medkits. It's perfectly possible to combine passive healing with limited resouce. It's in the execution after all. Say you play as a mech, you would be unable to fully heal until you are able to 'power down'. Doing that in a hostile area could get you killed. You could also have slow regen combined with medpacks or a limeted use biomod (X times per day), that is perhaps passive healing would only regenerate your health bar 50%.
  11. Why does it have to be one or the other, that is come down to either complete social determinism or the hallowed individual choice. Doesn't both choice and circumstance have a part to play in the creation of an individual.
  12. A statistic is not an exception, exceptions are inside the statistics. Anyway what we are seeing is the usual difference between American and European posters. Everything is your own doing, versus everything is connected.
  13. First advice on online stock trading : Seek ye not advice on random fora. This is indeed the time to make a fortune, or lose it.
  14. No I was just responding to posters commenting on how wonderful it is to only have one med pack left. The more likely outcome is that you hoard them. Anyway I think the whole cyborg, android, biomod idea lends itself rather well to passive healing.
  15. Difficulty level with autohealing only affects individual battles. What happens in one battle has no bearing on the next battle. However if you have limited healing resources per game level, you have to be careful about expending too much of it in any one battle, and thus may have to rethink your whole approach. Sure, you can still take the careful approach even without incentive from the game, but then you're not really competing against the game, which is kind of the point. I dunno, viewing a whole map as some kind of complex equation where you have to think carefully about every resource allocation doesn't sound that enjoyable to me.
  16. That said, being shot up and being crippled to some degree, for instance having to re route your systems to regeneration and being unable to use other functions, walking with a limp, limited combat ability. It actually sounds like an interesting gameplay element. And there would be no magical return to full function by clicking a health kit. This would punish charging in blindly and reward careful planning.
  17. I disagree on crawling through a map looking for a medkit to stick on your shot up leg being stimulating. Anyway in most cases you will have hoarded kits because you can. Or you would have maxed out the regen bio mod. In DX you would only rarely encounter these 'stimulating' hard situations you could get out of by some brilliant tactical analysis. Wishful thinking that all this is contingent on medkits.
  18. Like that happens a whole lot. Anyway the difficultly level can generate the same scenario.
  19. It could be the best thing since sliced bread, who knows.
  20. I thought 'cover based' meant whether the coppers know who you are or not. Like in Hitman where you can kill 5 guards, put on a new suit, and you would be more or less safe as long as you didn't dance around anyone. Glad to know thats not the case. As for cover versus shadows, I dunno, like everything it's in the execution. There's probably going to be a version of the mod that renders temporary invisibility as well as the one that makes you run silent.
  21. Carter shows up later regardless. You don't get to chose whether he stays or leaves unatco.
  22. Why do we need this, surely atomic clocks are capable of dispersing the contested hours evenly across a year.
  23. You could say the same thing about forgotten realms.
  24. I prefer games that have an end and a beginning, but, you can get so used to a MOO you keep on trudging long after the point of it all has ceased. It's addictive, dangerously so. You have to discipline yourself to can the game and move onto something else. Some keep on because of the social element, thats fine I guess, I just find it hard to contend with all the idiots that also populate these games.
  25. yes but it cost bioelectric energy, which was just as limited as health packs, so same difference.
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