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SeekDWay

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Everything posted by SeekDWay

  1. I second that, very well said. Also spoiler free updates please.
  2. Scaling is one of the things I hate the most in RPGs. It just diminishes any feeling of progression for me. I hope there is little to no scaling in PE, it's an oldschool game after all. Cheers guys !
  3. Was in the mountains hiking for 2 days. Welcome to our new brothers, sisters, weres and evils !
  4. It's your fault, all of you, not just evils and weremallows, I got a 600 ml mug full of hot cholate... Gonna devour it while playing NWN2. Song of Fire and Ice is nice but next season will have a lot of changes to the plot, I'm kinda curious how they will fix it up.
  5. I'm all in for Romance options, I don't see how this will hurt the game experience for anyone. HOWEVER, I don't support simplified get-go unrealistic romance (read harem) options. Just because I have a NPC of the opposite gender in my party it doesn't mean that this character's sole reason for existense should be defined by my ego stroking urges. I totally want there to be romance options in the game and while I did like some of the romance options in BG2, I think that if there is such an option in PE it should be closer to what Planescape had. When you are nearing the end of the game or a party member's personal story arc, when you have invested a lot of time into understanding this chracter and have formed a bound with him/her only then should that option be possible. I don't want a Date Tycoon game, I want a mature and intelligently writen story where forming a relationship with a certain character feels like reading a good book rather than getting to the next checkpoint in Super Mario. Romances should be the ending branch of a NPCs character, the optional finishing touch to the relationship between the PC and the character in question. -Repost Romance doesn't have to be centered around the player, for example BG2 had Keldorn, who had a family with their own dramas and a short quest chain to sharpen them. Having party members with families and lovers or even a little bit of spice within the party would be nice and most likely will be less taxing for MCA and the team.
  6. Planescape: Torment didn't have a level cap. Well except if you call the half of FF, that is 127 (Hexadecimal) a cap. Even when hitting 127th level though, you didn't stop leveling, you just continued to be at 127th level, while still getting the ability points and hp. I tink the finite amounts of xp you will be able to gather in the game should be cap enough, a hard cap is just annoying when you suddenly can't get any better before the end of the game. Good point, I agree with you.
  7. Bollocks. By your own logic, slaughtering everything in odler IE games was the fastest option. So how is replaceing fastest option 1 with fastest option 2 any WORSE? It's technicly the same thing. That's assuming your theory was correct, which it isn't. I think you really don't understand what goal/objective based XP really is if you equate it only to quests. Also, killing opponets has a reward of it's own - LOOT. And assurance they won't bug you in the future. **** Repeat after me people: OBJECTIVE/GOAL-BASED XP Not Quest-based. Unable or unwilling to understand opinions very different from his own. Being narrow-minded is one thing, but this is totally ... (Checks post history... sigh) You know I don't support exp from fighting, I didn't mention experience gain from fighting even one time. The only flaw I mentioned was experience from traps, which is my main concern. I'm usually roleplaying with a lot of conversation based skills, I like feeling games like books rather than Cadillacs and Dinosaurs. My title Derpdragon is a joke based on repeatidly casting Feeblemind on dragons in Baldur's Gate because I didn't enjoy the dragon fights at all. Hell, my main concern is that usually dialog is far easier and arguably faster way to progress a quest than fighting. My main point was that it is too hard to balance experience gain and rewards/events/goals/you-name-it should be small and well-paced. A major example of flawed experience gain is the oh-so-hyped Guild Wars 2, a game where everyone levels through crafting and just jumps into end game content.
  8. I voted NO, but it's more of a YES given the option to have a repeatable battle arena where the party or a single character will face semi-random oponents in order with different modes and an end reward that varies from cosmetic to of little importance to actual gameplay (The Village Cup in NWN2) and maybe getting some reputation with heavy diminishing returns.
  9. I love BG, I hate post-EA bioware games. I LOVED DA:O and ME1, but those games were in developement for years...
  10. More than 2 stats is the best choice for me. I'd rather have wisdom and dexterity provide a certain amount of stamina and strength provide small amounts of both, while constitution provides a lot of both. Very focused stat systems were never my thing especially in high level adventures. I think that If there is a level cap and it is kinda low the number of stats that provide hp and stamina should be low, but if there is no level cap or if it is very high there should be more ways to increase these 2 core stats, even if most of these stats would provide 1/5th or even 1/10th of what the core stats for stamina and hp would give.
  11. I am totally against it, but don't get me wrong I want the major part of the EXP to come from objectives. Going back to disarm all traps jsut to get more EXP was never fun. The problem with RPGs is that they are a mixture of events with little or huge consequences in uneven intervals of time. To me a solely objective based EXP gain is one of those dev traps that look good on paper but are horrible in actual play. Once an option is established as the fastest option people tend to stick with it rather than take their time, it's just the way most of us work. I'm not going to delude myself that most of us aren't Min-Maxers and will not optimize their playstyle, this simply isn't the case. RPGs by nature are a mixture of events with varying reward rates, if a player doesn't feel rewarded for doing something chances are said played will try to avoid that option as much as possible. To make that option more viable devs will try to balance it out with other existing options. When a game provides a lot of option variety as PE probably will it is extremely hard to space out and balance all options, without making them feel forced or artificial. I want to be able to anjoy the game to its fullest and to my own liking and given all previous experiences in RPGs and PnP I played, I don't trust that Obsidian will be able to provide balanced playstyles without them feeling artificially so, it's simply too much to do for the design team and 1.5 years is too little developement time for a story driven RPG that strives to provide a quality experience for the mature audience. Solely objective based experience gain is a very good idea but a horrible design choice. Rather than a focused experience gain system I'd preffer a mixture of both with very frequent small objectives rather than spaced out big ones. If objectives are the way Obsidian desides to go with, it's OK with me but I hope those objectives will be a sequence of small rewards rather than spaced out huge bursts of EXP gain.
  12. Level cap, always. I find it annoying when all my friend just cheat their characters to level infinity.
  13. I support 3 weeks to one month, but most of all I want SPOILER FREE updates.
  14. Dunno about chocolate, but I like bread... A new bakery opened a week ago just around the corner. I think went up a few sizes already.
  15. Exactly what I was trying to say earlier, your statement is much clearer than mine. Me rykes.
  16. I could buy that... but you do know what happened the last time I got drunk, mate. They might totally want to consider this.
  17. :banana: Thank you ! This Derpdragon pledges to do the bidding of the Obsidian brothers and sisters (and even those who are evil), unless it has anything to do with the Feeble Mind spell. This Derpdragon welcomes all Obsidian brothers and sisters. PS : I'm not the best forum dweller out there, but I'll do my best to be a feeble asset to The Order !
  18. You're evil. Hail the Obsidian Order of Eternity!!! Must Hail.... my... pillow... @Marshmalow Priestess, Even if you guys don't take me in, we derpdragons tend to just fly along. Night everyone, Night Obsidian.
  19. In your case I believe I saw you posting in the comment section while the KS was going saying you had paid but were trying to register a forum account anyways. Not that it matters cause this group is cool and would take your word for it anyways. Yeah that was the last day, when I was refreshing my email like mad...
  20. There are many facets of the term Romance, I don't see anyone who is pro-romance pushing any sex themes, while they are prevalent in other posts. To me a romance doesn't even have to involve my PC, I am just a hopeless romantic that's all. BG2 had an awesome short story arc about Keldorn and his family, that's another type of romance that is totally fine and quite frankly I even prefer it.
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