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Gorionsson

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Everything posted by Gorionsson

  1. Lowering the walk speed will not generate more content. I bet that most people will select double speed out of combat. It takes roughly half a minute to go from the upper right corner of dryford village to the center at standard speed. Increasing that might get quite tedious. Well, as long as you have that option, then that's all good, surely? It just doesn't feel right to me with hordes of enemies or mysterious ruins every five steps I take. Tough, as I said,- I think the beta is a bit more content "rich" than what we can expect in the final release.
  2. Well. Because of the size of the PoE maps in relation to the size of characters, and their current walk speed,- this game is always going to feel "crowded". Trash mobs in strange places will happen a lot, i feel. Otherwise there will be too little going on for most people. This is a fundamental problem, and is probably not going to change. People are expecting a big game here, but even with Sawyers "150+" maps or whatever, It will be over quicker than you think. I suggest they lower the walk speed, and then leave some wilderness areas for exploration with fewer enemies. Mind you, this is a beta, and hopefully they will space it out a bit better for the final game.
  3. Well. Because of the size of the PoE maps in relation to the size of characters, and their current walk speed,- this game is always going to feel "crowded". Trash mobs in strange places will happen a lot, i feel. Otherwise there will be too little going on for most people. This is a fundamental problem, and is probably not going to change. People are expecting a big game here, but even with Sawyers "150+" maps or whatever, It will be over quicker than you think. I suggest they lower the walk speed, and then leave some wilderness areas for exploration with fewer enemies. Mind you, this is a beta, and hopefully they will space it out a bit better for the final game.
  4. Looks great, Sounds great. Beautiful game. Ui responsiveness not good, Graphical glitch on map screen, Terrible framerate in outdoor areas, (i'm on a powerful gaming laptop). Dialog very good. As others have mentioned, combat is a mess right now, - Hard to keep track of characters in melee, feels chaotic. Auto attack bug? Combat feels too fast, and we need more time between turns maybe? Very short casting times removes a tactical element i feel. Enemies move waaaaay too fast as well, Some of your abilities never come to play because of this. Balance the critters, please. Not all combat has to be tediously tactical,- save that for boss areas. I'm confident this will be a very good game in the end, but combat is a real worry for now.
  5. Agreed. I think we need more info. About choosing the wrong weapon or ability in cc and paying for it later: That is a separate issue entirely.
  6. Hmm.. Looks like IWD2. Style ok. Color ok. UI a bit cluttered. Prefer portraits vertical, and larger. Right side. Dialog window to the left. Keep the bar at the bottom as small as possible.
  7. I like the way familiars work. Very good. Maybe I'll actually use them this time around. Rarely did in the old IE games. Giving fighters more to do is also very important. Not so sure about inventory, need some clarification on that one. Excellent update overall.
  8. No. No need for it. Could happen though, if they add achievements.
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