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Everything posted by illathid
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I say good riddance. The vancian system is terrible and I'm excited to see how this one works in detail.
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That's just outright false. Their DLC practices are the best in the industry. They were... It's gone downhill. They used to sell all sorts of little cosmetic stuff piece by piece for super cheap so you could pick and choose, and their big DLC packs were like 10-15 bucks. Now they charge 15-20 for packs not nearly as big or good, and bundle all the little stuff into 5-8 dollar packs. I'd argue that pricing and value of content can't be a deciding factor in whether a DLC policy is good or bad as every individual will have their own determination of whether the price is worth it or not. What makes Paradoc's DLC policy good is that none of it required to play, and it comes with free patches that add content as well as bug fixes for those that decide not to purchase the DLC.
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I just want to address this real fast. I think your concerns are considerably similar to many of ours. I have no intention of seriously suggesting a pirate ship of union workers with tommy guns, and I am not interested in putting Kaptain Karkarov in game. While I will be happy to support a more tongue in cheek encounter, I have no interest in supporting something that is not fun and memorable for the normal player, without also being lore friendly and consistent with Eora. I want it to have a positive impact on the game, an encounter that players enjoy, and I want it to be seemless. I don't people to play it and say "Oh this is that "backer" pirate ship" then snicker. I want to fit so well they don't even realize it was backer content. The problem is our ability to accomplish that relies heavily on Obsidian's restrictions, not on our creativity. I think many of the group-backed stuff in PoE worked out the best to be honest. I think the various inns that were designed by various communities fit in pretty seamlessly with the world.
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To be honest I read that less as "6 crew members" and more as "6 combat entities that maybe get to talk". I mean could one of them in theory be a galactic space pig (hey it's in game in Eternity don't look at me), or a golem, or a pet dragon? Maybe, but we don't know for sure.But yes, if I do this I would be thinking X amount of money gets you the right to vote and make suggestions, Y amount either gets you more voting power, Z amount maybe lets you create one of the crew (as long as it fits with the whole concept), etc. I don't think I would break it down so severely it becomes this guy names Pirate 3, this person gets to decide their class, another guy gets to choose their gear, this other backer gets to choose their race. That's a little too much design by committee I think. I think this is probably the best choice.
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That's a difficult one to publicly share for so many reasons but let's say we could mod anything and add as much content (be it features to actual story elements) as we wanted what I specifically would focus on would be things like: Hijacking the text i/o so I could write out all combat logs to a file (for regex parsing) Making in game DPS meters--eventually after I practiced with above ^ text files. Change the formula to finding hidden objects and add a Search Skill that would use perception/intelligence instead of Mechanics/actively Sneaking to spot hidden objects/caches. Removing the Character Portraits to maximize screen real-estate by having just vital information associated with our on-screen character display Remove the ability to fast travel Respawn areas cleared after X amount of time These are few things I would do for myself, personally, if I could easily mod with support documentation and means to implement my ideas which many of these (of course not all) I've done from NWN to WoW to Fallout 4 to ESO and many more games that are accessible to us hobby coders. Don't get me wrong, as a modders myself I want as much mod support as possible as well. I just find many people don't specifically state what they'd like so it's hard for the devs to judge costs of implementation.
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Awesome! Looking forward to adding this. Ok, given this I'd suggest a couple of things: -with only six actual crew members I'd say we don't do any forum insert characters, just original characters. Too many chances for hurt feelings and the like otherwise. However, that wouldn't stop people from inserting themselves in the ledger, if we go that route. -regarding the payment stuff I see two options: single tier membership (pay a minimum amount and you can contribute to everything) and multitiered membership (you'd need to pay more to contribute ideas than to just vote on them, etc.). I'm mostly ambivalent on this as I can see benefits and costs to each. Thoughts?
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I would like to obnoxiously update my own quote to this: If they just pumped 600k+ (from the last couple and the upcoming Stretch Goals) into mod support then we could just make AI & UI Customization and, I've seen many times in the past, localization is done by the community because the game is easy to mod. It's a win-win situation for everyone in more ways than one. Maybe I should of used three wins. lol I'd say it'd depend on what you mean by mod support. Some things are cheap, some things are not. What specifically would you like supported?
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What I would do for the design of the ship like this is to go from the general to the specific. So after we hear back from Obsidian, have a vote decide what would be the general theme of the ship: "all spirit ship" or "re purposed sea monster" etc. Then you narrow it down to further. That way people have a general sense of what has already been decided before moving on the next steps.
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Romance
illathid replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There isn't. I didn't think so, and that throws a wrench in the works as far as I'm concerned. Isn't interracial relationships one of the fundamental aspects of the Aedyr Empire? Also, IIRC there was some sexual tension and jealousy when Aloth's mother had a relationship with a human lord. Elves and humans can't interbreed in this setting. But that doesn't mean they're not trying, lol. Aloth's mother had this thing with local human lord, which didn't stop his father from being jealous: http://pillarsofeternity.gamepedia.com/Aedyr_Empire#Haemneg Yeah, that's exactly what I referencing. Thanks for the link. Regarding the main topic of discussion I tend to agree with LordCrash about this issue. Explicitly cutting out sexual and/or romantic affection from a character does make them feel more shallow. I think something that could maybe be a happy middle ground is if the "romance" wasn't between the PC and companion, but rather between 2 companions. But that's just me. -
Romance
illathid replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
There isn't. I didn't think so, and that throws a wrench in the works as far as I'm concerned. Isn't interracial relationships one of the fundamental aspects of the Aedyr Empire? Also, IIRC there was some sexual tension and jealousy when Aloth's mother had a relationship with a human lord. -
Pillars of Eternity 2 questions
illathid replied to Daermon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No offense, but I absolutely disagree with most of this. Granted I'm sure we just want PoE2 to be a good game.