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Everything posted by Hellfell
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Cadegund Fan Art
Hellfell replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i would love to see your Sagani -
Kiting enemies or "How not to do AI"
Hellfell replied to Hormalakh's topic in Pillars of Eternity: Stories (Spoiler Warning!)
All enemies chase 1 guy who runs around and the rest of the party slaughters the enemies because they are too stupid to change targets. Anyway, I find kiting and pulling a silly tactics. It makes the game look even more gamey. What I want is "encounter AI" which controls the enemies as a group rather than individual combatants. -
Cadegund Fan Art
Hellfell replied to Staples's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's gorgeous, holy molly -
BetrayTheWorld, I'd say that nowadays, 2d is not a dated technology, but a core design decision. Platformers are a prime example. We have pure 2d Platformers that look gorgeous and their gameplay is top-notch (mark of the ninja, they bleed pixels). The developers of these games created them in 2d not because they couldn't make 3d, but for the sake of gameplay. We also have 2.5 d Platformers where you play in 2d environment with 3d background (dead light) I mean, 2d is not a dated technology in itself. Yes, it was used more often in the past, yet you will find many modern games that only benefit from being 2d. PE developers believe that CRPG they intend to create will work the best way in a fixed perspective. Personally, I would gladly trade 3d blurry textures with oiled shaders and sprite grass for a hand-drawn and modeled environment of 2d isometric perspective. Just saying.
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Verisimilitude
Hellfell replied to Jojobobo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Regarding game mechanics, I don't want to see respawning monsters where it doesn't make sense (in the middle of a fight). I don't want to see a big area filled with enemies who are just sitting in their rooms waiting for you to come kill them. I want believable encounters (plz, no 1 thief vs 6 party members). Actually I don't mind fantasy armor, revealing clothes and such as long as it is believably presented. Yet I don't want huge final fantasy-ish weapons and overly flashy melee combat. I don't want the location called "XXXX village" with 2 buildings - an inn and a mayor's house. I want appropriate reaction if I go to somebodys place and steal their stuff from the chests. I don't want to see a corpse I made lying in the street and nobody gives a single frak about it. Finally, I don't want to kill rats as my first quest. -
Mature themes
Hellfell replied to Sacred_Path's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mature themes should absolutely be present yet they need to have logical reasons to back them up. Eg rasism in medieval society with multitude of races living near each other is so natural that it would be strange not to include the issue if PE wants to be any mature. Slavery, drugs, sexism, minority abuse is a powerful base for story and setting development. However, these themes should not be "in yo face!" cheesy and over the top. (I'm looking at you, "M rated boobs") -
First, don't overestimate the power of 4-6 million dollars. It's not really AAA budget. Second, 2.5d doesn't mean ugly. If you look at 2003 Temple of elemental evil, you will see how 2.5 graphics can be beautiful and modern by that day standards compared to older IW2 and BG2. Mix in up-to-date 3d characters, 3d animated objects, 2d animation paint overs and you will see a high quality artistic and pleasantly looking graphics.
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One of the best feelings I had while playing Baldur's gate 2 was the sense of a grand yet linear adventure after chapter 2. You could spend hours and hours of gameplay in chapter 2 preparing for this important adventure to save Imoen and punish Irenicus. After departing from Athkatla, it was like a roller coaster - Brynnlaw, spell hold, fish town, Underdark and climbing to surface, it was really awesome feeling of pursuit and struggle. Project Eternity will feature two major cities. We don't know anything about them yet, but I already have some thoughts about them. Essentially, the first city is like The first part of the game with multiple factions, side quests, NPC companions and their quests, the city's outskirts and distant locations of the realm where you solve their problems and "get to know" the story and the game's systems. You are in the state of preparing for the grand adventure, which is a linear Mid-game with an epic climax. After the "midgame climax" (boss battle, important plot twist etc), you turn up at the "other side", the second major city and a completely new setting with new characters, locations, plot and history. How awesome would that be, right? Its like playing two games within one. (baldurs gate trilogy, anyone?)
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Class design and combat performance
Hellfell replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I dont want to choose between Herbalism and Power Attack, I want to choose between Power Attack and Shield Bash, then choose between herbalism and enchanting. -
Respectful discussion
Hellfell replied to Ralewyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Apart from occasional pew pew, Obsidian forum is one of the better game communities out there.- 37 replies
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Armor Slots and Clothing
Hellfell replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I prefer the following system: One slot for a suit of armor or clothes (mage robes etc). Each armor may consist of different visual parts like gauntles, greaves, breastplate, pauldrons, padding but it's essentially one item for one slot. (baldurs gate style) Slots for accessories - rings, belt, amulet, cloak, helmet/hood/hat, gloves, boots. When a character wears armor, it visually overlaps accessories to prevent looking like a clown. -
Class design and combat performance
Hellfell replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No there would be Fighter who is defender/striker in combat and intimidater in non combat Chanter who is supporter/controller in combat and persuader in non combat. ______________ I choose option 1 because combat capabilities should be separated from non combat with different classes contributing roughly the same quality. I mean if you can build chanter and priest as a support, they should be able to be equally useful to a group. -
Magic Mechanics that annoy you
Hellfell replied to IDKFA's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think DAO sustained spells and abilities are a great design. You sacrifice a portion of your mana pool (eg 20%) to constantly keep an aura or buff. I don't know what magic system PE will have but I will definitely support "activate and constantly keep at a cost" type of spells. Magic balance is tricky. In IE games mages are generally the kings of battlefield with other classes being cannon fodder. The infamous mage duels encounters in which the outcome of a fight is decided mostly by spell casters. Personally I find it awesome yet it didn't seem very balanced -
Abandoned big cities
Hellfell replied to szelbisz's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess it's not too hard to periodically spawn various unclickable npcs who go from one part of the map to another along major roads. -
Dragon Age 2 shoud've been called Dragon Age: Kirkwall or something as it was not THE sequel to DAO but a game in the same universe. The reception whould've been much smoother.
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If a Dragon Army arrived..
Hellfell replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
League of Legend, Baron. Roshan in DotA. These two are very simplistic examples in a simplistic (competitive) game and they serve as a representation this "High Threat Legendary Beast". For a game like Project: Eternity I would hope it'd be a little bit more.. dynamic. To draw a picture; it could mean that Baron or Roshan would walk around the map at some points instead of "standing still". You might yell "Blasphemous!" but I heard that Onyxia was very interesting (long ago, when WoW was still "fresh") to fight where you needed a really big group to defeat it. Haven't heard anything about it in quite some time. I dota 2 Diretide, roshan enrages and chases you everywhere so fun -
*mind blown* Ok, so my character will be godlike cipher because NO other game has this race and class. A) a sword and board fighter dwarf with battle axe to take damage and drink ale B) two handed greatsword amaumauma (lul, if they look nice, if not then human) barbarian to deal damage C) dagger/shortbow Orlan rogue (if they look nice, if not then elf) D) godlike or human priest for support E) elven wizard for AOE and artillery F) godlike cipher for crowd control and debuff/confusion (PC) If cipher can be full damage dealer then wizard can be changed to elven ranger. I gues this would be my party I used only companions hall
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Yeah, that's what I was talking about - one left click on the locked and chest and you pick lock. If you want something else, right click to open a menu and choose the option.
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~ select whole party F1-F6 select party member Tab - scroll party members 1-0 Use talent/spell/ability/item Shift - queue command Right click - contextual action menu (NOT radial menu) Alt - highlight usable objects with names Oh and by the way, if a chest is locked you don't need to press L or whatever to pick lock, you just click the freaking chest and pick lock without this key mashing.
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Godlike Races and Demi-God Stature
Hellfell replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You don't have to be a demigod to be godlike. And yes, they are playable -
Godlike Races and Demi-God Stature
Hellfell replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I guess Godlike race will have several "subraces" which will have different advantages and disadvantages and a unique selection of appearance features and possibly racial traits. One godlike race could be human-angelic type with glowing eyes and fair hair, another race is like "demonspawn" with dark features etc.(yeah, pretty much like d&d plane touched) the possibilities are limitless. I don't think godlike will have a unique story or subplot with ascending. It sounds like exclusive content which is not very cool considering that majority of players will be standard human or elves.