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necromate

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Everything posted by necromate

  1. I made this topic so we could get a bigger picture. BTW I never actually took sides in this matter. Beastlike humanoids just don't bother me. When I was playing Morrowind as a kid I found them to be cool, I just don't understand how suddenly an innocent notion as beastlike humanoid races became utterly disgusting in ppl's eyes. When did Tom and Jerry, Bugs Bunny, and the Thundercats turn into beastiality? btw i'm not a native English speaker, so forgive me for the spelling errors
  2. Fair point. This is one of the things I hate about alot of D&D settings. Its sort of lame when everyone playing a game, whether PnP or Crpg, refuses to ever roll up a human because why do that when you can play some "supr speshul" multihued monstrosity loaded with crazy innate abilities. Well I play RPG-s to get away from real life, relax, and have fun... It's kinda gets boring to be human after spending 22 years as one.
  3. Recently it came to my attention that some people find that anthropomorphic animal races scream lazy developers / are aestheticly unappealing. What do you think? Are you fine with having humanoids with animal traits as playable characters or NPC-s in games in general / Project Eternity? Also, I would like to know whether you find it boring that you have humans as playable race in nearly all/every RPG?
  4. "It's my opinion" is a red herring fallacy. It's also irrelevant; what matters is the content, and I find the content silly. As for "fetishized bestiality," this is also biased and untrue. What lies at the core of the furry community (bar it's totally insane fringes) is anthropomorphization, ie. giving human characteristics. The most notable of those is sapience, followed by human level intelligence. This precludes bestiality, which, by definition, is intercourse between human and non-human animals, lacking sapience and intelligence. By the way, do you find Spock disturbing? After all, he's the child of a human and non-human. Oh, Star Trek, why do you glorify bestiality! You shouldn't use words you don't understand. A red herring fallacy only applies to someone bringing up topics irrelevant to the argument in an attempt to prove a point. As furries (as you've just stated) are essentially all about anthropomorphic animals, and the argument in question is about anthropomorphic animals it's perfectly relevant, and furthermore as these are freaking opinions nobody is trying to prove a point here, we're just stating personal preference. You can find the content as silly as you want, but nobodies trying to prove anything here. I would go on in my condemnation of this bizarre fetish but your words are beginning to make that unneccessary. I have to say I found your Nabikov-esque argument for why bestiality is okay, pretty amusing. Guys, please stop, this is going waaaay offtopic. Please resolve this behind closed doors.
  5. ^ said the furry. Do you not understand the concept of an opinion? He doesn't like Anthropomorphic animals, that's just his preference he didn't have to offer firm reasoning. Anthropomorphic animals are overdone, there is your firm reasoning. If it's prejudice to find the idea of what is essentially fetishized bestiality disturbing, then I'm as prejudiced as they come, because I for one find that stuff pretty gross. I just do not understand how is having a catlike race in a game the same as "gross fetishized bestiality" for you and Mandragore. BTW we agree on the grossness part, i just can't see why you think this is so closely tied to eachother.
  6. Being a malkavian in Bloodlines was the coolest disadventage ever! :D (for those wo did not play Bloodlines: malkavians go mad after their transformation, and all your answares are like a loonatic's words, but they have insight in their madness and foretell things that did not happen yet, altough the malkavian does not always realize this, because this insight is the clan's blood's curse, the insight of their ancestor. Perfect for replaying the game and real fun :D note: i do not recomend creating a malkavian as your first character) In addition to the clan bonuses/weaknesses, there were also "histories", which were apparently fully functional but removed from the game anyway. There are mods out there that put them back in. What histories you had available to you depended on your clan and sometimes gender. A Nosferatu could take a glass eye for +2 intimidation and -1 perception, or a Malkavian could take ninja for +1 brawl and melee and crippled firearms, or a Tremere could take eldritch prodigy for way stronger thaumaturgy but worse EXP gains... I love traits/histories/whatever. Of course, it's pretty easy to build a character in such a way that the disadvantage never, ever comes in to play. In the last patch (or fan-made patch, idk) they actually put these back into the game... also was great to play the game with the clan quest mod Speaking of mods... KOTOR 2 had a huge ammount of content that had to be left out, but the files were on the discs. I'm rather sure the release date was pressured by Lucas Arts... But there's a content restoration mod, I recommend playing kotor2 with that :D also there's a mod that puts a left out planet back into the game (planet of droids)
  7. Please refer to my opinion I gave you in another similar thread... Other than your personal disgust, you have no firm reasoning on why PE should not have antropomorphic animals. I could not imagine a TES game without the Khajiit or the Aragonians and never thought about them as you do becuse you discovered "furry erotic content" on the net... To add to the conversation above, let's not forget that we are in a magical word, so the easiest way to communicate would be trough telepathy, a rather basic form of communication if magic is a factor. This would eleminate the "omg they don't have the right organs" problem... Also, I would welcome a whisp-like race... would be cool. They could squeeze themselfs into all humanoid cloths and armor and give off a nice glow where they are not covered. the whole race would only need a different idle animation, where they would turn into a small whirlwind with all the cloths/armor turning around in them, all other animations could be same as a humanoid's :D hm, maybe air elementals or soul based fleshless creatures.
  8. Being a malkavian in Bloodlines was the coolest disadventage ever! :D (for those wo did not play Bloodlines: malkavians go mad after their transformation, and all your answares are like a loonatic's words, but they have insight in their madness and foretell things that did not happen yet, altough the malkavian does not always realize this, because this insight is the clan's blood's curse, the insight of their ancestor. Perfect for replaying the game and real fun :D note: i do not recomend creating a malkavian as your first character)
  9. I think great minds accept the notion of sharing. Being a mage is about thinking and not brawling. But worry not, there could be plenty of occasions and reasons for a magical duel, and I'd like to see a showdown between masters too :D
  10. Nice :D Just needs a little touch to it, I mean a reason for entering... These pockets being very dangerous to enter, becouse they could disappear with you alltogether is kind of... hm let's say the player does not want to take the risk just for gold and spells... but if a companion shouts: GERONIIIIIIMOOOOOOOO! out of greed and you have to jump after him to get his/her ass out of trouble :D hurray amaizing adventure
  11. Took the words right out of my mouth. Hm, folowing the same logic, I would ban all leather armors because they remind me of a BDSM video I once saw. Hell, after discovering porn, I would ban all humanoids from the game, because they all remind of a some perverted pictures I saw. If something exists there's porn of it. What I'm trying to say is, this is a veeeery personal problem and I don't see why this is relevant to have humanoid races with animal traits. Ever since I read Homestuck, I find it hard to look at a bucket and not think of sex. O.o
  12. Would be nice to unlock <player name's> Spell, to join the ranks of Melf. But then I'd get upset when people copy or plagiarise it. Oh look ppl! I discovered the "cure for all diseases spell", now pay 10.000 golds for my copyrights or DIE! Wouldn't being world famous as the inventor of such spell be enough? Winning the Melf Prize?
  13. Holy mother of... orcs are more handsome xD no offense... What about souls? If the whole magic system is about them, why not create a race that exists only as bare souls ( no flesh ), living creatures, not ghosts. Would be fun as a playable race :D Whisp warrior: armor floating and glowing at intersections, whisp mage: bandages and magical runed textils floating around the soul core :D Thief: a black whisp - in stealth it shapes into a shadow on the ground, etc :D
  14. You just took down an Evil Wizard, he had some magical scrolls on him. How do you have any idea what it is that those spells do? Sure, you can deduce that it probably had something to do with the spells he cast at you but would you be able to just know right off the bat which one of them it was? Did this Wizard have some calculations of his own that you don't outright understand until "Trial & Error"? I can understand that spells would come with a description when you buy them in shops or from a Mercantile Wizard. But from those random/by chance drops I can't really see how you would know right away, specially if it isn't part of your characters Magic School. I would welcome such or similar spell learning mechanism, but only if all those spells could also be learned trough lvl up/trainer/etc. I would really hate to lack cirtain 'must have' spells... I would hate to have run errands to get my basic spells, I would prefer a personal lab in our home/frotress where you could experiment with quest rewards, or try to figure out a spell that was used by a boss recently against you, or spells enemy casters used... maybe trough a "spellcraft" skill you observe and read their soul, and after you observed it a few times ( random times between 3 and 10 maybe) you could go to your lab and experiment on "soul" dummies, made from ratsouls xD edit: maybe a minigame
  15. The old necromancer, who retired, gets alzheimers and thinks he is still fighting in the war, he used the dark arts to animate his goods and became the first pastamancer! Now he is marching towards the town hall to conquer the city!
  16. After reading all the above posts... In my humble opinion, it's not good to put too much unique dungeons into the game, maybe 1 from every 5 could have something extraordinary, if there are only unique dungeons than unique can become ordinary, IF we are talking about "elder scrolls amount" of dungeons... but if we are talking about, idk, 5 to 10 major dungeons and their own theme, than it's a different story. BTW I would enjoy a dungeon where, for defferent reasons (cave ins, magical trap), you could not get out for weeks, until your food runs out and the party gets weak. You would find immense ammounts of treasure, but would have to drop many items on the ground to be able to escape simply because you can't carry that much, or the items get stolen/turn out to be illusions. And when you get too weak, you would have to leave your armor behind too, making sacrifices to survive. The whole party would swear and feel like "WTF?" or just be happy to be alive when finally seeing the sky again :D
  17. Would be fun to find a town of sentient fire/earth elementals/demons bathing in lava pools drinking martini that was cooled down with the water running through the undead frost lich's frozen crypt underneath the marshswallowed cathedral xD edit: so in the end it would be a moral question to close down the pipes in the sewers and deprive the elementals from cool martini or not...
  18. Stone made cathedral swallowed up by marshlands thousands of years ago, now it's above sea level so the water flowing trough the underground caves cleaned it out... might have crypts underneath xD but that would be reasonable... btw the water comes from the sewers, and the local officials asked you to take care of the leaking pipes XD
  19. I don't see where's the roleplaying in that... It would degrade the game to the level of annoying facebook games, this idea, in my opinion, would only work if the rouge would get a "crew" feat at some lvl after becoming a master thief or something similar, and by well earned respect he would command his little army of lowlifes from the shadows. EDIT: I voted for the Morrowind style stealing when it comes to "shoplifting". It's really illusion shattering to know that in this house/shop there's all kinds of good stuff for the taking but I'm not able to get my hands on them, in spite having a rouge/thief character in my party. You can't get the best items from vendors anyway...
  20. Depends on what you mean. The rounds were less affected by wind, and could track a moving target much easier than a bowman could. It also depends on what you compare it too: obviously longbows were famous for being both long ranged and accurate, but I wouldn't be surprised if a rifled musket wielded by a skilled gunman couldn't give them a run for their money when it came to lethal killing distance, specifically against armored targets. Muskets: in real battle situations: -hitting a target about 100meters away: 2% chance -hitting a target 30 meters away: 20-30% well that is also because soldiers rarely recieved real training with firearms... theoretical accuracy with muskets and early pistols is shockingly high, but the human body can't hold it steady... not to mention the recoil... gunpowder was also very dangerous and there was always a possibility that your gun would blow into your face google is my friend :D http://sellsword.wor.../09/firearms/
  21. I agree! Well maybe when pointing at an enemy with a mouse small icons indicating bloody/cripled/dazed statuses could pop up instead of animations (small blood drop/broken leg/ question mark etc)
  22. Although I voted no, this actually sounds good. Well maybe the real question is wether to go industrial or magical when it comes to guns/cannons... On the other hand, unless guns are like the first ever made or really weak contrsuctions, it would be really funny if bullets would not deal massive dmg to anyone without magical armour... bullets would penetrate cloths and leather like butter, maybe only plate could stand a chance against a revolver or a rifle with multiple shoots... Maybe if we could use one-shot-sure-to-hit-last-resort-pistol on the edge of death it would be cool. ( one-shot because it would take minutes to reaload 1 bullet) So where I'm getting at is that early guns ware not accurate and could only fire 1 bullet before raloading, but if you made multi-shot accurate pistols/rifles it would be a violation of "fantasy realism" if they would not be VERY effective against anyone not in a full plate... ( btw could be fun to see a mage vs cowboy showdown xD, or political powers slipping from the mages fingers becouse of the sudden competition in long range deathdealing )
  23. I agree with you to some point. But even in the ancient times whole areas were deforested to build ships and temples (actually the whole midle east and many other areas, here's a link if you want to read about it: http://www.eh-resources.org/wood.html ). I really like lush lands, so maybe the blacksmith could be located next to the guild of mages so they could provide the fire? Maybe smithmages? I was always wondering how all those legendary magical weapons are made, but rarely met a really great enchanter/smith (or never... why not be able to create/order our own real legendary weapon... not just some ****ty +4 sword with +1d3 fire dmg, but maybe a talking sword with a personality? just forget the ancient bull**** materials, magic is real here and now) Uhh, got sidetracked there... so maybe only cut the trees in a large area near bigger cities, to see the destruction but to have enough lush land remaining so the PC could protect it or destroy it to further a personal agenda or get more wood for the war effort to protect citizens... make it a deep moral question... well only if you want to include environmental awareness in the game/story /not an English native, sorry for unintentional rudeness and/or mispellings
  24. I agree. In many RPGs I too found it very awkward when the player is going amok in one room, and in the next the enemies are having their afternoon tea. Come on, can't they hear the screams of pain coming from 10 feet away? xD Also, these filling combat/quests are unreasonable. For example in NWN 2 there was this quest where the bandit population was waaaay higher than that of a normal village + small fortress in the same area ( I think it's after encountering Neeshka). Hell, the bandits had their own fortress too. I think roleplaying should not be about grinding through tons of enemies but figureing out how to deal with a few challenging encounters. When there are so many bandits in the camp, it gets awkward when none of them sounds the alarm in order to defeat the player with numbers... or like in DA2 when those outlaws were just jumping down from rooftops - in waves... like wtf? Why don't they come down together? they might actually leave a scar on the player. Challenging and realistic encounters mean for me: you are facing a 10-man bandit group with your 3-man party and you have to think: "What now?" And even though many people will think it's strange, but I really like how you became undeafeatable in Morrowind after lvl20-30 + some nice armor/weapon. I really hate it when in Skyrim you have a full Daedric set + etc. and enemies in leather armor are unreasonably "hard" to kill. It's like: "Hey you worked your *** off in this game to get your gear, but still even as a lvl1 character you could have killed this enemy with the same effort. What I mean is, it would be fun to have weaklings as enemies now and then when you are high lvl. The world should not be made up of stronger and stronger enemies, but strong, weak, and normal one scattered around. I went a little offtopic sorry
  25. Maybe at last we could see an ancient GOOD returning XD and it looks around and sees: "omg what's with all these evil f*ckers around here, let's deal with 'em!"
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