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Sedrefilos

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Everything posted by Sedrefilos

  1. Yeah enjoyed it much, though less time shiould have been spent wandering the streets of the city. Yet, the most important feature of the game was revealed: font size slider!!! Yes after 20 years of IE games and their likes, they've figured it out and we can all read properly and won't skip conversations!!
  2. haha, oh yeah? when is your birthday? mine is March 23rd so i did the exact same thing. March 25th is my birthday. Becoming 35!
  3. Ha. Baught myself a bithday present without even knowing
  4. @PrimeJunta Maybe we should wait for the final PoE game to be released, play it to the end and then, if we haven't done it recently, (re)play BG2 THEN we make comparisons. Unless you want to open a conversation about BG2 alone. btw, I don't believe there is a "proper" way to play IE games. I don't believe there is a "proper" way to play any game in general to be honest. I was a master rpg "noob" when I first played BG2 and I managed pretty well. And after I got more into its rules (don't know how long it took me to dig that the lower the armor class the better) I had no problems with fights (even though I didn't do much complicated things). So I guess playstyle is subjective.
  5. Shadows are hard to hit as they are ghostly forms. You have 50% miss chance on all attacks vs them in addition to your normal hit chance.That is why you use Magic Missile to finish them off as Force effect spells ignore miss chance. Thanx for the info but that wasn't the point of my post. That was just an example; I could go deeper with more examples but I'm covered in a way anyway by PrimeJunta.
  6. Well, Sensuki, it happened to me. And of course I believe you when you say it didn't happen to you -you don't have to link a 50' video to proove it - Sometimes a combat might end in seconds, other times it takes longer. Sometimes I might fight a group of enemies and clear each monster with one hit, then I fight the same group of monsters and it takes longer, I might lose a character and other strange stuff like that. And this is annoying. At least that's how I'm seeing it now replaying the IE games. Maybe my builds are not good enough? Then why sometimes the party does great and other times does crap? I don't know, I can't see all these as good design. And you don't have to have an RPG diploma to see this. Or break down the rules into pieces. You just play it and you get frustrated. By nonsensical stuff. At least that's how I'm seeing it now. Is anyone experiencing the above in PE combat? That's what I care most about. And this is a real question. I mean, I ask it. Does someone that agrees with the above experinces similar situations in PE gombat?
  7. Sorry to interfere being someone that is not playing the backer beta, but saying that IE combat is not swinging sounds... stragne. Last night I'm playing IWD EE, I'm at Vale of Shadows or something like that and I'm fighting a single lesser shadow. 2 successful ranged hits bring it down to Near Death, then 6 people gang up the poor thing relentlessly attacking it. So I put my hands behing my head and watch the fight, only to see 7 characters missing all the time and then the Shadow downs my cleric before the others put it down. Now this is some annoying stuff! This should have not happend no matter how bad the character builds are. And this, or something like this, happened several times afterwards. If 95% of attacks are hits (grazes, normal hits or crits) in PE, things like above can not hapen, no?
  8. That's the problem Sensuki. A game must be crystal clear of what you can and cannot do with its rules. IE had you guessing or in many times were unclear of what you were doing. A game must give you all of it in its first playthrough. You have to experience the combat tactics and complexity the first time you play it, not after the 100th. You must know what you're doing by the first hour or so. Else the designers didn't do their job well. Some people used to play D&D so IE rules were clear to them from the start. I (and most people) didn't. I adapted to it, liked some things about it, but even after a whole playthrough, some things were still unclear. Other games have complex rules too but you know what you're doing from the start. Challeges are fair and rules are gradually explained and introduced and have meaning after the first couple of hours or so. Maybe if I endure the frustration of IWD I might like it better after my characters have leveled up 5 or 6 levels. Maybe the next time I play it I know what builds are better. But that isn't good game design. Not ofr me at least. And I din't say I don't play games in general more than once. I just don't play rpgs more than once because I tend to do the same descisions so they have no meaning to me. I do play strategies and action games more than once because there is no character development in there. Just gameplay and mechanics. So I do like complex mechanics. But complex well designed mechanics. And I don't rely on nostalgia only. I like evolution of gameplay. I don't see the IE as the best rtwp gameplay any more and I guess all designers saw that too that's why no other games made exactly as IE games. I don't believe they're the greedy moneymongers or the consolified heretics. They just wanted to evolve.
  9. I don't know exactly how combat is in PE (haven;t played but I've seen many videos), but in IE games, combat was relying heavily in trial and error. You don't know what is ahead of you, you enter a fight, you lose (or lose some vital character you cannot resurrect at the moment) because you don't know what you are facing, then reload, pre-buff, re-position and try again. It is OK if you enter a difficult situation and have to rethink your tactics, but when this happens every single time, is extremely annoying. I'm playing IWD EE right now and I have to do this in almost every situation (I haven't played the game since 2001). Also you don't know if the characters you've made are made good enough to be effective in what they're supposed to be. You may die by a shot from a goblin. Then you press "L" and redo. The other time I had 5 characters dealing with an army of goblins while my cleric was there exchanging swings with a goblin the whole time without one hitting the other even once! IE games expect you to know in advance how D&D is played and that's the big problem. I had this problem back then and I have it even now. I played those games only once each because I don't replay rpgs. Back then it felt cool because "oh, I have to learn the rules" and "tactics and ****, if I play it this way I might get better results". It was something new to me after a 5 year break from computers and video games and I was adapted to it. Since then, 14 years have passed and things have changed a lot in video games. That combat gameplay, the IE combat gameplay, for me right now, now that I'm revisiting those games, is bad. Really really bad. And I like Pillars is trying to be different. To be honest though, BG2 felt a bit better combatwise than IWD (I played it a bit last summer), maybe because you start at level 7 and you are stronger/have more abilities, but that didn't changed the way battles were played. In conclusion, rules made for tabletop games and based on turn-based gameplay not always translate best in real time video games. In tabletop games you roll a die and you get the thrill just by that. In a video game you can't rely on that. You must change the rules. I haven't played the beta, but in theory I like its mechanics better than IE games. And, let me say this once more, comparison makes no sense and it's not constructive. We have a game with its rules, better try and contribute on those rather than making comparisons with other games and demand changes for Pillars to represent those games most.
  10. I personally like to see the info on the action screen rather than elsewhere (on icons, bottom screen etc), but I won't tag it as a problem if many people want it to be changed. Maybe an implementation of both would be the best. Maybe pushing a button several times changes the position of info. Default on screen, push -> moves down (on icons or wherever), push again -> completely hides it.
  11. A toggle button could do the job. Like press "I" to show combat info, repress it to hide.
  12. I would like to see him as either a really boss antagonist or as a Master of Technology who sends you on a quest to find some exotic part and rewards you by increasing your mechanic skill. Character to be voice by...Sansuki. I too think some people here deserve an easter egg in the game ! How about two guys in a tavern picking up a fight- Sensuki & Shevek ! In general, I hope Pillars gets many easter eggs, being the game that it is. And I see we have already started getting them: *Giant Miniature Space Piglet* Bad idea if Obsidian interferes in the relations of two people by "eastereggfying" it. Other than that, easter eggs are funny sometimes if they're done and placed well. Wasteland 2 is full of easter eggs, most of them being cool, but maybe they've overdone it
  13. Nice work you've done there! But no. BG is there to play. Let's try something else, something new. No?
  14. Merry whatever you celebrate! All be good!
  15. Thanks a lot for the screenshots LadyCrimson. I appreciate it!
  16. I would but I don't know what people want to see nor what might be really different from a while back. Oh, I can help you Based on things people mentioned as new in this build, I'd like to see new character sheet, new inventory and talent UI and whatever you think is different from the last build. Thank you in advance!
  17. Any screenshots for us curious non-beta people?
  18. This is a video game, not real life. There must be a ruleset that you play into. Now, if the designers have intentionally put kiting in, this is ok. If they've build mechanics that are supposed to prevent kiting and you still kite... that's a problem because their design is flaud and might lead to "awkward" gameplay. Kiting is not a problem or something wrong by itself.
  19. Yo****aka Amano LOL! Word filter has no respect for non-english speaking cultures
  20. Well I guess they wanted elves to be more humanlike. There are other races that have big differences from humans so I don't think it has anything to do with political correctness, which would be stupid anyway since there are no real life elves Who said elves must be way more different than humans? It's a fantasy world were one designes races as he or she likes
  21. Bladur's Gate games is not the subject of the thread. Plz make another thread and talk about it there.
  22. Yup, new standards in crpgs roleplaywise. The genre is pushed forward
  23. Nice. At last a full play through the entire content. The game looks great. Of course you can't tell the problems by watching it but all the great stuff are in (nice graphics, great dialogue/roleplay, class variety, cool rtwp combat -at least visualy- etc). I don't see why some people don't get the IE "feel"; if I didn't know about the game, I'd think it was a HD remake of BG or IWD or a new one of that series. It is as IE in 2014 as you can get. Again, thanks a lot Shevek.
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