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Sedrefilos

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Everything posted by Sedrefilos

  1. If that was the case devs shouldn't talk about that matter ANYWHERE before they come up with the update. It makes no sense just to be silent on your own place while spilling all the information somewhere else on the web. It makes a lot of sense 'cause there they are talking about; here they'd be like they have to explain every fetish everyone has about anything in the game in a defensive yet diplomatic way. I know I'd do the same if I was in their shoes. But I believe thy'll do eventually at least at some point. My guess is, and that's what I'm axplaining again and again in here, they will make detailed video updates though the week as there is weekend now and they also work. Don't forget the campaign started at Thurday - end of week.
  2. They don't explain here 'cause updates regarding that matter are coming up next week. Why should devs come and explain here before they've shown how their design works? Not everybody thinks as some in here.
  3. Whoever can't understand that we cannot have a real conversation about party cap size untill we know how calsses work, explained by devs and shown in a video or play a demo, is just being purist and nostalgia zombie. I can't axplaint it any other way.
  4. All the change to 5 members is doing is creating a situation where people that would prefer to play the game in the traditional IE fashion (with 6 members) WON'T HAVE THAT OPTION. I knew all that fuss about sticking to 6 no matter what had to do with this.
  5. Game design forces you. The game is designed around played with party cap. If you play with 4 or 5 you increase the difficulty when you don't want to. As for Sawyer's post about multiclassing, we still don't know how it's gonna play. After all, if devs say it'll play better with 5 than 6, I trust them more than any speculating fan. Sorry but until I see a gameplay demo/video of a combat encounter that proves 6 is better, I cannot support this.
  6. This is true for Pillars 1. We don't know how classes will work in Pillars 2 yet.
  7. This is the text. Question asked by mistercrowley101. Btw it's from tweeter. If have an account you can follow Sawyer there and get the updates too "There are a few keys to making Deadfire’s multiclassing work in ways that 2nd Ed/3E multiclassing generally does not. I’ll go into this in detail in an update next week, but it was the subject of a large amount of design internally. In the end, our math is balanced such that, e.g., a fighter 6/druid 6 (displayed collectively as a 12th level warden, btw) has about 75%-85% of the fighter power and druid power as a 12th level fighter or a 12th level druid. That may seem odd, but what we found in looking at various multiclass combinations from different editions of A/D&D is that the 50/50 power splits (e.g. 3E wizard/clerics) are the ones that perform and feel the worst. The ones that operate in the 90%+ efficacy band compared to single-classed characters feel like no-brainers. The 75-85% range is powerful enough that the combinations don’t under-perform, but they don’t inherently outshine the single-class characters. While the numbers for all of these calculations will be available for players in game, our goal is that someone who multiclasses because they have a specific character concept and isn’t going to min-max everything will have a viable and good and cool character. Min-maxers can go to town and eke out marginal gains, but they should be just that: marginal."
  8. How can we tell if we don't play or at at least watch a demo of 5-party combat encounter? Why don't you put 3 party or 7 party choices?
  9. Brief details about multiclassing. Also extended update about it in coming week http://jesawyer.tumblr.com/post/156540101641/i-know-that-you-tried-to-avoid-trap-builds-in-poe
  10. Brief details about multiclassing http://jesawyer.tumblr.com/post/156540101641/i-know-that-you-tried-to-avoid-trap-builds-in-poe
  11. Some more interesting details from J. Sawyer http://jesawyer.tumblr.com/post/156538820176/any-chance-in-poe2-grimores-could-be-made-a-little
  12. Sawyer confirms we get all new companions before midgame. Or at least 4 of them (Since full party now means 4+us). http://jesawyer.tumblr.com/post/156538181671/so-with-3-of-the-6probably-7-soon-companions
  13. Love english accents and way of speaking. Makes videos more easy and relaxed and fun to watch
  14. The sooner we gather the companions the better of course. Like if we get Eder, Aloth, Pallegina at prologue and the rest somewhere at the beginning of chapter 1. Of course this must cope with the learning progress of the game's mechanics. Too many companions at the same time means you have to manage many new mechanics at the same time. This is not good also.
  15. "Let's talk about graphics". They look great!
  16. Someone from fig would be more apropriate to explain to you. Would you trust your invested money to some random person in these forums?
  17. Since the game is already well into production and they have plenty of stuff to show, they should do that. Look at Larian with Divinity Original SIn 2. But, I'm sure stuff will come up the following week, since this one was too close to weekend.
  18. Anothe rthing I like about restarting at 1 is that it would be so long since my last playthrough that I wound't even remembered what all these abilities do! It's much much easier to start anew.
  19. Meh, there's like almost one month till campaign's end. No need to worry. Yet
  20. I'm guessing these are quick notes by Sawyer to clarify some things about stretch goals and faq. I think/hope we'll get meaty video updates explaining thing in depth in the week(s) to come.
  21. Seeing as you clearly understand the language, I'd say your problem is pure nationalism.
  22. The problem is more evident with a game like this, with such huge amount of text, even with those who know english. Not a big deal with action games, but after 10 hours of work everyday, i wanna be relaxed when back at home playing games and not alting+f4 every minute to find that word meaning on google. I do understand that. But to be real, missing a word hardly holds you back from understanding a sentence and, tbh, you don't strike me as a person who alt+tabs frequently - your english level looks above what needed for a game even a heavy text game like this What I don't understand when people who, apparently, don't have any problem understanding english, is why, since you get the chance to read the ORIGINAL you'd choose a translation over it? Anyway, whatever the case, I'm sure Italian will be in at the end and you'll enjoy wour game better, my good neighbour
  23. More languages are added with each stretch goal (as was expected). Hopefully most Pillars 1 languages will be included when the campaign is over, so everyone's gonna be happy Although I don't understand the fuss around it
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