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Everything posted by Kaftan Barlast
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Around 20 hours(a hardcore player would do it in 15) seems to be the norm for BioWare these days so 30-40 hours certainly doesnt seem so bad to me. Secondly, why would you rush through a game youve been waiting a year or more to play? I dont understand the mentality behind that. When I get a game Ive been waiting for, I play as slow as I can so it will last longer
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A texture is a wonderful thing. Im just doing 2D work right now, heres a test screenshot of some wall, door and floortiles for our Flash game thats due friday 19th. Its entirely 2D isommetric and all the level graphics are constructed in PS. We thought a bit about using 3D renders but we couldnt get Maya to render in Isometric view, so that was dumped. Working with tiles is also very limiting but Flash isnt exactly the ideal enviroment to make games in.
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Or simply "the alteration of an object or situation". Like when the sun rises or when an egg boils or when a star smashes yet another helium and hydrogen atom together in fusion. To make the world easier for us we have constructed a way to measure and keep track of change through the use of a timeline. That line has given us the idea that if we were to "travel" to a point behind us or in front of us on that timeline, we would experience things in the state that they were/are at that point on the timeline. We cant do that. We can speed/slow change but we cant use that to travel along our abstract timeline.
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Do you believe it is possible to travel in time? What is time to you? How do you think your time travel would work? For me, I say its impossible. Ill post my theory. Time is change and change is not constant. Our own invention the watch has led us to believe that time is something constant and precise, but this is false. A radioactive isotope will degrade faster or slower depending on the outer circumstances, thus time can be said to go faster or slower depending on outer circumstances. Of course, the rate of change is minimal, fractions of milliseconds or less. and The speed of light is not the ultimate speed where you reach your destination at the same precise moment you leave. Lots of time travel idea are based in the notion that if you go faster than lightspeed/the utimate speed, you will go back in time since basicly youll arrive before you started. This is complete nonsense not only because you cannot reach the ultimate speed, but because if you did, you would simply stay at that level because you cant reach point B before you have started from point A but mostly Time is change and change cannot be undone. You have an apple, you leave it out in the sun. It rots. Time/change has worked(along with bacteria etc.) to rot the apple. If you put the apple in the magic mystery machine and turned it back into a green fresh apple,the apple hasnt traveled in time, it has simply been restored. Like a burned out building being carefully rebuilt. end point: You cannot travel in time because time itself is an abstract way which we use to measure change.
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Forced to play an Anime RPG
Kaftan Barlast replied to Kaftan Barlast's topic in Pen-and-Paper Gaming
Goths are geeks and nerds are geeks and cucumbers look good in a salad. Some goths look good but all nerds are ugly. -
But none of Uwes films have made a profit. They dont even break even.
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This was easily the most informative interview Ive read this far. Good job. The more I read about NWN2 the more Im convinced that it will be a truly great game. As a firm opponent of restrictive alignments/nature&demeanor/whatever I found this very interesting I still dont like labeling a character "lawful neutral" and so on, but its a big improvement to have that label be a result of your actions.
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I dont quite understand how you could profit either. You invest
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Neverwinter Nights 2 new screenshots!
Kaftan Barlast replied to Meshugger's topic in Computer and Console
2nd quarter of this year. <{POST_SNAPBACK}> january, february, mars, april... ..might happen I suppose. Although Im guessing at a September/October release. -
Sad to say, but the distributor pays the cost for distributing a film. So this is either on the distributor or UltraStar Cinema depending on who ordered 5500 extra copies.
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IGN reports KOTOR III in development
Kaftan Barlast replied to scharnhorst's topic in Computer and Console
They said that PNJ is not a sequel, thus PNJ is not K3. And from what it sounds like, OE doesnt have the manpower to work on 3 titles(NWN2, PNJ and K3) simultaneously. This "intelligence" they probably gathered from visiting these forums and seeing all the K3 threads and going "Hey, there must be something going on" -
Last I heard, OE uses 3D Studio Max. And the 2 ways you can solve the issue of generic-looking NPC's is to 1. Make more models, or 2. write random facial generation software. Maya7 wont make either one of them easier.
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Crap, Imma have to change my username again!
Kaftan Barlast replied to Child of Flame's topic in Way Off-Topic
Do you citizens of the united states(Im on 2/3 warns so I have to behave and not use slang) have like a single book with all your laws in or do you have an entire shelf of it? -
Forced to play an Anime RPG
Kaftan Barlast replied to Kaftan Barlast's topic in Pen-and-Paper Gaming
Smeg? -
I saw Steve Carell on Conan so I decided to watch "The 40yearold virgin" and I was greatly disapointed as he is much more fun on the TV couch than in the film.
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Hey! I asume you did that in Painter, would you mind exporting and sharing your custom palette? )
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Publishers measure the success of the game by the number of copies sold in the first two weeks. If you want to support a developer, dont wait a month or two to buy the game. If youre concerned about the bugs, buy it and shelve it until the patch is released.
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As a general rule, never ever buy a game that has "dungeon" in the title.
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Thats the good way to increase game difficulty. But it takes too much time and resources to implement unless a publisher wold be willing to fund a full 5 year development circle. And good AI is real easy as a player to demand but it sure as **** isnt for the developer. Youll need to have a separate dedicated group of skilled programmers to do it and very few devs can afford that. It also doesnt help that the AI will have to work with a very small part of the processor power, as graphics and game mechanics must be prioritised
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The thing with Troika is that they and Obsidian are/were the ONLY developers with the ability and will to create really good CRPG's. If the publisher doesnt give a dev enough time or resources to properly QA a game then blame the publisher, not the developer. And if you agree with Tim Cains approach to CRPGs, you want him to make more games. It might become fanboyism at some point but the core is that you want the people with the talen to make the games.
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Doesnt NWN have a hard difficulty setting?
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Whats Tim Cain doing these days?
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Id could say the same thing about you, Miss
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) I drew it all by myself
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Mummies: the Resurrection ws teh best si true.