I just dont get that immersed in a game I guess. To me, having a mechanic that offers no benefit (only penalties) and boils down to eat X every Y or you will die just becomes a busywork chore and detracts from the experience. I get that its more "realistic" but meh, I like my games to be fun, not work.
Says the 120 level necromancer.
You do have a point there.
I suppose my only defence is that grinding to become more powerful is different then a mechanic thats only purpose is to make you do something or die. To me, eating and drinking is even worse then the Spirit Eater Curse, at least that has a story purpose, where eating and drinking is just an artificial hurdle for the sake of "immersion".
No biggie to me though, Ill play on Normal difficulty and be happy.