-
Posts
601 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Blogs
Everything posted by mcmanusaur
-
*fails to stifle the urge to say something about how all this could be avoided if human was the only race*
- 114 replies
-
- 4
-
- Concept Art
- Aumaua
-
(and 3 more)
Tagged with:
-
Indeed. And for me one reason for the lack of proper response is that the game doesn't have a realistically complex society, in which some people could definitely benefit from a change in the order of things. If everyone is in living in a hunky dory utopia prior to the arrival of Mr. Baddy, there's no reason for things to end anywhere different from where they began, even if the player wins the game.
-
Consider how in many RPGs, your character and/or party seems to be pretty much the only ones reacting to plot developments. Many NPCs dialogue options do not even change as world-changing events unfold; they are either ignorant of the secret epic clash of good and evil, or it's just a design mistake. Now, consider if plot development not only changes their speech, but their behavior. Perhaps during that moment of the plot where defeat seems inevitable, matters are made worse as the peasants revolt, either incited directly by the plot's villain or by the worsening conditions of their lifestyle. Or perhaps feuding noble families constitute more than just a side-quest series. At the very least it offers another dimension by which we can define our characters; are they paragon of the established order, or are they a radical? The game's technology is already well-past medieval, and perhaps politically we could see something a la Age of Revolution. I just think having the majority of a society be ignorant or passive with regard to events that deeply impact their life is a bit... vainglorious. Why not force the player to slaughter miners on strike or their overseers for one quest, and let the character experience the consequences of their action as the IG political order and economy falls apart as a result of further such revolts? Or perhaps the lower classes of society harbor substance addictions, and the upper echelons capitalize upon this by paying them with drugs? That for me is a mature theme.
-
I'd rather this game confront complex social issues in the main plot line rather than focus on an immature, black-and-white scenario against an evil mastermind. Sure, if the latter is the case then all this is irrelevant, but do we want that? OK then, so this is a plot request. In that case, I can't say too much about it other than maybe the developers will read your post and if it's relevant include it as part of the story. I don't have any qualms with what you wrote otherwise. Right, but it's not so much a request that the entire plot revolves around social justice or something, but rather that not only does the plot significantly affect the wider IG society, but the social context also informs the plot.
-
I'd rather this game confront complex social issues in the main plot line rather than focus on an immature, black-and-white scenario against an evil mastermind. Sure, if the latter is the case then all this is irrelevant, but do we want that?
-
See also http://forums.obsidian.net/topic/62105-character-traits-and-statistics-in-pe/ http://forums.obsidian.net/topic/62146-real-estate-business-in-project-eternity/ The fact is that here- just like everywhere else- troll threads (and small talk) get more attention than serious discourse regarding actual issues in the game.
-
But can the audience relate to the story if it floats within some sort of societal void? Does it feel convincing, and resonate with people, or is it just another fairy tale in some fantasy paradise? Personally I think the idea of "Oh, this stuff is just going on elsewhere, and you'll never witness it" is quite unimaginative, and could be applied to nearly any thread here.
-
One of the defining aspects of a medieval society is a generally imbalanced social order (often in the form/as a result of feudalism), but games never seem to get this right. You mostly see the nicest quarters of town, with commoners' residences only serving as a half-assed wallpaper on the horizon. On the occasion you do see a less desirable part of town, it's always the criminal underworld. You never see acres of farmland in the hinterlands of cities, presumably because developers want to fit in more wilderness content. But it begs the question, where does the food come from? Is there a magical source of food in this setting that has only a few significantly sized farms over the whole thing? Where are the commoners whose labor supports the social system that our characters seem to benefit from? Are the craftsmen really the lowest class in the IG society, despite artisans being fairly well off relatively speaking in the Middle Ages? Taking it a step further, what about lumber and stone? Which logging yards (deforestation is a historical problem, not just a current one) and quarries do they come from? while the temptation is for developers to create a pretty, unadulterated map with an artificial distinction between settlement and wilderness, that comes at a cost. Am I really the only one tired of seeing patently unsustainable social and economic systems in RPGs? Bring on the peasants and the (medieval analog of) suburbs! How convincing is a medieval fantasy setting with early modern era technology but a dark ages level of development? Perhaps this is a successor to my real estate thread.
-
Self-insert characters
mcmanusaur replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think you're giving yourself enough credit here, friend. You may not be the obvious choice, but rather a diamond in the rough for the observant suitor. You may not realize it but you are growing every day, exceeding all others' expectations. It saddens me to think that someone so inspirational to the rest of us could see their admirable life in such a negative light. You should be as proud of your own accomplishments as we are; alas, even thy modesty doth impress, yon noblest of hearts. The fact of the matter is that you already have all the credentials that you will ever need; it's only a matter of you finding them within yourself. We believe in you, and know that you will be successful in doing so. -
Self-insert characters
mcmanusaur replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
What's a "brony"? Is that some kind of Harry Potter thing? -
Self-insert characters
mcmanusaur replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I sincerely hope Project Eternity captures the hardships of life as an organic meatbag. -
Self-insert characters
mcmanusaur replied to mcmanusaur's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
So I take it that I have succeeded in crushing the brittle delusions of your self-image? -
How does it make you feel that you will never be anything remotely close to your heroically glorified self-insert character? Does it bother that you will never have the physique of the warrior you imagine yourself as (you're actually kinda chubby, let's face it)? Or that- despite having stooped so low as to call your wizard after your embarrassing middle name- as a muggle in denial you will never sling magical spells? Is it a disappointing realization that none of your so-called friends see you as being even remotely close to the ultra-suave and persuasive individual you fancy yourself as? Do you actually perceive your unbecoming facial features as elven? How does the self-insert subculture of the Project Eternity cope with their startling inadequacy relative to the exemplary characters they create?
-
Sexism?
mcmanusaur replied to jezz555's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Redundant thread is redundant. Everyone knows the guys advocating for sexism and rape are creeps, no matter how they try to justify it. -
Endings for Eternity
mcmanusaur replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Honestly, I think the lack of threats to withdraw backing take away from the poll's sense of significance.- 38 replies
-
- Ending
- Happyending
-
(and 2 more)
Tagged with:
-
Good vs Evil
mcmanusaur replied to Malekith's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Uh, which games are you playing, bro? Because the ones I've been playing always offer more material profit for evil alignment, and more intangible benefit (including that warm and fuzzy feeling inside) for good alignment... -
Magic and the Economy
mcmanusaur replied to Tagaziel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In other words, this is why low-magic fantasy settings are better. Because magic poses an open-ended hazard to internal consistency, and because wizard players make ridiculous demands of special treatment for their magically epic self-insert characters. Can't I just ignore the prosaic magic aspects (not talking about soul or cipher stuff, that sounds fresh) of this game without resigning myself to the underclass of society? -
Optional
mcmanusaur replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
As long as there is an option to skip scary boss fights, I'm good.