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Gallenger

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Everything posted by Gallenger

  1. I'm on fairly old hardware, and my FPS was constant (I did have vsync on due to this being an RPG lol) until the very very end of the game then I had some fairly exceptional FPS lag for about 2-3 seconds, and then it was fine. Reminded me of playing Diablo 2 on a 56k modem when you'd start the final battle in LOD lol.
  2. 1. As long as you have your stronghold and the proper Brighthollow upgrade, your "benched" (not being used) companions will hang out there and you can talk to them there at any time. Much like your ship in Mass Effect, or "camp" in DA:O. However, you will miss out on their in-game banter, commentary, etc, and some interactions. 2. Yes she is a well written character. 3. You can pick them up later and try to finish up their quests (some are easier to complete without having had them in the party - I think some may not be completable without having them in the party for at least some portion of time or for certain events).
  3. 1. The level of things you're able to craft (and the enchants you are able to perform) is determined by your character level. They proposed a much more robust crafting system and people rioted on the forums against crafting systems at the time, so we got this instead. 2. There is some sort of value on items where they can't hold "additional" enchants - so you basically can't stack more stuff on. But as a general rule, you can upgrade the quality of the item at will (fine/superb etc) so long as you have the mats, however other enchants you're stuck with. For example +1 might to something, you won't later be able to put additional stats on it or remove that +1 might enchant, in so far as I know.
  4. My 7 year old refers to this sort of game as a "stupid sky-camera" game - so I think I'm safe in not having to tell him the content is too mature for him - kids these days just want their brainless skyrim adventures lol. And that game is pretty tame for the most part - unless you go to manipulating corpses into precarious situations.
  5. They aren't actually there - you're either to assign an available (benched) NPC to escort them away, pay them to go away, or you can hire them to defend the place while they're there - if you have barracks. Now, if you do have a barracks, and hire them, they'll appear somewhere around.
  6. Just pick one and run with it That's what I did... 60 hours later I'm about to beat the game I think lol.
  7. It's not that far fetched, people sleep in some pretty precarious situations fairly regularly. Granted, walking up, seeing another encounter, and then stepping back and resting is a bit on the cheesy side - bringing back "you have been awakened by enemies and must defend yourself" wouldn't be a bad idea. In the tabletop realm I remember having numerous discussions about our intricate set ups - from using climbing pitons to seal doors shut, to complex bell networks, alarm spells, so on and so forth. Of course an alternative would be "rope-trick" type environments which are designed specifically so as to allow you to rest in precarious situations without a great deal of threat - which could be another option.
  8. People cursed all the time. It's a human thing, if you like to exist in a happy little sanitized bubble, don't ever look at Roman poetry - ever. It will scar you. You'll never be the same. it's funny that anybody would say "well you know the thing that killed it for me was the swearing" there is a lot of genuinely horrible **** happening in this game - from mass killings, rapes, torture, perverse medical experiments, people being hung from trees en masse, people being burned alive on the regular - that was the thing that surprised me the most as BG1 in particular and the rest of the non-torment games were not nearly so grim. Not to mention the deeds the protagonist is able to perpetrate lol. I can definitely see how the M rating came in there - not to mention the sex and drug use lol.
  9. Look, if you played D&D, and your party *didn't* have a tricked out ox cart or a team of donkeys, or your very own keel boat, you SCREWED UP. That's all the stash is - hand waived servants. You could hire them in the first town - it's not like anybody is doing anything there anyways, they'd be all to happy to accept a few coppers to lug all that junk around, and politely wait outside. It also gives the DM some opportunities for side quests - because your keel boat, or your wagon will regularly be tampered with, and so you have to go lay down the boom on somebody. No self-respecting adventuring party would be caught *dead* without oodles of pack animals and associated gear. Sure they may have to wait at the bottom of the mountain - but even the hobbits had pack animals with them. The only thing that bothers me about the stash at all - is it seems like it's not possible to transfer items from the stash to other containers. It'd be nice if I could put some "special things" that I don't really know if I'll need for especial use into a chest somewhere so I could retrieve them at a later date, as opposed to having to carefully not sell them every time I go to depress the local smithing market.
  10. I got mine to go away by save/loading. I too still have the effects listed on my character sheet but they're "suppressed"
  11. Well, if your intention is to go ranged DPS, a non-gun option is probably the best option in the early game (that is to say have 1 ex-bustin' gun, and then some other weapon in your other slot like a bow). The reason the gun has such a high pay off for cipher is because it bypasses DR, so you're going to do damage to most anything, and the amount of points you get for your abilities is determined, in part, by how much damage you do prior to using your abilities - so they go together quite nicely. It's just that (early game in particular) the reload speed of guns is so bad, you'll end up dealing less damage in the long run - so have some other option handy. Daggers can work too of course - or a 2 handed sword, there's a bit of freedom in how you approach cipher. I suggest the gun because of its ability to bypass DR and quick injection of damage for points purposes - particularly when fighting spectral enemies. The same goes for other weapon types that bypass DR - if you really wanna handle those shadows I'd look into acquiring some DR bypassing weapons and giving them out for this occasion (2 handed swords, maces I believe, and a few others).
  12. The spectral enemies are tough - kill them with fire. You pry don't even need to bump down the difficulty - just realize you have a few options at your command you may not realize. A. shadows hate fire B. the crafting materials for fire based spells are somewhat abundant C. Shadows don't seem to be able to open doors (SCREW YOU YOU ETHEREAL....!!! D. The crafting materials for healing spells are pretty well available too E. Potions are your friend in a pinch In essence, use more consumable to beef up the party as you fight, if you already have the basics down, it literally just adds more meat to you, and generally whenever I find I'm stuck it's almost always because I'm simply not properly utilizing the options at my disposal. I still remember how joyful it was to throw out one of those rolling fire balls into a room full of shadows, and slam the door shut, and they just stood around in there getting TOASTED lol. Another point: Aggro doesn't exist in this game, the enemies exist only to troll you - they'll generally engage the first thing they see *or* that damages them so long as they don't draw an attack of opportunity - at least that seems to be their behavior. That's why the different spectral enemies are such a pain, because they don't follow this rule and can teleport to whoever is putting the hurt on them - sometimes it's a good idea to hold aloth in reserve, or even blast yourself with fire just to hit a big group (helpful if somebody can get some fire res). As a cipher another option you may consider looking into is getting a bustin' gun. A real BIG gun - because those bypass the DR of the shadows (again resource utilization) and you'll do a TON more damage to them per shot, then once you've shot, cast your cipher spells + future shots will give you more of a boost (especially starting combat with a nice shot) then you can just switch out to some other weapon to avoid the tremendously long reload time (unless you craft/find a really nice gat). If it's still too tough, you can wait until you find more NPCs (or recruit some from the tavern) or get a few more levels under your belt - just because the game tells you about something doesn't mean you're *supposed* to do something right this instant - no sword is going to come out of the ether and lop your head off for not completing certain quests at certain times lol.
  13. I'm still max level well before the end of the game... without the kill xp, so it's totally doable lol.
  14. The Raedric's bug isn't bad as long as you remember to quicksave PRIOR to *any* area transition - then in the few instances where you get stuck in a crash bug, you can just go back to your old quick save and get right out. At least in my case, the autosave was the only thing that would trap me. It'd likely ruin any iron man runs though atm.
  15. I got more or less exactly what I wanted. I understand that some people will get hung up on various things - but for the most part with this game it is what it set out to be - the critics seem to agree. A bit more grim than I expected to be sure, but still great. I feel sorry for the OP though, unless you were playing user created modules, the single player of NWN was pretty regrettable lol. I remember when my group of friends all got NWN and we all *had* to play through it, and after it was over we all swore, never again lol. For the most part the "negative" reviews hinge on a few either nonsensical points, a few minor things that wouldn't make a *huge* difference, or things that are just downright expected of the modern gaming industry (bugs). Thankfully the game doesn't trip over itself at some point or leave me massively hanging somewhere with the story. The double click bug is always talked about, but I'd already played 20 hours before I even checked the forums and was unaffected because I'd never thought to double click an item into place lol Apparently a lot of QA testers were of a similar mind. I think perspective is also a problem - most of the IE games *still* have bugs - even the so-called enhanced editions, have bugs! They're massive games, it's hard to catch everything and fix it. At least by this time most of us have internet connections to get the patches, I don't have to relive the days of friends sending me patches in the mail or handing them out on CD at school lol.
  16. Well there *is* an achievement for getting less than 175 kills. You could prolly manage to just sneak past a bunch of stuff and stick to the main quest and pertinent side-quests. I never really saw the value in social-skill values to RP, since they tend to hinder RP - you always had that guy at the table that wanted to say and do persuasive things, despite him being a fighter with 0 ranks in diplomacy, and so you either had to say no to a perfectly logical argument, or "fudge" a bonus roll, ie ignore stats.
  17. The flails will come and it will be good - you don't even need the stronghold for them. There should be some "fine" flails chilling in defiance bay for sure.
  18. It *has* to be something else because I happily did all the quests for all 3 houses, I should've tried the other 2 to see if they'd give me the invite - maybe I just carefully managed everything in such a way as to extremely good luck lol.
  19. I cleansed every single one of those heretical swine and I was in no way hindered in my progress through the game.
  20. Having *some* bustin' guns makes sense - the crossbows aren't half bad either, they also reload slightly faster, so if you have a cleric or somebody you don't intend to micro a lot because you're saving their spells or something, a crossbow with a slightly faster reload speed, but still solid DPS, may be a trade you're willing to make. I have a mix of all 3 ranged weapons because you can basically machine gun things with a bow with the proper attention to buffing action speed etc, etc. It's also somewhat historically accurate, since typically only a few shots were ever fired out of a gun before folks went to poking and hacking at each other with sharp and/or pointy things.
  21. You fight with them low anyways? I've made it through plenty of scrapes with low health - it's nbd as long as you pay attention to what's going on - the only time it gets really testy is when they're way, way in the red and their endurance gets capped as a result - then a rest may be in order - yellow health is nothing to worry about - they can still go down 1-2 more times and be fine - well... in some of the later dungeons trigger traps may be a bit risky, but on the whole nbd.
  22. I hit it too in act 3 - haven't even gone into a single level of the super dungeon! Damn you psychotic insistence on side-questing!
  23. It would be a neat side option, but it's not the case. You will see It's not really good business, to be in that business
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