Jump to content

mcmanusaur

Members
  • Posts

    601
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by mcmanusaur

  1. I'm not trolling... This is serious...? I don't see what about this would lead people to jump to the conclusion that this poll is troll... I think investing in businesses and property is an interesting endgame option for RPGs where otherwise it's just a matter of buying ridiculous enchanted items. But I can see how some people wouldn't like the idea (though just like romance it would obviously be optional). As far as I can tell, with the stronghold stuff there will be some element of this in Project Eternity (unless I'm interpreting that horribly wrong), but it's a matter of how many options people want. So yeah... next thing you know my treatise on mechanics (first link in sig) is going to be called a troll thread?
  2. If you're me (which you're not, but you might be like me), one of the worst things in certain RPGs is how there are designated player houses/bases (think Oblivion or Skyrim, I guess). Now for something like a stronghold that is presumably somewhat customizable it makes sense that there is only one choice. But should there be a variety of designated houses to choose from, or should players be able to buy any residence in the game (within reason) for their character? And should we be able to invest in any shops, businesses, guilds, etc.? Should there be something more to do with money than buy the most ridiculous magic bling equipment?
  3. So what you're saying is that you do eagerly anticipate a money-grabbing sequel, possibly in the form of an MMO?
  4. True, but in my opinion a dump stat is only a problem when the same stat is the dump stat for every type of character. Luck, for instance, is something that all characters could benefit from but no characters particularly need, and that's when I have an issue. Nice body metaphor. And yes, the specialization vs. jack-of-all-trades is an important question that I left out. Most DnD games and MMO's promote specialization and even in extreme cases min-maxing, whereas other single-player RPG's tend to be more friendly to jacks-of-all-trades. To me it's a balancing act; you definitely want some sense of definition to a character and an incentive for group adventuring (though some people do like soloing these games), but when it becomes a game of min-maxing it's just boring and predictable. Min-maxing is in particular something I'd like to see fixed in Project Eternity, but that requires that each class is viable in a variety of builds and that most attributes are valuable to each class. Though of course the negative side of that is if you have many different viable builds for the same class and so on, what use are classes? Indeed. And if movement plays more into things, that opens up more room to separate agility and dexterity as I suggested. Prone? That's exciting. Ooh yeah, that could be one way of doing things. It would be really cool if you could have some choice in cultural background; I wasn't aware of that. And yeah, crafting would make decent sense to me. By saying that I was kinda just making the point that statistics are numerical and vary in rank, whereas traits are more qualities that you either have or you don't. Yes, certainly I myself am not even convinced it would be worth the time that would have to be put in to implement something like that. Ah, I'm sorry then, I must have misunderstood how it dealt with statistics and traits. My bad; feel free to explain. Anyway, thanks a lot for the well thought out response, it's really appreciated.
  5. Hmmm... I'd say the problem with that system was what you said about having to micromanage to optimize each level up. It doesn't have to be about optimization though (I hated that aspect of TES); perhaps knowledge and experience "skills" are leveled up independently, but it's the average between the two that dictates effective skill level. For the record I don't think that there should be armor skills at all in PE, and even with proficiencies I'm hesitant.
  6. Hey, all I'm saying is that perhaps you should be looking at each other instead of gawking at me, as there's clearly a significant portion of this community that favors the MMO path, and I merely brought this to everyone's attention. All I can do now is recommend that we take caution; evidently no less than 10% among you are subversive MMO-lovers, and it scares me.
  7. My gut instinct tells me that you're not being serious, but I think that's a great idea!
  8. But is the community truly loyal to such ideals? My poll results indicate that in fact over 10% over the community are MMO-loving money-throwers, and I think this is something people should be concerned about. What if they bring along their MMO-loving friends, and all of a sudden we're outnumbered? I mean, I understand that some people are upset about the poll options, but how else would I have drawn the MMO-lovers out of the woodwork beside giving them a little encouragement? If I hadn't done that, they'd have simply caved into peer pressure, and gone undetected!
  9. Well, first I'd like to thank the mods for moving my thread, but hmmm... I don't think you're ideas are terrible, but you might make a new thread for them. I'll be happy to discuss it there.
  10. I don't know, guys... It's not that these harsh accusations aren't enough to make me rethink my core essence as a person, but there are obviously five people who would like to see a PE MMO, and I don't think that you should hate on me for giving this minority a voice. The poll options were simply meant as a sincere reassurance to Obsidian that we will support them in whatever they do, but I understand if some people are uncomfortable with that notion. Even more, the unfortunate reality of the gaming industry is such that it is the follow-up to a highly critically acclaimed title that makes the most money- the same goes for the music industry. Like it or not, I'm confronting real and difficult issues here, and while you may not appreciate the occasionally tongue-and-cheek nature of my presentation that shouldn't take away from the legitimacy of the issues. Now, I suppose I can tolerate some ad hominem attacks along the way in people voicing their obviously strong opinions on this matter, but I do ask that you keep that to a minimum. Thank you. At any rate, I am positive that the members of this community would rather discuss matters such as this than hold discourse over concrete issues like game mechanics (as my mostly ignored thread on character traits and statistics indicates). I'm simply trying to do my best to give you all interesting but ultimately inconsequential things to talk about so that the risk of having to actually confront relevant things like lore or game mechanics is minimized.
  11. Yes, I'm just trying to have a bit of fun. I don't mean to be offensive or pick your thread out in particular. Glad to see you aren't upset. Fun.... fun... Oh yes, that thing my doctor recommended I get a higher daily dosage of. And no, I would never get upset over something like this when it is so obvious that left-handed people are inferior demon spawn.
  12. I bet the folks over at The Elder Scrolls forums would have had the same reaction, called me a troll if I suggested that there might eventually be an MMO... but look what happened.
  13. No problem, thanks for the response. I agree that it would be cool if Project Eternity's world was made of blocks. Hmmm... I don't know. I'm inclined to believe that those aspects of progression in Minecraft are what make the sandbox game RPG-like. Are you saying Project Eternity should be sandbox-like, or that it should have a time-based progression, or...?
  14. I get what you're saying, but here I think the evidence suggests otherwise... why would people spend more money on MMO's than any other kind of game if not for superior quality? Not to mention the fact that everyone that has responded to the poll has indicated that they are likely to buy a PE MMO.
  15. The idea was that Dexterity could also include aspects of coordination such as aim with a bow, etc. I know what you mean about awareness, though.
  16. Let's be serious; all the good RPG series (The Old Republic, Elder Scrolls, etc.) these days are being made into fancy, newfangled MMO's. It practically goes without saying that the MMORPG model is proven to offer the benefit of a greater social gaming experience with absolutely no costs with regard to narrative depth, mechanics, graphics, or any other measure of quality, so what's there to lose? Should Project Eternity be next?
  17. If you're claiming that leather armor doesn't exist, what do you call this?
  18. Holy crap, someone replied to this thread! Yeah, grouping ability scores is definitely one possible solution, and you are correct that these issues might already be decided. I still say they're fun to discuss! That said, I have a couple of questions about your proposal... What does Movement entail if not Agility and Speed? Is Fortune just a dump stat? I suppose my system would be something like this: Body Major Attributes: Strength (damage, muscleman things) Endurance (maximum Fatigue) Constitution (maximum HP, poison and disease resistance) Agility (dodging, speed) Dexterity (ranged accuracy, lockpicking, trade skills) Minor Attributes: Balance Reflexes Mind Major Attributes: Willpower (impacts maximum Mana, magic resistance) Intelligence (nerd stuff) Wisdom (magic stuff) Charisma (impacts leadership ability and persuasion) Awareness (intuition in combat and social situations) Minor Attributes: Concentration Perception (maybe broken down into multiple senses like Search/Spot/Listen in DnD) Soul Souls don't exist, silly! The major and minor attributes might have separate allocation pools, or perhaps there would be an exchange rate between the two where it cost less to raise minor attributes.
  19. I find the very idea of kissing, or- even worse- engaging in copulation, recreational or otherwise, altogether repulsive. Every waking day, I am increasingly driven to accept the sad reality that human beings are irredeemable organic meatbags, and that any kind of display of physical affection between humans is deserving of nothing less than utter contempt. I proclaim these to be the collective ideals of the nomance movement, and swear my loyalty!
  20. Oh, you rowdy rapscallion, you... well, you know what they say: Imitation is the highest form of flattery.
×
×
  • Create New...