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Everything posted by Kaftan Barlast
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But you dont really know how some small decision you take could make it impossible for you to play some arc of the story or extra quests whatever. Like how visiting certain places starts invisble timers that youll never know about but will affect the game. The idea might be replayability but I want to be able to milk out every single quest and thingie out of a game in the first go because my good memory makes it dull for me to replay them unless I wait for atleast 5 years(after which I still remember enough to potentially ruin it)
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I never seem to find the time to read anything except the occasional skimming through a game design manual/book. I got 'Stardust' by Neil Gaiman for Christmas and I read half on the plane here but thats really the only time Ill read- when Im in transit. Its a shame because books are such a great medium, all you need to publish one is a basic computer with a word processor and an internet connection.
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Im playing this excellent game now and I cant really remember the things youre not supposed to do in order to be able to finish all the quests. 1. Getting the water merchants to go to vault13 is actualy bad isnt it? I seem to recall that causing the mutants to reach it much faster? 2. I nibbed the chip from the necropolis vault when I had 120 days left and took it home to V13, how long do I have before the mutants come? Google says 500 days? ...mm. thnk that was about it. I dont really like how its very possible to accidentally lock yourself out of being able to play everything the game has to offer.
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Creating your own PnP rules system
Kaftan Barlast replied to Kaftan Barlast's topic in Pen-and-Paper Gaming
1. Although quite amusing, the system currently works like this. You roll % from which you can also derrive where you hit, if that part of the target is not wearing body armur or is behind cover, its a hit. You roll another die to determine how serious the wound is. 1 is a scratch while 10 is quite detrimental to the general health status of the person concerned. 2. All that really does is limit your character in a way that doest enhance the game experience. Its a fun idea but it fills no function except to impose retrictions. 3. Hehehe, thats good. The GM should be able to give out bonus EXP for sucessful avoidance of clich -
Did I miss something or did the hype just die out once the game was released? I noticed its been on sale for a reduced rice a while now. I just got it and I have to say that performance is very bad, an AMD64 4000+ with a G6800u and a gig of fast RAM should be able to run more than 25FPS at 1280x960 with 4xFSAA. The same setup in Q4 gives almost twice as much FPS.
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Heres a weapon I wish you could ind in FPS games. Its a swedish 9mm m45 SMG which is about as cheap and dirty as it gets. Its made out of ordinary pipe that youd use for plumbing. I read they cost about
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Kaftan Barlasts amazing thread of Art
Kaftan Barlast replied to Kaftan Barlast's topic in Way Off-Topic
I return with an outrrrrrageuzz french acc -
You people have seen too many 80s action films. If you find someone in your house who shouldnt be there, you call the police. You could also try to tell the intruders to leave. Contary to what FOXnews and the NRA wil tell you, this tactic will prove successful in 99% of all cases if youre in the US, the burglar will assume you have a gun even if you dont.
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DirectX10 Preview W/ Farcry demo
Kaftan Barlast replied to WITHTEETH's topic in Computer and Console
This is basically not true. It's just that the Big boys like EA, MS etc. want to scare out the smaller development houses with saying nonsense like "Games are gonna cost 30 Millions+ USD!!!". That's probably true for EA, who only rely on production values, but no substance. Smaller development houses like Piranha Bytes or Epic use cutting edge technology, but make enormous games and can keep the costs still relatively low. A Piranha Bytes with ~20 peoples who don't need to have a Ferrari for each employee obviously can put the ressources more into more productive tools, rather than a 150 people EA team that puts it's money into licenses and supermodels. And although there's still too much emphasis on graphics today, better technology also means more productive (art) tools and better standards. I just got used to work with ZBrush, which is a 2D/3D hybrid-sculpt-software, and it's incredible how fast and accurate you can create models, textures etc. with it. So, surely people get more demanding in the graphics department, but the tools also get better and better. And as long as I see small dev's like PB able to do ambitious games with cutting technology and as long as I see a community that buys such games, there's no real fear that only EA type like companies will rule the gaming market. There's always some place for the creative ones..... because those are the ones who actually bring some progress into this industry - they're inevitable. Even the big boys must understand that. <{POST_SNAPBACK}> But fact is that production costs are increasing paralell to the technical evolution. Its not just the technolgy that drives it though, a large part of it is things like voiceovers or motion capture that cant be done without proffessional outside help. Its also true that companies like EA are intentionally pushing the cost of game production in order to eliminate competition from smaller companies. But cutting egde technology takes time, expert skills and money to implement into a game. There are very few companies out there with the skill and resources to program a top of the line engine. The DirectX 10 API'swill make it a bit easier but at the same time its gong to make the public expect and demand top of the line graphics which puts pressure on small developers. Sure, you can buy an engine but that is very expensive (I hear the U3engine license will cost something like 1.5million dollars) and unless youre making a straghforward FPS, youre going to have big trouble adapting it to your game. -
Creating your own PnP rules system
Kaftan Barlast replied to Kaftan Barlast's topic in Pen-and-Paper Gaming
In the RPGs that I have played separate experience for skills is used to reflect that you only get better in those skills you actually use. I dont quite understand what you mean with "allowed adding as many skills as one wanted"? I have solved that balance by dividing the rules into three separate sets: basic, experienced and advanced. If it was printed they would be separate chapters so that a player wold only need to read the basic chapter to be able to play, then he could easily move on once hes learnt those. I remember a swedish game called EON that advanced optional rules but the problem was that they were thrown in with the rest of the rules, hey were marked but it was still bad because it made them harder to look up and they also made the basic rules harder to comperhend because all of a sudden it would be this "Optiona rule: How to calculate the ballistic properties of an unladen swallow" text thrown in all of a sudden. -
The reciever looks very similar to that of the Swede AK5, which is just a slightly modified FN FNC FN FNC AK5 (the thing on the barrel is a rubber plug)
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So is this game something else han the usual Liongead game of hiding a mediocre game with a lot of peripheral features that doesnt by far make up for the lack of story & gameplay?
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Creating your own PnP rules system
Kaftan Barlast replied to Kaftan Barlast's topic in Pen-and-Paper Gaming
I had set up some objectives before I started working on the system (yes I love lists) Gameplay should be fast, actions shold not take lnger to reslve than the time it takes to roll the dice and declare the result. You should be able to get as much info from a single roll of a d100 as possible. Since everything is decimal based, Ive come a long way in this and I even have some mathematics that I have yet to assign a game function yet. The rules had to be realistic and use as little abstraction as possible. The rulesystem should have a basic fast system and then the option to add increasing layers of rules to allow for more tactical gameplay to those who prefer it. Not just a collection of random rules for this and that but by having "rule packages" so players can learn and implement the rules gradually basic>experienced>advanced The system has to be translatable to a computer enviroment Currently Im tryig to see if there is a way around the two basic systems for handing rounds. D&D-ish actions per round or SPECIAL-ish action points. I have decided that Ill allow for things to happen at the exact same time because this is realistic. Two gunmen firing at eachother at the same moment for instance. -
The new version "Vampire: The Requiem" fixed a lot about the mess that the World of Darkness had become because of WW flooding the market with too many ****ty addons that had trasformed it from a nice game about vampires in the modern world, to a game where Vampire ninjas hunted cyborg magicians with magic swords through a world where there were more supernatural creatures than actual humans.
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Im right now n the proces of designing my own PnP ruleset as a kid of semi-school thing (im studying computer game design/development) and Im wondering ow many of you have tried this and what your experiences were? Right now my rules have these basics Made for modern campaigns focusing on firearms Percentage/decimal, d100 based No classes No levels, experience earned can be spent at any time your character is idle. Damage levels instead of hit points Rules rely on attributes(like intelligence) skills (like flying a helicopter) and derivates (like D&Ds will or fortsaves) in equal measure. Often games wont fully use attributes for anything else but to calculate AC etc. In this game youll make rolls based on your attributes like you would do with a skill or anything else. You have a "roof" that youll have to roll under instead of a "waterline" that youll have to roll over. If skill X is at 46% 23 will mean a success and 57% will mean failiure. Difficult or beneficial circumstances either subtract or add to your skill. Shooting at a moving target will lower your chance to hit by giving you f.ex -10% on your weapon skill so youll have to roll under 30% instead of 40%. Shooting a target at point blank range will add maybe 20% to your skill insted. A weapons damage is based upon the ammunition it fires and not properties of the gun itself. Right now this sounds very similar to SPECIAL or CoC 5th ed but I wont go into the unique features right now... furthermore I have to eat diner now so Ill BRB
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This is my Katana, its not a fantasy blade. Its 73cm of differentialy hardened carbon steel that is sharp enough to sever limbs and heads. its not a real katana however, its a Paul Chen "practical katana" made in china. but its still meant to cut with.
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DirectX10 Preview W/ Farcry demo
Kaftan Barlast replied to WITHTEETH's topic in Computer and Console
I wasnt talkig about Dx10 specificly, I was talking about how the demand for more and more advanced graphics put greater pressure on the developers. -
Should Josh Pull *THIS GUY* Outta retirement?
Kaftan Barlast replied to Sargallath Abraxium's topic in Way Off-Topic
Most of us are not really real persons, we're autmated Ai scripts that post randomized rats in response to different keywords like "fallout", "planescape:torment" or "console" " -
New years resolutions: 1. I will stop smoking crack in the closet, that sh*t goes right in the fabric 2. When I buy grandpa a ho for his birthday next year, Il make sure the b*tch was born a woman 3. I will not drink the content of those bottles truckdrivers throw out the window as they pass our house. 4. I will not spit at fat people anymore.. when the wind is blowing in my direction 5. In school I will get some of those.. grades or whatever you call em 6. I will not give my little sister another christmas present consisting of old skanky underwear I stole from my ex girlfriend 7. I will take it to my heart that a girlfriend you pay by the hour, cant really be called a girlfriend 8. Next year, I went make lots of reslutions Ill never keep :D
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We can argue graphics and things all night but the main reasn why I and everyone with half a brain prefer a PC is because of the possiblities. You can do anything on a PC, its so infinitely much more than a gaming toy. Anything from painting fine art, to plugging your guitar into it and use it as an amp, to editing films, to creating you own programs and games etc. etc. Whereas a console will never be more than a toy.
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I dont like console games and I dont like consoles. But what really ticks me off are these damned "exclusives", I dont appreciate MS and SONY deliberately taking games off the PC market in a vain attempt to sell more consoles. Its like "Sure Id love to play PNJ, but Im not f*cking paying
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Should Josh Pull *THIS GUY* Outta retirement?
Kaftan Barlast replied to Sargallath Abraxium's topic in Way Off-Topic
The IE had decent combat, it wasnt that fun but you could endure it. Turnbased always provides a better and more fun tactical gameplay because it allows you to carefully play out a battle step-by-step. Realtime always becomes all about pushing the attack and/or health potion shortkey as fast as possible. Its like comparing a real turn-based wargame to C&C EDIT: now i accidentally made another "realtime vs. turnbased" rant instead of writig somethig that could have added to the thread, terribly sorry. -
Should Josh Pull *THIS GUY* Outta retirement?
Kaftan Barlast replied to Sargallath Abraxium's topic in Way Off-Topic
I dont think youre famliar with the law of Kaftan -
Should Josh Pull *THIS GUY* Outta retirement?
Kaftan Barlast replied to Sargallath Abraxium's topic in Way Off-Topic
All we are really saying is that Bethesda sticks to a certain formula when making their games, a formula that will most likely be completely unsuitable for Fallout 3. Whereas Troika could have given us fans exactly what we wanted. Its just logic, if a develper makes 3 bad games, the chance is very high that the 4th and 5th wil also be terrible. Even more so when the developer in expressively say that they think their way of making games is the best and that they see no reason to change a successful formula. -
Should Josh Pull *THIS GUY* Outta retirement?
Kaftan Barlast replied to Sargallath Abraxium's topic in Way Off-Topic
Thats easy! Morrowind with guns of course! )