Everything posted by Xaratas
-
Now crashes at every loading screen
Xaratas replied to necrotheninja's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Such a loud disclaimer. Its a good tweak for PoE. It does not fix the ram limitation, but delay the crash hopefully far enough that you not encounter it anymore.
-
Translation Errors / Missing Translations - German
Der gibt sich nicht die geringste Mühe sympatisch zu sein. Und drückt dir dann noch einen gewaltsamen Diebstahl aufs Auge, wenn man ihn nicht gleich umbringt. Von daher ist „Leb wohl“ um Klassen über der RPG-technisch angezeigten Antwort. Ein hingerotztes „Ich werde zurückkommen und dann …“ wäre in meinen Augen wesentlich angemessener.
-
Translation Errors / Missing Translations - German
Die Verabschiedung von Helig von Thein, dem Untoten aus den Katakomben ist „Leb wohl“. Irgendwie ist der mir dafür zu tot.
-
Are further patches planned?
From what i saw at least 3.03 will be done.
-
[PX2 3.1] Llengrath's holding her Grimoire oddly sideways
Xaratas replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)I have 2 more, the mages of the “Forgotten” on the bridge encounter don't know how to hold the book.
-
Minor font rendering issue
This happens from time to time, and I would say its an scaling artifact, the deformation changes the line on scrolling or disappears altogether.
-
[3.02] Are skeletal fighters supposed to hit you for 160+ damage?
Xaratas replied to prodigydancer's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Question: Do you use quicksave and quickload repeatedly? It has a habit of reapplying some values once again. If the save-file is not damaged such crazy numbers should go away after a full save and load.
- Modding the amount of adventurers for hire limit
-
3.01: injured villager
Xaratas replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Interesting; switching to/from PotD should have the same-ish result as switching to/from Story Time, as they both alter stats. Thanks for the info! I'll dig in to it a bit more =) Whee old bugs strike back I remember multiple threads about enemies with this „missing health“ problem.
-
There is no way to happiness: Solo PotD Naked
Nice thread. Nice challange, I would not know how to do it. Normal PoD is hard enough for me But the question is: Are you camping like mad? Are there still camping supplies left to buy?
-
Translation Errors / Missing Translations - German
Hm, Id17 aus der gleichen Datei übergibt den Taucherhelm an den, der in id18 auf den Kristall einschlägt. Also ist das mit beachtet worden. Aber die 3. Option scheint nicht daran angepasst zu sein. Dafür könntest du einen neuen Bug thread aufmachen. Steine ziehen:
-
Translation Errors / Missing Translations - German
1. und 2. sind unbeschränkt 3. Testet ob b_companion_volunteer auf 1 steht. So, jetzt ein wenig rumgesuche in den zugehörigen Questdateien: die Variable kann 1 werden, wenn a) man die Steine ziehen lässt (id 12 px2_04_eyeless_stronghold/px2_04_si_moon_escape.stringtable) b) jemand aus deiner Gruppe gegen den Kristall haut (id 18), beide allerdings nur wenn man nicht explizit einen ausgewählt hat und die Zufallsauswahl nicht der Spielercharakter war.
-
1 Year
PoE now 1 year out (https://forums.obsidian.net/topic/70039-update-88-final-sprint-and-release-date/) and has received much attention from Obsidian ( http://pillarsofeternity.gamepedia.com/Version). And see how nicely there are exactly 500 Builds between 1.02 and 3.02? A big thank you to all people of Obsidian. I for my part has only managed to play the core game once (besides having booth extensions installed), build a half finished quest editor and tried to improve the German localization with the help of a few other. Oh, and happy easter, maybe there is an easter egg in the last patch with this release date
-
Translation Errors / Missing Translations - German
Im keller der Abtei muss man 4 Bilder in die richtige Reihenfolge bringen und dann ein bestimmtes Ritual ausführen um weiterzukommen. Die Reihenfolge findet man auf einem Bild aussen an der Abtei und das Ritual vom Oberabt (oder von seiner Seele nachdem man ihn getötet hat). Dieser Text müsste erscheinen, wenn man die Reihenfolge hat aber nicht das Ritual. Ich kam vor kurzem an dieser Stelle vorbei, aber ich hatte beides, so dass ich nicht weiss wie dieser text angezeigt wird. Aber er sollte angezeigt werden, wenn man die bedingung erfüllt. Das zugehörige Questfile hat jedenfalls keine Addendum Id 39 und 40 gelistet. Ich würde behaupten die beiden Texte können nicht angezeigt werden und sind Artefakte.
-
Wrong Character name for BankNodes
So fast and under the radar? Will have to look at this. *edit* Looks like Eder can no longer speak from the void. So the name thing should also be fixed, as either it won't show, or Eder is in the party.
-
Wrong Character name for BankNodes
See the image from Madscientist. Comming from file: /data_expansion2/localized/de_patch/text/conversations/px2_04_eyeless_stronghold/px2_04_cv_water_eyeless.stringtable Conversation in file: /data/conversations/px2_04_eyeless_stronghold/px2_04_cv_water_eyeless.conversation Red marked in the image is id 51, referenced via node 36 (in picture) and invisible BankNode 47. Conditions check if IsAnyCompanionActiveInParty() and all referenced nodes, except 51(!), checks if this companion is in the party. Which leads to voices from absent People. The speaker for id 51 is Edér. Not the „Ondras Haar“ seen in the image. Bonus Question: <WarningDisplayed>LimitExceeded</WarningDisplayed> <-- Plays this warning, at the end of the conversation file, any role in the bug?
-
Translation Errors / Missing Translations - German
Jep, ist Edér. Bissel rumfuhrwerken in den Questdateien An der Stelle können 5 Companions ihre Meinung abgeben. Das da der falsche Name angezeigt wird würde ich für einen Bug im Zusammenhang mit diesen „Bank Nodes“ betrachten. *edit* Siehe: http://forums.obsidian.net/topic/85540-wrong-character-name-for-banknodes/
-
3.01: bad looking bestiary entry
Xaratas replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Oh, thought that was the one, Madsceintist has had posted the image in our German translation thread a few days ago.
-
3.01: bad looking bestiary entry
Xaratas replied to Madscientist's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)Aarik, you have seen the patchnotes of 3.02 beta? Isn't this the exactly thing?
-
Update 3.02 Beta is Live
I read there translation from „Dev“ to „Gamer“.
-
[BUG] 3.01 and 3.02-beta - Bounty quest advances stronghold by EIGHT turns
@dam Use this site for savegame uploading. https://www.sendspace.com/ It has nothing nasty attached. I would then suggest a deeper look in this savefile, with 16 MB i have the feeling there is quite a lot of bloat in it.
-
Update 3.02 Beta is Live
Translated patchnotes? Where did you found that?
-
Game crashing after 3.00, running out of RAM (Mac OS X)
Nice little memory leak. Oh, and forget the quality slider, i don't think it has learned more than setting the Antialising level.
-
Translation Errors / Missing Translations - German
Eher nicht, das wäre eher ein eigenes Bugticket, dass Obsidian die Textfelder da etwas platzsparender anordnen muss.
-
Translation Errors / Missing Translations - English
Xaratas replied to AndreaColombo's topic in Pillars of Eternity: Technical Support (Spoiler Warning!)^ Oh, jep, i see the error. In the text there are [slot 0] replacement tokens, instead of [specified 0]. File: data_expansion2/localized/en/text/conversations/px2_03_abbey/px2_03_si_skel_hand_swing.stringtable Id: 20 and 21 @Obsidian Please fix it for all translations. Oh, and while i am on at bogus tokens, here are more: /data_expansion1/localized/en/text/conversations/08_wilderness/08_si_ice_fishing.stringtable ID 14 /data/localized/de/text/conversations/02_defiance_bay_first_fires/02_cv_clyver_rimgund.stringtable ID 113, watch out for the de in this path