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Everything posted by Juneau
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Well that was quick! Can confirm, have reloaded a few different saves. Traveled to the Brass Citadel and not "failed to load". Any idea on what it was (from a developer stand point i'm genuinely curious and also wondering if anything i did helped to ID the issue!) Thanks, I can't play today which is a shame but I look forward to carrying on from where I was! Cheers
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Thanks Caleb, as an FYI I just pushed ahead and finished the main story-line as I appreciate it could be months before a fix is found. I'll start another play through if this gets fixed as the ending was sad with so much unfinished. I imagine a lot would have been different. I look forward to an update when ever that may be. Regards
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Unfortunately, no reply from the Devs yet, but in all honesty I think they are about a month or two behind in terms of replying to posts on the forum, so there is a good chance, they won't get around to this for several weeks yet. I did quite a bit of searching on the forum and couldn't find anyone else with this issue at the time of posting. I would like to think a null pointer exception would be a high priority - In my line of work (I'm a developer) null pointers are super bad because it normally means someone didn't do their job properly (null checks, making the data required etc..) that and the fact it seems to be impacting my game for all play throughs, I would put this down as "Game Breaking" and not just some bug. But there is a work around Syrek112. Simply put, don't go to the Brass Citadel.... Question, is the Brass Citadel the place you can't visit? Or is it somewhere else? Follow up questions - Are you Romancing bird lady? Have you got food rep with those in the Citadel? For me, the answer is yes, and she IS in my Party... I'm going to try taking her out of my Party and visiting the Citadel - Just on the off chance it is something in her relationship route causing the issue. However, on the work around it is a shame, because that was my romance choice and I have about 7 hand ins/quests telling me to go there. So far, I don't think the main quest is broke because of it - Derailed, yes, as I can no longer get the Deadfire company to back me up so I have to go it alone or take someone else with me etc... BUT I'm essentially now IGNORING all side quests and just finishing the main story line - because... I'm super annoyed at the game BUT I want closure.
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Ok... so. It appears to be on all saves, even on a new game, the second I try to go to the Brass Citadel. I can fast travel to a building inside the Citadel, but the second I want to leave the building - thats when it crashes. So assuming I can just ignore all quests that send me there... we're good. I can carry on. Still, not great but hey ho - It will likely be months before what ever this NULL POINTER EXCEPTION is gets fixed. So work around. Avoid Brass Citadel.
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Update. I decided to try a few of the other saves and try and "catch up" they all seem to be A-OK until I return to Neketaka, at which point once I go anywhere - ie Brass Citadel the map doesn't load. An interesting side note. The Save I just used, I loaded in Queens Berth, left by See, went to Tikawa (sp?) and ran around, went in buildings no issues. Then returned to Neketaka. Whilst I was running I got the message "Someone calls out your name" now normally this is the guy who escaped the other island, who wants to talk about Eothas, I normally tell him that the Dawnstar are a community if anything. It then lets me go anywhere in neketaka, which is when it then fails to load. This time however, "My ship crew got sick" - TWICE, whilst I was on land.... that was new. So I hoped, maybe it's sorted itself out - NOPE. Still get the map failed to load error.
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Sorry, forgot some attachments. Save file link: https://drive.google.com/open?id=12QJMOh-rHKSYPqVZcu-zZBLlL7TNsXUe DXDiag attached. edit : Same issue on new game, edit: Reveryfying game integrity didn't resolve. edit: it seems new games are unaffected - just all my quicksaves and autosaves. Note - I genuinely don't want to start again, I have 40 hours into the game. will await a reply/patch. le-sigh. side note - just over half way down the log you got a NullReferenceException. Now we all know, Nulls are bad :D (I am a Developer, but not with the UnityEngine) DxDiag.txt
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So this started today, it was fine up until last night. I just handed in a few bounties after arriving back in Neketaka, now when ever I try to leave or enter a building, the game crashes, normally with an error that says Loading Error There was an error loading the next map. Returned to Main Menu to prevent save game corruption. I've tried going in every building and then leaving to another area or onto my ship. It's now happening 99% the time. I've tried a few of my previous saves, including yesterdays. It's happening everywhere. Screenshot of error : https://steamcommunity.com/sharedfiles/filedetails/?id=1415775695 Outputlog attached. Game is now unplayable with my current saves. Will try to play a new game and do a reinstall on steam and edit with results. EDITED HERE TO INCLUDE ALL BELOW REPLIES/FINDINGS __ Save file link: https://drive.google...u-zZBLlL7TNsXUe DXDiag attached in 2nd reply in this thread edit: Same issue on new game, edit: Reveryfying game integrity didn't resolve. edit: it seems new games are unaffected - just all my quicksaves and autosaves. Note - I genuinely don't want to start again, I have 40 hours into the game. will await a reply/patch. le-sigh. side note - just over half way down the log you got a NullReferenceException. Now we all know, Nulls are bad :D (I am a Developer, but not with the UnityEngine) __ I decided to try a few of the other saves and try and "catch up" they all seem to be A-OK until I return to Neketaka, at which point once I go anywhere - ie Brass Citadel the map doesn't load. An interesting side note. The Save I just used, I loaded in Queens Berth, left by See, went to Tikawa (sp?) and ran around, went in buildings no issues. Then returned to Neketaka. Whilst I was running I got the message "Someone calls out your name" now normally this is the guy who escaped the other island, who wants to talk about Eothas, I normally tell him that the Dawnstar are a community if anything. It then lets me go anywhere in neketaka, which is when it then fails to load. This time however, "My ship crew got sick" - TWICE, whilst I was on land.... that was new. So I hoped, maybe it's sorted itself out - NOPE. Still get the map failed to load error. __ Ok... so. It appears to be on all saves, even on a new game, the second I try to go to the Brass Citadel. I can fast travel to a building inside the Citadel, but the second I want to leave the building - thats when it crashes. So assuming I can just ignore all quests that send me there... we're good. I can carry on. Still, not great but hey ho - It will likely be months before what ever this NULL POINTER EXCEPTION is gets fixed. So work around. Avoid Brass Citadel. output_log.txt
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Hi Guys, I found the dead body on my way back from the undercroft/den place - because I entered it via the back door (I came in via the sea shells place) went down to the pit, cleared it and found the back entrance to the pirates place. Upon leaving it I found the body. Later I was outside the tower when she asked to speak to someone on the roof. Then we went to the inn. Now I'm in Dunnage, and no lil'woody. Can confirm, bugged out.
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Patch Notes for 1.1.0.0035
Juneau replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
Are you ok with using console? It will stop your achievment hording. But what can be done You need to get naked. The character. Player... up to personal taste. I'm just going to stick it out and finish the main story. I wasn't really trying hard to do well - hence stuck it on classic difficulty. Lots on my plate at the moment so didn't want to have to deep dive and "try hard", just enjoy the story, sink some ships. Would be nice if respec also allowed the Beckoner thing - especially considering that was quite a big change to something that felt pretty underwhelming in game. NVM - Cracking on with main story. -
Patch Notes for 1.1.0.0035
Juneau replied to David Benefield's topic in Pillars of Eternity II: Deadfire Announcements & News
As someone playing on a relatively normal difficulty - fights were 50/50 for me, playing for fun. I have been regretting picking a Beckoner as my character for a while now - I've had scenarios where they spawn, can't get off an attack and then vanish on numerous occasions. Now that they cost more to cast.. Im wondering - how can I respec Beckoner? I can change everything else, but not that - and I am now not enjoying the game. But with soe many hours into the story I don't want to start again. Genuinely quite close to stopping playing /sad face. -
I know someone posted New Orleans already, and you know, i have to admit, that would be awesome! But I wanna see Mutants attacking Mardi Gras! Throw in the trademark filing! I really REALLY hope this is it. But I can't remember if it was Obsidian or Bethesda that applied for the trademark? __ Side note - Its probably something pillars related based on the symbols and stuff but I can dream!
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Good thing they've spent nowhere near the price of a AAA game. Or cost the same either. SR:R is $20 and W2 is going to be $25 (I believe) on release. Don't get me wrong I'm not expecting a AAA game, I backed the amount I did because of past games that are still my favourite (I replayed NWM and IWD last year... again) and I'm looking forward to a rich story, in depth magics and a desire to lead a group of adventurers on a mighty quest. I'm basing how this game was sold to me on Kickstarter as a comparison to those games. SRR and W2 have let me down so far and those games I only backed minimal amounts because I was always worried they wouldn't be great. Because of how they turned out/are currently I understand is concerns and I do worry, I backed a decent amount for a game that won't be AAA in terms of gameplay, graphics etc.. but I do hope gameplay wise it is as good as it can be and that the story and the world itself are worth it and not some 8 hour stomp through.... Also W2 is the same as a AAA priced game ( £34.99 on Steam, I bought CoD Ghosts for £29.99 )
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Haven't read all of the pages and previous posts but for those that are. I've back a couple of games, SR:R and W2 been two. Shadowrun was dull.. In the end I rushed through my play through and never went back. I was very VERY disappointed in how easy/linear and repetitive it was. Wasteland 2 is in early access stage so still getting better but its UI is horrible, I can't get a resolution to work that makes the text readable on the inventory which when you wear glasses it result in me getting a headache if I play for too long and as much as its a survival, make you health and ammo count type thing, I find it too a little slow and dull. I've made my posts on the dev forum and will leave that game until its finished and hope they make it playable. These two games have made me worry that this game is going to go down the same path and when you've spent around triple the price of a AAA game it is indeed a worry some thing. However, we're not some title, turnbased game where you press the same action to win everytime. so SAYING THAT. If this game has a story that is worth playing through and lasts more then 18hours I'll be happy, even if it's not as good as I hope it will be (which it probably won't be (pessimistic sad panda)) I'm really looking forward to seeing a small 2 minute section of gamepaly. Even in its early stage just to get an idea as to what one event plays like.
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Class and Race of your main toon. Poll.
Juneau replied to Lioness's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A Godlike Rogue will be my choice. Dull and bored with life, always a bit of a fighter but good at heart. -
Mount, pets and other creatures
Juneau replied to Grinsevent's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Mounts - No, it's an entirely new level of design and implementation that they didn't count for (afaik). Pets - Possibly, we gotta have something to populate the keep and camp site and where ever else we may own/stay frequently. -
Do not forget the happy endings ;)
Juneau replied to okkoko's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't care about "good" or "bad" endings. You know whether we run away happily into the sunset OR if we all die in a final battle defeating the ebil weezles before the tower blows up. As long as everything is tied off. No loose endings and makes sense of the story. PLEASE DO NOT DO A MASS EFFECT 3! For reference and I've spoken about this in great detail before, I Beta tested ME1, Have read the books, comics and played the games (all except the mobile one) it was a fantastic arching story, with so many side stories all interlaced wonderfully. To just end in a fashion that not only broke cannon, lore, game saves and sense (space magic) it caused the most legitimate outcry in gaming history. Not because people felt entitled but they were invested. A level of detail and grandeur had been maintained throughout the entire story. Until the last 20 minutes when everything went out the window. It wasn't that everything you did in the end was pointless. It was quite simply that the ending ignored everything you had done, it was an unfinished book. As long as PE ends in a full filling way (which it should as they have a great team of writers and JS has said himself that the story is just as important to the player then the mechanics itself) i'll be happy -
Each game has its merits, Giant Swords look cool and can make for a cool Japanese action-rpg. Anime hair, clothing and cute fluffy wuffyness perfectly suit a game with that visual style (Which PE is nothing like, so it just wouldn't happen) Political/Sexual/Discrimination story lines and characters work, if the story suits, heck they can work even if the story doesn't suit. Most people ignore the fact that the black dude died first or the girl is pathetic and helpless or that the crazy old white dude is power hungry. So, of the above 3 only the first 2 would make this a "terrible" game if they catered to the trolls of gaming society. Could you imagine the screenshots we've seen with Goku in super saiyan mode(Dragon Ball Z) carrying Clouds sword (FFVII).. It would just look stupid. The things for me outside of the visuals that would ruin this game if catered for is the "hardcore RPG" section. Things such as Perma Death, Iron Man, 1 rolling save etc.. etc.. should never EVER be enforced. I didn't play Dark Souls... Well that's a lie, I bought it on PC and it just didn't work despite trying the 9001 tweaks suggested (it was just a really ****ty port) and I could play for about 10 minutes before it died, deleted saves, broke my monitor and set my house on fire.... So yeah.. If they made this game to cater to the worst of us, this is what it would look like; Super Saiyan Goku (Lvl/Mode 3) Running Around with Clouds Sword (FFVII) In a game engine that looks like Dragon Age 2 With only 1 rolling save Perma Death on an unpolished engine because of the 1001 extra cute features implemented instead of testing and polish.
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Seen this thread a few times now and it was something I commented on very early in the whole kickstarter process. It's the one thing I* feel the game is lacking although I understand why it is not in the game. I still wish it were and I would hope, at some point it happens. Both me and the wife really like the sound of this game, ALOT, the problem is we can't share our experience outside of our single player choices... No arguing over weather to do it this way or that. This is my opinion. *my opinion, it is not open for debate
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Fulfilment site?
Juneau replied to CrazyPea's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am curious as to whether or not this is far off also? TBH I would have expected this would of been done quite some time ago. -
Open world or Linear
Juneau replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It is a little sad that a multipathed linear game is classed as open world. However I think there are three generics which is what I'm kinda aiming my question at. I'd like it to be b) but at the same point c) would be cool if not exactly possible/probable a) Linear - You go here, press space to win, go there jump a ledge, go through the only door in the level..... b) Open-World - You can go here, here or here, now that you've figured out some temple is of use to the plot you can go there OR you can try the old hermit by the river OR possibly, if your lucky find out what you need in the scary dark cavern. c) Sandbox - Go where ever you want, in what order you want though some story stuff might not exist yet. -
Open world or Linear
Juneau replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^^ Which is a nice idea. It will be nice to see, not long to go now Year will be over before you know it! -
Open world or Linear
Juneau replied to Juneau's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Hi all, I'm not talking Sandbox and I do literally mean open world - You can go to places X Y or Z using what ever travel system they have when ever you want compared to linear (think FPS you go here, down this corridor to this place then this place then this place and that is it. you can't revisit or chose where to go next.