Everything posted by Gorionsson
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Map Density and Encounters/Points of Interest
Lowering the walk speed will not generate more content. I bet that most people will select double speed out of combat. It takes roughly half a minute to go from the upper right corner of dryford village to the center at standard speed. Increasing that might get quite tedious. Well, as long as you have that option, then that's all good, surely? It just doesn't feel right to me with hordes of enemies or mysterious ruins every five steps I take. Tough, as I said,- I think the beta is a bit more content "rich" than what we can expect in the final release.
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Map Density and Encounters/Points of Interest
Well. Because of the size of the PoE maps in relation to the size of characters, and their current walk speed,- this game is always going to feel "crowded". Trash mobs in strange places will happen a lot, i feel. Otherwise there will be too little going on for most people. This is a fundamental problem, and is probably not going to change. People are expecting a big game here, but even with Sawyers "150+" maps or whatever, It will be over quicker than you think. I suggest they lower the walk speed, and then leave some wilderness areas for exploration with fewer enemies. Mind you, this is a beta, and hopefully they will space it out a bit better for the final game.
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Sensuki's Suggestions #013: Take out the trash in the Dyrford Crossing
Well. Because of the size of the PoE maps in relation to the size of characters, and their current walk speed,- this game is always going to feel "crowded". Trash mobs in strange places will happen a lot, i feel. Otherwise there will be too little going on for most people. This is a fundamental problem, and is probably not going to change. People are expecting a big game here, but even with Sawyers "150+" maps or whatever, It will be over quicker than you think. I suggest they lower the walk speed, and then leave some wilderness areas for exploration with fewer enemies. Mind you, this is a beta, and hopefully they will space it out a bit better for the final game.
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Does combat need to be slowed down?
Yes, absolutely spot on.
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Map glitch
Yup, have the same bug.
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First impressions thread!
Looks great, Sounds great. Beautiful game. Ui responsiveness not good, Graphical glitch on map screen, Terrible framerate in outdoor areas, (i'm on a powerful gaming laptop). Dialog very good. As others have mentioned, combat is a mess right now, - Hard to keep track of characters in melee, feels chaotic. Auto attack bug? Combat feels too fast, and we need more time between turns maybe? Very short casting times removes a tactical element i feel. Enemies move waaaaay too fast as well, Some of your abilities never come to play because of this. Balance the critters, please. Not all combat has to be tediously tactical,- save that for boss areas. I'm confident this will be a very good game in the end, but combat is a real worry for now.
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Josh Sawyer reveals some information about Project Eternity's attribute scores
Agreed. I think we need more info. About choosing the wrong weapon or ability in cc and paying for it later: That is a separate issue entirely.
- Update #54: Art Update - Work IS in Progress!
- Project Eternity Update #36: Off to our elfhomes, but first...
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New Game +
No. No need for it. Could happen though, if they add achievements.
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If there was only one RPG to be saved in the world I would choose.....
BG 2.
- Do you want your character portraits to be like Baldur's Gate or NWN2?