[ending impressions of the game, assuming this is okay for this thread since it contains spoilers]
Man, just finished the game, pretty epic. Very high hopes for Mass Effect 2 if they learn from this re:gameplay and presintation.
There's really no reason why the whole game shouldn't have been to the same quality of the ending but I still found there to be too much 'CRPG convention' for my liking. Still congrats to Bioware for taking a risk with a new direction and having it pay off.
The plot was cheesy sure, aliens harvesting all life every 50,000 years, or whatever, but almost all scifi is cheesy on paper, and the same goes for fantasy. I mean, it's not like KotoR1 was any better, or any of the other bio games for that matter. Time traveling lizards? hahahahaha.
The fact that Sovreign turned out to be a reaper himself was a nice suprise in that I was expecting an endgame flood of crappy 'they destroy the universe but are really easy to kill!' badguys. Likewise, the fact that they actually explained why Serin was being a dork rather than him just being a racist jerk that i'd expected throughout the game. Getting him to kill himself, while easy, was actually quite satisfying despite the fact that i'd been robbed (I assume) of a boss fight.
There's still too much weakness heldover from previous biogames though. I spent most of the game with Wrex and Garrus, but not because they were sparkling personalities, just because they comlimented the parts with biotic/tech will still weilding rifles. That and the fact that they were the 'cool aliens'.
I mean, when it came to choosing which party member I was willing to let die I couldn't really have cared less, just like i've never cared less about any bioware henchie in the past.
That's not to say they're horrible, their writing/presintation is still high compared to the other bio games, and I never felt like any of them were there 'just because' (though only just), but even still, there simply wasn't enough character development/diologue to really justify their existance or my caring for their lives.
Actually, it says enough that I cared more about joker than I did about either of my actual human henchies and is a case in point for characters not *needing* to actually justify themselves with reems of pointless diologue (not that backstory is a bad thing) as long as they've got actual personalities and play a real role more than just 'I follow you and shoot things!'. Other members did this, sure, but again, not in any way that really made me care about their existance for the most part.
Roleplaying options were limited to standard biocrap (good/evil-lightside/darkside-paragon/renegade) but it's the 'quantity' which seems to really annoy the oldschool biofans who are used to massive sprawling cities and instead end up with about one 'large' town and not much else, which is slightly suspect, even just on the citidel, a spacestation which houses 'millions' and yet is contained within about two areas.
I can't say I would have wanted more wondering around though, and idealy they would have allowed me to use the run outside of combat to save me wasting time going from place to place (though I appresiated the rapid transport system).
Yeah, that nulifies the fact that I enjoyed the game, having played HL2, Gears of War, Deus Ex, KotoR1/2, BG1/2, Fallout1/2 and Icewind Dale1/2 before it. There's just no way I could play all those games and still enjoy Mass Effect for what it is.
Fact is, this is the ONLY bio game that I havn't had to force myself to finish, which is a massive step up on its own. If you didn't like it then judge all you want, but trying to force your 'you should have just done this' opinons are kind of irrelivent to someone who's already finished and enjoyed the game.
Thanks for restating my point!
Thing is, I expected the gameplay to be weaker because of that, and while it's still not up to the level of the dedicated shooting game it's emulating (on that level) it's still very competent.