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Juneau

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Everything posted by Juneau

  1. Guess this answers my question - We have assumptions and ideas. Here's to hoping we get a good mix. I liked the NWN2 style but I can't see this allowing much world change etc..
  2. Well for me, I'll pick my character, play with the people given to me. If they seem witty and useful and I didn't sue them all I'd play another playthrough with the companions I missed. THEN I'll make my dastardly band of pirate ninjas! (There so gonna be in the game.... Go find my pirate thread or the blackpowder pistols idea )
  3. Well for me, I'll pick my character, play with the people given to me. If they seem witty and useful and I didn't sue them all I'd play another playthrough with the companions I missed. THEN I'll make my dastardly band of pirate ninjas! (There so gonna be in the game.... Go find my pirate thread or the blackpowder pistols idea )
  4. RPG ports imho just don't work - Look at Fable. It was horribly done. In the end they had to completely redo the UI and interface which delayed the launch by months... even then it wasn't great. PC to Console is going to be even worse. Get it on a PC even if it a crappy low end rig and you play with fugly graphics. The gameplay would be so much better.
  5. Hi everyone, I'm up todate on the more recent stuff but I was late to joining the kickstarter campaign and only came across it when replaying NWN2 and getting stuck. How open world / linear will the game be? Will it be a case of you start at place X and venture out to places Y and Z first and from there places A B and C then become available and so on (A bit like NWN2) Or will you arrive at city A) and then be able to go anywhere (outside of the later main mission areas - like TES games)? Or are we unsure yet.
  6. Well, lets not forget the slightly uneven ground! That you can't walk up, or the knee high pile of stones you can't just step up. Oh and lets not forget the uber mega tower of death with the massively solid and closed wrought iron door with its magic protect that you can not open right next to a giant smashed window..... Which you know, is open, twice the size of you and ermmm impassable.
  7. Just get your voice actors from the North East of England and Scotland. It will be raw and ineligible to most people, heavily accented to the rest and damn right sexy to some.
  8. It would be nice to see roads improve, as you spend time clearing out the local area of bandits early game, a few more patrols wandering pathways, roads being fenced/better paved. Messengers running up and down more often. Towns growing in grander if your a mage/good person, or becoming grungier if your a baddy etc.. Little things like that - which unfortunately take a lot of time and effort to implement are what makes a good game great - imho.
  9. I've seen stretch goals on Kickstarter that are complete and utter wanktastic wastes of time, fluff content such as a change of clothing for your character and I can understand his point....... IF I REALLY TRY VERY HARD! I work in an industry where people come to us, ask us for a price to do a piece of work and we'll say ok we can do that in X amount of time using Y amount of resources (best case). We think however based on what your asking if we use more resources we can improve upon your original design but it will cost Z much more. Are the improvements worth it? (that's similar to a stretch goal) I think for a gaming company you would sit there and go right.... You have X amount of staff. You make a rough plan for a Y length game (play time to do 100% the stuff in it based on Z amount of content.) Base it off prior experience and time requirements and you come up with an estimate. So they put up on Kickstarter, this is what we want to do - based on our staff and a release date of April 2014 (I think) it will cost £1.1million. Which tbf they thought they might not make. So they sit there and go ok, if everything goes well how can we expand the game. More classes (more playtime through replay) Special dungeon Bigger home city More Quests So they put stretch goals in..... Stuff they would like to do but in the original design wasn't there. That article is complete and utter nonsense and I take back what I said about understanding his comments. Stretch goals when done properly (like PE did) are a perfect example of what the extra funding SHOULD be used for outside of making them rich. (More staff, More Stuff)
  10. They said the fulfilment site was coming...... When that is maybe we'll find out in the next update.
  11. I agree, in general, with most of what you said. It can be handled and it can be managed and it would be nice to see if it is introduced. The concern I have with a fantasy RPG settings unlike in ME - You'r going to be checking out dungeons/woods/caves etc... The desire to return to places has to be slim, where as within ME your visitng city hubs, towns,areas so change is needed especially in number of people on the streets/what there talking about. (me fan boy here tbh). Take DA2 they reused the same town, pathways, caves and tunnel systems and it DESTROYED the game for me and many many others. The second you realised you were reusing the same places was just sad. I lost all interest in replaying the game as I had seen everything at least 6 times. (I think I managed 2 play throughs spread out between other games where as DA:O was about 7 and I still think I missed stuff. My concern would be IF they implement a time system then don't make us reuse the same places, towns and villages yes. But the same dungeon or set of woods or caves.. Not ideally.
  12. no inventory tetris. lmao ... Inventory tetris... He's serious just incase you think he's being funny. alla; http://www.geekoftheday.com/wp-content/uploads/2011/09/deus-ex-human-revolution-inventory.jpg
  13. ME 1/2/3(ignore the ending) Was awesome for a story progressing and how character deaths carry over, the story changes etc and how decisions have consequences (people dying). The ending ruined that BUT I think everyone knows that. DA was fantastic for the level of what to do. I do like the idea alot and always have done where what you do effects everything. BUT that only works when games span years. You clear a road of bandits - you see merchants on the road in future. Your a really famous MAGE then the city your in see's an increase in mage stuff (new mage tower/high class tavern called the mages arm) more people in finer robes etc... Say your a ebil warrior - then the city becomes awash with mercs/more pubs/less guards/ scummier (less police) and so on..
  14. Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan?magic is product of devil and thus evil.... Really? So the miracles performed by Jesus through his spiritual powers from God isn't a form of magic? Or couldn't be classed as magic?Did you even read my post? I asked a same question. And I fear I know the answear - Vatican. And yes, magic from God are miracles and thus ok, magic from any other source is diabolic and using it even for good reasons corupt soul of magician and attracting devils (thats what I think about christian viewpoint on magic) In that case no I didn't I read the first line and must of blanked over the rest. My bad.
  15. Easily, weapon was made by man, magic is product of devil and thus evil. Still I would be interested how frgodfrey or his churche look on divine magic? (miracles or magic from god). How can someone decide if effect of magic is from God or from Satan? magic is product of devil and thus evil.... Really? So the miracles performed by Jesus through his spiritual powers from God isn't a form of magic? Or couldn't be classed as magic?
  16. They're both if I remember my religion correctly ^. Though you still avoided the question of how can magic be inherently evil but using weapons to do harm not. And, as I said, Acts... Simon... the magician who was baptised and did good.
  17. I personally don't have a negative reaction to hitting 100% of the time. Mechanically, the "all-or-nothing" D&D hit/miss system can easily change the outcome of a fight based on a die roll even when the players/DM are performing the most tactically sound action. Our revised crit/hit/graze/miss system still allows for that possibility, but it is much less likely, especially over a series of rolls. Being more a fan boy then anything (Only games I've ever made were Mobile ones and they used a combination of rock, paper, scissors, lizard, Spock and top trunks to determine the winners) I'll take your word for it I've no doubt it will work well, however in game, if you roll a 1 and 'miss' visually would this show a miss or would it still show a hit? Or is this still to be decided? This is the area I am worried about, as I've stated, the idea of missing doesn't sound/feel right.
  18. Awesome, throw a fireball watch it immolate the unlucky foe and scatter debris in all directions. *imagines* edit - this is why I love developers who talk with their customers. You learn stuff :D Thank you.
  19. That would always always be awesome, but it's one of those things people always seem to ignore normally because 90% the time you don't revisit an area. Would still be cool to see, villages rebuild, shops reopen etc.. roads become clearer / people travelling. BUT that would need the game to spam months/years not just days/weeks.
  20. I'm curious as to how you can say that the use of magic is inherently diabolical but running around hacking and slashing people into bloody pieces isn't? Surely it's in the desired result rather then the act itself? If someone were to use magic for good such as to heal a sick child/cure a fellow of a undeserved curse or banish a devil from this plane? I've not looked into your place of worship or any thing but the bible generally refers to magic, what 15 times? None to say it's specifically bad - If I remember rightly and I've not exactly followed my faith for many many years now but in Acts Simon was a magician who was baptised and did great things.
  21. All races, in every game/story/fantasy setting etc. are fantastic in one way or another. Orcs always suit the fantasy RPG BUT it all depends on the story, maybe they could be in there as a small band somewhere. BUT it depends on the story. If they won't fit and are just thrown in it will be annoying.
  22. Do you have any idea if these Unique talents will be purely stat based or will they influence other areas such as trade prices (for saving the merchant convoy)?
  23. Hi Josh, You'll see me around the forums throwing out ideas, disagreeing with people or telling them how awesome an idea is. Mainly because good conversation leads to good ideas and a good idea may make someone in the office go 'oh wow.... that could work'. In terms of never missing. The idea worries me because I don't want it to spoil my immersion in the game. Saying that, you guys have made good games in the past and I've donated/pre-purchased (how ever you want to look at it) the game for me and my wife. Pretty much what ever you do will have someone hate it and someone love it, so go with what you guys like best. However, on a personal level, when it comes to being immersed in playing the game. Does the idea of never missing regardless of the maths and dice rolls sound right to you? Would you not like to see your massive beast of a warrior swing and miss completely? Or a fireball go wide and explode on the wall behind the intended victim?
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