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Sedrefilos

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Everything posted by Sedrefilos

  1. It has. Currently some people report issues of choice implementation, though, but it has. Now, if you haven't finsh Pillars, you can create your own history via the editor in Deadfire, BUT! I strongly recommend you finish Pillars 1, since you're already into it, because you'll have a way way way better connection to the events and characters. The history creator makes a poor job of that - it's just a queastionnaire.
  2. If you pick "who are you?" with Eder he makes fun of you. Did you chose it or it just felt strange to you that it was there as an answer?
  3. Yes, the problem comes, supposedly, when you import save. History maker is more reliable, they say.
  4. So basically he admits he fanboi'd on the first game and gave it a score it didn't deserve. Well at least he is honest. Greek reviewers are like this a lot hehehe. Especially when it comes to niche genres and even more specifically to rpgs They were like this at least from the 90s when I first started reading pc games magazines
  5. Hmm, I haven't experienced many problems with save import thus far but if anything occurs it will bother me a lot. Maybe the history creator is more reliable a the moment?
  6. I was in favor of old vs new system but I already forgot abou it playing Deadfire. This proves to me that, although the split system was a great idea, it wasn't what made the game good. Writing and pacing is what I enjoy most in Deadfire and I just don't care about other mechanics since they are good as they are even if slightly different from Pillars.
  7. An interesting insight by the Ragequit reviewer regarding scores for Pillars and Deadfire (excert from Powerslave's linked review): "Coming back to the start with regards to the “trouble” of being the reviewer of Deadfire, another aspect of my “woe” is that of the necessary evil: the grade. My general conclusion explicitly states that Deadfire is a “wholly improved sequel in every aspect”. However, back in the day I graded POE1 with 99% for many and different reasons, which may have had merit during the time of the review but not necessarily so after 3 years. In hindsight, a score of 87-88% may have been more just, but alas, scripta manent and grades should not be changed (if only to keep reliable consistency with Metacritic). Forced by the reprehensible trend of the gaming community to focus almost exclusively on a bland score grade at the end of a review to draw their conclusions of desirability of X game instead of the essential context within the actual review that backs up that grade, I am left with 2 options. Option A: grade Deadfire with 100%, since it’s “better than its predecessor”, which would also imply that the game is virtually flawless (not true). Option B: grade it with a more “representative” score, ready to face the hordes who are ready to wield their pitchforks screaming “OMG, another useless reviewer, he praises the game as being an improvement but he graded it lower than the first Pillars. He’s a filthy, vile little man who deserves unhappiness and misfortune. May his floppy burn in flames”.
  8. It's ok. Thankfully it's not all the time there just in main plot stuff. The problem with this voiced narrator is that it's just a voice narrating the written in-between stuff. In DOS2 (which I assume they tried to mimic) the narrator worked great because it was a character by himself. He had personality and all that, it wasn't just someone reading a book.
  9. There is, but if you haven't played Pillars already, you can't know what it is that you're choosing. Who's this? What's that? Why did I had to do this? etc It's just choices no backstory of what's happening. Even I that have played Pillars and tried the history maker had to open the wiki to remind myself of some people and places. Imagine one that has no idea of Pillars whatsoever. Anyway, the feature is cool, of course, and helps a lot, but even if you make all those choices, if you haven't played Pillars so to experience each one and know who all these people are adn what their actions did, you'll encounter the outcomes in Deadfire but won't mean anything to you. That's why I suggest and recomend a full Pillars playthrough before Deadfire. I'm sure, though, that Deadfire is good enough to grip you by its own, for what it is.
  10. I've experienced zero technical issues thus far (about three hours in - got to the first settlement).
  11. For ours and the developers convinience, I decided to open this thread dedicated to first impressions, so they are gathered in one place. So here's mine: I played the game up to the first settlement, so it was two to three hours if you include character creation and restarting because it couldn't find my old saves I wanted to import so I had to do some improvization. Needless to say, I had a blast. The game is so much improved over the first one in literally all its aspects. Well, I haven't dived into combat a lot 'cause the first encounters were very easy so I'll have to recomment on this if I change my mind. The best thing up to now is the writting. It. Is. So. Way. Way. Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better than Pillars 1 that I just want to find people to converse! Straight forward, smart, con-sis-tent. And of course the full voicing (which is itself great) boosts it up even more. The second best thing up to now is the relationship mechanic, although I haven't seen much of yet. But I like how it works. I have Eder and Xoti with me. Both like joyful people. So during a conversation with Xoti, she said something funny and the game notified me that Eder liked that and gain a "+1" towards Xoti. That wouldn't have happened if I hadn't spoke with Xoti AND brought that topic up. Cool, huh? Pacing is so much better too. At first I feared it'll start with a 2 hour walking and talking introduction but, thankfully this wasn't the case. The rest was even better. Exploring the land map was great with mini encounters here and there etc. It felt like travelling and I loved the openess and the non-linearity even for this first area. Graphics are great and the best part is the effects. I knew about the lighting effects which I loved but there are more. I went in a piratey cave dungeon and the water reflections were amazing. So, that's it for now. Just waiting for time to pass and get back home and continue the game. It looks super promising. Oh, one other thing. Although the devs said you don't have to finish Pillars 1 and the game lets you make up your history, it just isn't the same if you had played it. The history creator just doesn't and can't give you enough info of what you're chosing is about. So, yeah, strongly recommend playing Deadfire AFTER finishing Pillars 1.
  12. Yes. The overall writing quality is very good and consistant. Easy to follow. Voice-over helps a lot too, imo.
  13. Most reviews give it good score but not outstanding score. Expected as Deadfire is a great rpg but it brings nothing new to the genre or the games in general (like DOS2 did, for instance, and made it insta-classic for many). I've played to the first settlement and I'm having a blast. Everything is so improved upon the first one, especially writting! But I understand the reviewers point of view. Who cares, though, right?
  14. OK it started but still needs to download stuff despite pre-loading :/ Must wait 1 to 2 hours more :/
  15. Here https://pillarsofeternity.gamepedia.com/Official_Pillars_of_Eternity_Wiki Although its easier to google first then come to forums. Also the manual is not needed that much since the game has tutorials and tooltips. In addition, Youtube provides a plethora of videos explaining mechanics and everything else. Welcome to 2018 friend!
  16. Unless it is Acquisition Incorporated were nothing is serious and is just for (good) laughs. They are long so I never watch them in a single run but hard laughs are guaranteed. Also watching others play DnD (or any other rpg actually) here and there is good for those who have no idea what it's like playing a tabletop rpg and want to try it or want some game master inspiration. But watching a series of others play, yeah, boring. Unless it's Acquisitions Incorporated
  17. I only learned about them recently and by accident as they appeared as a recommendation from youtube when watching some Acquisition Incorporated stuff. Watched the first episode but got bored tbh. They are great at voicing, though, and I appreciate Obsidian used them. I'm not surprised at all, of course, that they have voiced other games and cartoons, 'cause that's their job after all
  18. I usually prefer GoG over steam because of interface (steam sucks), compression (so faster download) and drm free policy, but I picked up steam this time around because of preload. Anyway, game's gonna be up tomorrow around 8pm here in Greece so I'll be playing it at 9 or 10; a perfect time to start and play a couple of hours to see the introduction stuff. Wednesday the stores are closed at afternoon, that means no work for me after 5pm, so it's a great follow-up
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