And their business model failed anyway, hence why GW2 is going to be pay-to-play.
But Sand, like a lot of anti-MMOers is bitter more in theory than practice anyway, since 'I don't want to pay!' is a more convenient excuse than 'the games arn't actually that great' which, for the most part is completely true. After all, ANY gamer would be able to compile a wishlist of features for their dream game and continue by excusing nominal monthly costs, objection to which is more on a moral basis than a finantial one. After all, even a minimum wage warehouse packer can pay off an entire month in about an hour, and a doctor working overtime can pay off about a year in two hours, so anyone who claims that the money is REALLY an issue is only saying so because the games themselves arn't WORTH that money, which is completely legitimate, but a slightly different issue.
However, anyone who claims that even the best game they could think of wouldn't be worth (a justified) $5 a month then they've probably got higher recreational priorities than games in the first place (such as arguing on the internet or taking their clothes off).