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necromate

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Everything posted by necromate

  1. Come on! A game without the "rats in the basement" cliché would be just like the Terminator without saying "Hasta la vista, baby!" If there is a cliché in a game, it has to be the "the old lady and the 7 rats" I agree with you sir! I'd like at least an hour long epilogue after kicking the ass of the bad guy... to see the consequences, or better: the whole game should be about dealing with the consequences of my previous actions... as Kreia from KOTOR2 put it: you are an echo in the force chain reaction baby!
  2. Obsidian Souls! Obsidian Souls would stand for both the Developers and the Backers (the order) as it's sort of product of both. Also, it kind of catches one's attention and makes you wonder what the hell are obsidian souls. Makes sense... and even the HUD would look cool if it was made out of obsidian, with some lava pulsing behind it's brittle surface...
  3. well, i think there were many other topics like this already... the conclusion is: every overused theme can be made interesting. let's take the zombies: you came across a nice town, get to know the locals, do some quest for them, play with Jane the local blind kid, you help her integrate with the other kids, she and her pals joyfully welcome you each time you arrive into town... you get into a romanic relationship with the local inkeeper Bonny Giantbreasts... now at some point as you are returning from a quest, Jane and her friends come to great you, but instead they want a bite of you, and being half aware of their conditions they scream in a high pitched voice: Kill meeeee! Kill meeeeee! And then you find Bonny Gianthalfbreast, as she is on the verge of death, she tells you she loved you, and a necromancer just happened to walk trough town while you ware gone, your healer manages to patch her up, but she will remain an abomination untill her heart rots away, and then you go after that **** who did this together with your half-zombie lover... **** happens
  4. Probably only a few know him, but I like characters like Nox, in some way he is very similar to Marlow's Doctor Faustus... http://villains.wikia.com/wiki/Nox
  5. Well, if we already have a stronghold... we could have our own blacksmith/enchanter etc too, but because highly skilled craftsmen are hard to come by, the player has to complete some sort of quest to get them. (mind you not 1 at a time with retarded fetch him / save him quest, it would be great to integrate them into the story some way) Our very own merchant pal could get the materials while we are away questing, no grinding required. You just tell the Blacksmith what kind of waepon you will be needing, and he will make it, cause you are so nice you let them stay at your place and do business/provide shelter from bandits... for legendary items -> they will need tomes/better forge and education -> quest, they become temporaly party members maybe (off we go to mount doom to create the ring, H3H3H3H3H3H3) I know this is similar to your NWN2 stronghold, but that felt a bit annoying, cause they were just regular NPC-s, with no real personality.
  6. I think the term you are searching for is Action RPG. PE will be based on infinity engine games to a cirtain extent, that exludes Diablo like gameplay, go play torchlight or diablo... BTW I dont remember any single fight being longer than a few minutes in any D&D based game I have ever played (maybe bossfights). It's true that sometimes as you go dungeon crawling an awful lot of time goes by with killing enemies till you advance in the story/quest. Even in level... I'd like to be able too see a more subtle progression, not the "I gain XP, me lvl up, just 2 mo' wolf". Something inbetween TES, VtM:B and Fable 1. I love the idea when you can pour "XP" directly into your ablities and only get major xp for completeing objectives/bossfights. In VtM:B I loved that you did not have a specific lvl, just abilites/skills. You have a feeling: "good, now I got a little closer to being powerful" and not the "omg, I'll lvl up soon and THEN I'll be more powerful" I would be more than happy to welcome half hour bossfights, if they are tactical, and you have to use your brain a little.(Queen Morag in NWN, a few fights in Dungeon Siege 2 etc)
  7. Well, if you think about it basically every RPG is about DBZ style levelling. You start as a little village monkeyboy, gain some xp, and then suddenly eneregy ball/swordmastery/whatever. And then go to next village/cave/city/mountain and kill some more powerful ones, get more xp, throw lighting/devastating critical etc... The only RPG I can think at the moment that broke with this stlye was Vampire the Masquerade: Bloodlines, I really enjoyed that you only got XP for completing objectives, you could decide your methods, weather you would sneak past enemies or sloughter them, use seduction, intimidation or reasoning to get what you wanted. SAME reward or maybe even bonus xp for not killing anyone. And basically what this thread is about is power balance between you and your enemies. I'm pretty sure everyone here likes Baldur's Gate, NWN, etc... well after lvl15 you can be rather godlike, slaying dragons etc. But your enemies match you in power (DBZ style) and that challenge makes you entertained. Those who say they want to be weak and want a really really really challenging game well, I did not want to be this specific, but: TURN THE F***ING DIFFICULTY TO NIGHTMARE! Thank you. Of course I do not want a game where I can be as powerful as in DBZ, but considering how powerful legendary mages are in D&D ( like Halaster who created Undermountain in The Hordes of The Underdark and ruled over all of it's creatures with his magic) I want to be at least a fair challenges for them (with my party or alone if I choose soloing). And sometimes I want some fools for breakfast, who do not know who I am, just to see how far I have come from the village monkeyboy :D
  8. Sorry, did not know that, the only IE game a played till the end was Icewind Dale 1, got halfway trough with BG 2 a long time ago, but my HDD decided to move to a better place (if you can call a junkyard that xd), reinstall, blue death, reinstall, run into a bug on the very first map (maybe couse vista?)... it's like someone cursed me so I could never finish the game xD That's why I started playing BG1 enhanced edition,this time i want to actually play it till the end from the very beginning xD I played Neverwinter Nights 1 & 2 a lot though. Sorry for offtopic. You could also turn Sarevok in ToB through a series of 4-5 conversations. I must be really cursed xD Installed BG1 yesterday, had no problem with my computer, today I start it up, stucks at loading the windows xD had to restore it to an earlier point xD game still works though
  9. Sorry, did not know that, the only IE game a played till the end was Icewind Dale 1, got halfway trough with BG 2 a long time ago, but my HDD decided to move to a better place (if you can call a junkyard that xd), reinstall, blue death, reinstall, run into a bug on the very first map (maybe couse vista?)... it's like someone cursed me so I could never finish the game xD That's why I started playing BG1 enhanced edition,this time i want to actually play it till the end from the very beginning xD I played Neverwinter Nights 1 & 2 a lot though. Sorry for offtopic.
  10. Last week I was playing Neverwinter Nights 1, I started a sorcerer, got one lvl of fighter, still spell feat -> using various defensive and buff spells/items and armor I got so powerful, that I eat bosses for breakfast, when facing casters I put on a globe of invulnerability for spell immunity... game is no challenge anymore Though I found it annoying that after each rest, I have to recast all my spells, so if PE is going to have buffs, I'd like them to be either last until dispelled or combined into a single chain if incantations for 1 button recast
  11. Baldur's Gate II had this. If your reputation got too high (good) the evil party members would progressively bicker more and more until the left the party / attacked you outright. Vice versa for low reputation (evil). Yeah that's right, I forgot they had that in BG2 also. BG1 as well...I remember Xzar and Montaron fighting it out with Khalid and Jaheira while my level 2'er ran away ...I thought it was a horrible glitch at the time. I just started playing the enhanced edition and witnessed this about 2 hours ago XD I'd like to add, that I really liked it in KOTOR 1-2 how you could turn your party members to the other side... I guess I'm the guy who wants to see that douchebag paladin fallen, blackguard ftw xD Would be great to see something similar in PE, altough I would not like every companion to be easily manipulated. I mean the paladin should douche about the usual righteousness and stop me from evil deeds, but after seeing his adopted thiefling son murdered by his own temple's bigotted idiots, I expect him to at least go on a killing spree. ( "Well, looks like I'm gonna have to go on a killing spree." hehe :D )
  12. What if the gods were aliens, like in Stargate, and they would visit the world now and then to check what's going on, but would not interact, just give a small push here and there to make sure everything is as they desire would be meta gaming fun to know they are actually aliens, just nobody could recognise them being extraterrestrial in the game world, because they stil think the earth is flat and the sun circles around it and not the otherway
  13. I like the idea of OP, but only as a background info, saving the world is sooooo overused, o hell I guess I'm off to save the world AGAIN. Let's live in a world instead that has been saved xd. Altough I would not mind sort of accidentally saving the world minding my own business and then, storytwist, you saved X and Y. Kronos' idea would present a very good counterpart to the industrial deforestation. Reminds me of Kuldahar. ( and etc, the tree of life topos is as old as the human race ) The "reaperlike" mind control on where to and how to build houses and the funerals are a very nice twists :D I'll try to think up something myself later
  14. It's not that you can't see the forest from the tree, it's that you choose not to. I have to say, I have rarely encountered such passionate hate during my life. It's not proven that ppl born gay/hetero and it's neither proven that ppl "learn" to be gay/hetero. What you fail to see, that there are great many ppl between on a scale between gay and hetero. Some prefer both genders to the same extent, some prefer women more, and some prefer men more. Consider this situation: Two man are cought by surprise by their wives while having sex, does it make them 100% gay? Or this: you have two best friends but they hate eachother, do you stop being the friend of one of them just becouse the other hates him/her? You see the world in black and white while refusing to aknowledge that there's only grey and it's shades. Dear mods and devs, please forgive me for starting this thread, could you please close it down before we turn it into an allout war? (we can't even fire the orbital friendship cannon, their hateshield is too strong, we need the elements of harmony xd )
  15. I can't think of any mythology where anthropomorphic races are the good guys, although you're welcome to give some counterexamples. Even then, I'd guess the good anthropomorphic guys are the minority among mythology. So what do you want to imply? We're fine with slaughtering them. Can't think of any... :D XD X..D Egypt: every god Greek: Pan (he's a good guy, but actually many of Satan's descriptions were based on him) and the satyrs, centaurs, all kinds of creatures with good intentions (and also bad) many gods took animal form now and then Catholic: Angels and also Archangels, and God talks trough Baalam's ass (the animal) Hinduism: Ganesha the elephantheaded god All kinds of totemic and shamanic cults & religions: bear spirits, leopard spirits who took humanlike form actually EVERY mythology ever existed contained gods/spirits etc good or bad who could at least shapeshift into animals or ware partly animals themeslves I'm not saying that they ware/are majority, just that they are widespread.
  16. Off topic, but I just realized what your profile pick is from. You have god-tier taste in graphic novels my friend. Now lets exterminatus this thread already before it fills up with more furry sockpuppets... Too lazy to type...
  17. Check this out, octopuses seem to be rather smart and have personalities o.o http://www.orionmaga...s/article/6474/
  18. I srsly starting to think that the only actual reason the haters started to hate these races is becaue of furry porn, they are so shocked by the content that they become prejudiced against anyone who likes "furry races" and think that they are the very same perverts from the net . While only a very small % wants them in a game just to live out sexual fantasies if any at all. (ugh, like they would need a game character for those kind of things... they are pretty much living them out in furry porn already) The "lazy developer" argument does not stand, because the "ultimate lazyness" is using only humans (and I include elves, gnomes, dwarfs etc. now) with different story backgrounds. When it comes to other races 99% of them are humanoids with animal traits because using a fully xenomorphic race would alienate people from interacting and empathising with them. Also it's easy to "steal" ideas from nature, you think the aliens from Alien are unique? Think again. (Please note that a good story/backround/culture can make EVERY and ANY fantasy race rich and fun and that's where developer creativity must be aimed) btw I'd like to see Driders again, and also Dalek-like magical a**holes
  19. I worded it like that becouse I was interested in the number of people who don't care and those who refuse the idea alltogether. And offering the option of "I don't care" didn't occur to you? Or were you perhaps more interested in getting both the "I don't care" vote and the "yes I'd like that" vote lumped together in an effort to make it look like there might be more support for the premise you are promoting? XD well, I started the topic around midnight, at that time I was already worn out a bit, also it's my first topic ever created on any forums, sorry for the inconveniences.
  20. I worded it like that becouse I was interested in the number of people who don't care and those who refuse the idea alltogether.
  21. I'm not sure if this is necessarily an advantage or not. It makes the game universe predictable and consistent, but you're basically just describing metagaming. To the point where "I can effectively break the game because I know where to go to get all the best stuff." Breaking the game is one of the most enjoyable things you can do in Morrowind. Because you are ALLOWED to do it in so many different ways. It's actually one of the reasons you want to play it again. Rising to godhood, killing an important character and still complete the main quest on a different path. BUT it's still work to get there... (btw a guy completeded the game trough the "emergency" main quest in 7mins using advanced knowledge of where to find what, but that's also fun to do :D) Also I think "...I know where to go to get all the best stuff." is actually valid for all the games ever played trough more than once, you know exactly that after the next corner there's a boss and it's gonna drop loot exactly matching your lvl, the only difference is that in an open world you can make use of this kind of knowledge. Mmmm, you have raised some good points and made me ask myself "why do I enjoy Bethesda games so much? " I like the fact that you have this large, immersive non-instanced world where you have all this lore and places to explore. I also like the fact that you are not forced to follow a certain predefined path in the game. So in the example of finding a hidden crypt that contains Daedric Armour I have no issue with that. You could just place a difficult creature in the crypt that only allows you to retrieve the items at a later stage when you can beat it? Also as far as I remember items aren't enough to win the game in Morrowind, you need skills and attributes? Of course, Daedric items without the specific skills and atributes are nearly as useless as their low lvl counterparts. Just slightly better than a normal sword, also if you get quality heavy armor at the start, you are just unable to carry anything else xD So there is level scaling of some sort... That hidden crypt is guarded by 2 dremoras and the door is locked but if you get 2 invisibility scrolls/potions and an open 100 scroll, you can fool them easily, but that is also part of the game, how to fool high level enemies with all the fun spells (for example calming down attackers is always funny)
  22. I'm not sure if this is necessarily an advantage or not. It makes the game universe predictable and consistent, but you're basically just describing metagaming. To the point where "I can effectively break the game because I know where to go to get all the best stuff." Breaking the game is one of the most enjoyable things you can do in Morrowind. Because you are ALLOWED to do it in so many different ways. It's actually one of the reasons you want to play it again. Rising to godhood, killing an important character and still complete the main quest on a different path. BUT it's still work to get there... (btw a guy completeded the game trough the "emergency" main quest in 7mins using advanced knowledge of where to find what, but that's also fun to do :D) Also I think "...I know where to go to get all the best stuff." is actually valid for all the games ever played trough more than once, you know exactly that after the next corner there's a boss and it's gonna drop loot exactly matching your lvl, the only difference is that in an open world you can make use of this kind of knowledge.
  23. What I really enjoyed in Morrowind was that exploration actually paid off! Once I got lost during a quest and ended up in crypt full of daedric armor/weapons (Where there's that special shield on the wall) It was real nice to get your hands on epic equipment early in the game, and these equipments ware actually RARE as hell There was no daedric sword in every bush once you reached the required lvl. So finding, collecting and personalizing your equipment was FUN. Entering a dungeon meant that you had a chance to find something very cool. I hate it when a quest sends you into a thousand year old crypt of this and that famous person, only to find gear matching your current lvl. It makes exploration boring. You know that the next weapon you find will only be slightly better etc. Morrowind gave you the excitement: you wanted to know what was beyond the next corner / behind the next crate. At least this was HUGE part of the fun for me. Personalization... you could enchant every ****ing piece of crap. Magic let you run like the wind, jump above the clouds, make a ring of invisibility and steal while invisible... you ware overpowered though, but it felt good. What's the point of being lvl 30 in NWN2 if all encounters get only harder and harder? I mean at lvl30 occasionally I want to kick some noob ass. If I remeber correctly there's a spell that not only makes you invisible but partly removes you from the dimension... AND YOU STILL CAN'T FOOL THE TOWN MERCHANT!? (not to mention mind affecting spells).
  24. I'd like something sinister... Drow? Just NO hippie elves pls XD
  25. I agree with you, but I also think torning apart undead is cool XD So maybe only include dismemberment when it comes to undead. I know it's a lot of work, but for enemies hit by fire spells it would look stupid to be just all bloody, they need to be reduced to charcoal, frozen solid by frost spells, rot away after getting hit by Finger of Death, disintegrate after struck by lightning and so on... I also find that after "slicing up enemies and hitting them in the face with a fireball" their cloths and armor sould be made useless, but not unsalvageable.
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