Everything posted by Gfted1
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What's on the idiot box... Part 2
Funny, I only caught the first half hour, and I too thought it was pretty good. I have it on my DVR so Ill catch the rest later.
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Movies you've seen recently
Now You See Me I want my $5.99 back. I don't even know what the hell happened there at the end.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
I usually find replying to you to be unproductive but Ill give this a go. Im not objecting to anything. Im just some dude on the internet wondering aloud about the functionality of a game Im interested in. Sawyer mentions wanting to eliminate "whoopsy-daisies", which is a good thing to remove imo, and my mind wonders about how it will work out in this system. I wonder about a hidden "interpretation" column where the NPC interprets something the opposite of what I meant, but now Im completely unaware of that fact. I wonder if its better to have the "whoopsy-daisy" frontloaded, where I can see what my character said, than back loaded, where I don't know how the NPC interpreted it. Im just asking questions out loud.
- What you did today
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Agreed. That's why I posted this:
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RAnDoM VidEO GAmE NeWS
That doesn't make "anything" art either. But, simple minds and all that.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Comprehension is a weak point I see. Sure, that's what Im saying.
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RAnDoM VidEO GAmE NeWS
So this post is art? *farts wetly*
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What you having for dinner tonight?
Just finished an Italian Beef sammich smothered in hot giardiniera.
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Movies you've seen recently
Mirror Mirror
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Link? i dont have a link it is just the logical way to implement it. it's practically the same thing Bethesda wanted to do with their Radial AI that they never implemented I see. Then there is some way to view the NPC's ability scores so the player can know they are dealing with a 18 Int genius instead of a 4 Int moron?
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Link?
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
If we are offered some instant indication of their interpretation then that's fine. I was more considering a hidden counter somewhere where we don't know what their interpretation was.
- What you did today
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
That's quite a leap of faith. Each "interpretation" seems to offer a good / neutral / bad option to the recipient so I wouldn't assume to know their motivations or decade long back history.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Are you two assuming that since Sawyer stated: That after we make a reply we will see a little "sarcastic +1" scroll by?
- What you did today
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Eh, "IRL" is tricky to equate to a video game. IRL, when I talk to people I can generally tell how my words are being received. I think you just said what I said. My point was that the "whoopsy-daisy" Sawyer mentions in post 25 didn't go away, it just shifted to the recipient.
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
Yes, like if your reputation got too good the evil members would grouse and vice versa if you got too evil of a reputation. Im curious how this system will play out. I see a lot of negative post about systems that use for example a radial wheel. When you pick an answer but then the game delivers it in a way you didn't intend. This system just seems to shift the "whoopsy-daisy" to the NPC. Now you can clearly see what you mean to say but you will have no idea how the NPC will interpret it. You may mean your Clever reply to be witty but they take it as sarcastic and you won't know that just happened.
- Temple of Nurgle
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RAnDoM VidEO GAmE NeWS
Oceanhorn: A loving tribute to The Legend of Zelda.
- Temple of Nurgle
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Project Eternity to use a "Dispositions" morality system similar to Torment: Tides of Numenera's Tides
So the non-expert responses will be flagged (Clever, Benevolent, Aggressive, etc...) but how do we know how the NPC is interpreting it (sarcastic, charitable, hot-headed, etc...)?
- Translations
- Translations