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AndreaColombo

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Everything posted by AndreaColombo

  1. Yeh, wild orlans and ocean folk also need love. Agreed. But why does nobody think of the children sand-skinned aumaua?
  2. Further putting ranks in my delusional skill—if those things get done for PoE2, is there any chance you'd back-port them to PoE?
  3. Chances that this makes it to the expansion? It would be a pity if that was a PoE2-only feature.
  4. Thanks Bobby! It's great to hear you're considering more portraits for post-release patches on top of trying to get as many as possible in for launch :D All portraits so far look pretty rad and you can never have too many!
  5. Adam, If it is mostly a matter of time, is there any chance a post-release patch could get rid of combat-only?
  6. Hi Adam, Right now I think the sand-colored skin aumaua have no male or female portraits of any kind in the game, IIRC.
  7. Clean&Clear—If you open a thread dedicated to the subject I'll chime in to support the removal of "combat only".
  8. Adam confirmed in the bug section that movies have been made skippable. As for msaa, BMac said he'll look into it if he has time (so probably not before release).
  9. kujeger, I spoke with BMac about this in private as I, too, play at 2560x1440. He said they are aware of these issues and hope to get to them soon, so I am confident they will be fixed—it just might take a while as they're currently swamped in high priority bugs and optimizations.
  10. I disagree. Pre-buffing was always a deliberate choice on the player's part and never an issue one would casually run into. Pretty much like using cheat codes: They exist but nobody's forcing them on anyone. "combat only" makes no in-game sense and severely gimps specific character builds for no value added.
  11. Seems like a pretty nice build But I agree that "Combat only" is a terrible concept that has no place in this game.
  12. Will inquire about the cc/inventory/level up screens.
  13. whew ... thought he meant to say he had dropped work on the mod for good
  14. I think Brandon said in the comments to update #88 that physical goods would be shipped close to 26th March in an attempt to make backers receive them at about the same time as the game is digitally released (though there might be delays depending on where each backer resides, of course).
  15. Either MCA or Tim Cain would be really interesting.
  16. You can enable permanent death in the game's menu.
  17. @Starwars - you make a fair point and I agree with you. I also think MCA was specifically referring to the kickstarter campaign, during which the devs pitched various concept to the crowd and kept feedback into account, discarding features nobody wanted and promoting other more popular ones. However, some users are taken aback by the notion that a pay-per-partake forum like SA is a richer source of dev feedback and information than the official PoE boards. And I share that sentiment.
  18. The droid army issue has been acknowledged and added to their tracker. Whether or not it will be fixed remains to be seen.
  19. I would be more interested in advanced/smart AI for enemies (not just for expansion areas though; the contrast with the original encounters would be weird)
  20. That gameplay demo was pretty short.
  21. My impressions so far: Areas look rad. Icons look rad. Spell effects are pretty cool but I understand the cluster**** concerns going on in the beta forums. "Droid army" effect is still there; hopefully it will get fixed for release. Music is pretty good imho (yes, that includes the combat track—though really, there should be at least three combat tracks to have some variety since combat is such a big part of the game). Character highlighting looks awful and has to go. Thanks Bester/Sensuki for removing it with your mod. Drakes/dragons look rad.
  22. That list ... where's my Leonidas beard?!?
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