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Everything posted by Sedrefilos
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Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Wasteland 2 used much lower detail portraits than Pillars and I still used the model screenshot as portrait instead of hand-drawn. For me, Pillars' model detail was good. I'd had no problem to use my character's screenshot. And in Pillars 2 we'll have even better graphics. Why wouldn't they pump 'em up like Lrian did? The game will come out much later than D:OS 2. Again: I'm proposing it as an additional option - not to drop hand-drawn portraits for model screenshots altogether. -
Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, an option will be great. I'm not talking about banning the drawn portrait altogether. But I had problems when I created characters in Pillars. I had to make them match one of the portraits and it was really annoying 'cause I would like a different face that those in portraits. On the other hand, I hated having a portrait that was copletely different from my in-game model. As for 2D portraits being part of the old-school charm, I have to completely disagree here. Back in the day, the models looked like mush. The portraits helped give you a visual of how your character looks like - it wasn't like you could see the details on the model, so ok. I'm telling you, even back then I felt the portraits limited me but there wasn't anything you can do. It was the eraly 00s. Now it is the mid-'10s (late '10s when Pillars 2 will be out). Having ONLY portraits is not cool any more. -
Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's fine. You can take a look at the million let's play D:OS 2 videos currently on youtube Man, Divinity series blows compared to Pillars. I tried to play D:OS:EE and then the sheer stupidity of game design and WRITING caught up with me. That investigation quest in Cyseal is a torture...if you want to do a Fantasy CSI, look at how the Witcher did it in its Act II(Vizima Confidential...a beautiful quest most likely named after L.A. Confidential). But you'll need a STRONG WRITING TALENT to pull it off, not the usual piss Larian flogs under writing. I am talking about D:OS 2 btw and about how it deals with portraits. Who said anything here about D:OS EE or its writing or whatever? This isn't the thread to talk about this. I'm sure there are several rant topics in Larian's forums about how their game blows. -
Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't see why it should be an art project to just have the character on my portrait match the model. I start the game, I create my character and want to get started. Not minimize, go do stuff elswere, import etc. It is 2016, the game has already a 3D model, quite detailed, just capture the face and place it in the frame. So easy. Dragon Age Origins did it like 5 years before Pillars. And Wasteland 2 had the option to do that in addition to having drawn portraits. Hope Pillars 2 will have at least the option. -
Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's fine. You can take a look at the million let's play D:OS 2 videos currently on youtube -
Character picture issues
Sedrefilos replied to hrwd's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's why the game should have, at least as option, a screenshot of your character's face. Original Sin 2 took this path and I'm glad. -
I give this game a 6/10
Sedrefilos replied to Reffy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm all in for changes in general. Although I had no problem with combat in Pillars. Want to see how Tyranny's gonna play. Custom made spells sounds like a great idea. DA needs to decide wether it should go for action or stay tactical. I'm currently playing Inquisition. Action style is boring, tactical is frustrating. Can't have them both I guess. -
I give this game a 6/10
Sedrefilos replied to Reffy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pillars (story/character-wise) looks like a game that 4-5 different people did seperately, then met up and said "cool, lets mix this all up, each gets 20% of his/her work in the game". Of course they all done well so the game ended up being pretty good (world building, mechanics helped A LOT in that) but still an essence of inconsistency was floating around. I'm pretty sure the sequel will have a more focused schedule; the world is set, the first game is done, feedback came from all around, they don't have to make things up during a kickstarter campaign this time etc. I'm pretty optimistic about the second game actually (not that I didn't like the 1st one. It's an 8-8.5/10 for me). And oh. Dragon Age: Origins kicked ass. It's one of my favourite rpgs of all time, tbh. Yes it seemed generic at the beginning and the base story remained like that throughout the game but characters, situations, dialogues, origins, gameplay and pretty much everything else was phenomenal. -
I believe part 3 of the game, with the druid city, was pretty "wacky". Too much wacky then becomes silly. If you're hit by non-stop wackyness then you stop taking the game seriously after a while and, having in mind that anything can happen, nothing surprises you from a certain point after. One good expample I have in mind as a comparison is the "Lost" TV series. The first 3 or 4 seasons were non-stop wacky yet mysterious, making you think of explanations of what might be actually happening. After that, you realized nothing adds up, it's just strange stuff for the sake of strangeness and you are not surprised nor getting excited by any twists the producer throw at you because you think that anything can happen. No rules apply whatsoever, so why not this, and this, and that? I dropped it before it was over (for the best as I later learnt :D ). So, lack of "wackyness" not so much of a problem for Pillars as, maybe, lack of area diversity and inconsistent content quality (parts of game had much better writting/roleplay/quests/stories than others).
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I mean... Pillars of Eternity is a single player game, I don't understand why some people get so competitive, or ambitious, there's no rankings or anything... Min/maxing? Companion NPC stat distribution? Level cap removal? Epic levels???!!! This is no MMO. What is the problem with a more grounded game? Why do you have to become a God and instant kill every enemy? This isn't either fun or challenging (maybe Tyranny will be more your cup of tea) Also, the companion NPCs were written, they are fixed characters and their stats are part of their creation, like it or not. Just make your own party member if you want to min/max. We need all this stuff so more pressure falls on the devs' backs to make these niche things so then we can come in here and rant about their uselessness and how great we are finding the game super easy on max difficulty. Just kidding of course. I agree with you. This is a single player game driven mostly by story and roleplay. Combat fills the gaps. I don't say they shouldn't give love there, but, unless the game is a tactics-based strategy like, say, XCOM, I don't see why we must have all these things people proposing here. The combat, on normal, felt just about right to me.
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Pillars is violent and there is no getting around it. You can always play an adventure game. There are great adventure games that are not bloody and have great worlds you can immerse yourself into. You can try any Deponia game, the new King's Quest games, the HD version of old classics such as the Monkey Islands and the Day of the Tentacle or the newly published Samorost 3. That is *if* you haven't played any of them yet.
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CRPGs have made a comeback! How about RTSs?
Sedrefilos replied to Heijoushin's topic in Computer and Console
I believe there are more crpgs at a time now than 15 years back. And they got some good attention, so I guess the genre is at a good direction. Some veterans are trying to revive the rts genre too, like Grey Goo and Planetary Annihilation. Don't forget about Stacraft 2 too. But I don't care much about them I prefere my strategies turn-based -
The only things that broke immersion for me were the too many "bookish" descriptions ("- Hi stranger! [he looks you form head to toe, then to your head again] How are you today?" - you got the idea) and too much text while staring at a blurred limbo on the upper 2/3 of the screen, while it should have been in-game cut-scenes or changing pictures instead. Other than that, isometric prespective is not a problem (though I'd like to see my picture when it is my turn to choose dialogue options - the lack of this alianated me a bit from my character).
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1 Year
Sedrefilos replied to Xaratas's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
One year has passed, eh? Maybe time to know about a/the sequel? -
Best race
Sedrefilos replied to NoobersCheesyBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The best race is this: https://en.wikipedia.org/wiki/1984_Monaco_Grand_Prix In topic now; I don't believe there is a best race - the one inspired me most to play my 1st char, though, was wild orlan (barbarian). -
They do, but they don't make always the best choices. On the contrary - they do the worst because they believe this or that will appease the players. But they usually change their mind when they do a sequel. How many times have you seen this?: Game is out, is good but not as good as people expected it to be -> Audience criticize the game -> few months after release the developers admit they could have done this instead of that and the game would be better -> sequel comes out - it fixes all the bad things the original had and adds new stuff making it what the original could have been (no +budget in the discuddion, only design choices). I believe I've seen it many many times (XCOM 2 is a recent example I can think of). Most of the times budget isn't the problem. Yes, they cut stuff because of it but the thing is what do you do with that that remains. And usually the problem, then, comes from bad or mediocre design choices.