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Everything posted by Hormalakh
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Death & Dying
Hormalakh replied to constantine's topic in Pillars of Eternity: Stories (Spoiler Warning!)
*snatches the disco ball and confetti away from the Rogue.* "Stop wasting our party resources!" *groan* That's an Adler-killer right there. -
The reason for this is that I asked the people at the Codex, gamers like yourself, for the questions. I asked one or two questions from Ms. Patel myself, but I personally think that interviews should be more crowd-sourced and the interviewer should just act as a filter/editor to pick the good ones and ignore the ones already answered. Those questions came from those same people that are "rawdy, raucous, and the scum of the earth" that everyone here likes to poo-poo on.
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Stats query - how many lepers 'til sainthood?
Hormalakh replied to Walsingham's topic in Way Off-Topic
Depends on the chronic disease and its stage. Lepers with missing limbs and then you lay your hand on them and they regrow those limbs? Approximately infinite. Borderline Type II Diabetes without nephropathy or opthalmopathy where they suddenly go and exercise and eat well afterward? Closer to a real number. -
Update #76: Music in Pillars of Eternity
Hormalakh replied to BAdler's topic in Pillars of Eternity: Announcements & News
Sawyer said that they wouldn't use real instrumentation for an update. This is why you didn't have an orchestra recording a composition that isn't finished.- 221 replies
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Death & Dying
Hormalakh replied to constantine's topic in Pillars of Eternity: Stories (Spoiler Warning!)
So does this mean the anvil, hearth, campfire stuff is gone? Aww. It would still be nice to only be able to craft when resting. -
Predictable AI has one huge flaw: once you learn its tactics, it no longer poses a challenge. Without any sort of randomization, it becomes a puzzle that repeats itself. Dev placement only adjusts it slightly. This is why you have "cheese tactics" that occur with certain AIs. If you know an AI will always follow you and trickle in one at a time you always stand behind a door and shoot them down one at a time. I disagree with the notion that "good" AI is predictable. Maybe "non-frustrating" AI is predictable. But definitely not "good" AI.
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Ideas on how to make conversations more interesting, lifelike, and effective in PoE. An effective conversation should be final as it was in Planescape:Torment and as it is in real life. Conversations should be occasions where players decide to save before a game. How so? 1- Conversations should occur only once. When you speak to a king or an important person, you speak to them once (unless the occasion occurs when you would need to speak to them again at a future time.) Thus, players should pay attention to what NPCs say the first time and write it down in their journals (or journals should update appropriately). 2- Players should speak and make decisions in conversations that have some sort of finality to it. You cannot make a decision once, and then restart the conversation (without reloading) to make another decision to play "let's go down the dialogue tree nodes and see all the interesting things they can say. 3- Asking some people about somethings, should not allow you to ask them about other things. Mechanically speaking, you're given multiple choices, but you aren't given "return to top node" options where you get to circle through all the different options. This is like the pillar of skulls from PS:T. Most NPCs should play this way. People are not your encyclopedias to sit there and answer every single question you have. Yes, they know quite a bit, but stop wasting their time. Ask one question and make it matter. The second one costs more, and the third even more. Make it mechanically significant, so unless you've asked them about something that conversation option/flag shouldn't be toggled in future conversations.
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New backer here
Hormalakh replied to KingBullGod's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Aye. Tis a shame then that it's already been decided that this, important objective, doesn't merit further discussion when it comes to Pillars of Eternity. Maybe in the next forums. -
Newegg Arcade Interview Video
Hormalakh replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Read that after I had posted. Thanks C2B. I have a feeling you have a different name in a different forum -
Newegg Arcade Interview Video
Hormalakh replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This was part of the April 1 update. Or did a bunch of people miss this? -
New backer here
Hormalakh replied to KingBullGod's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Look around the forums. Share your ideas - the developers read the forums and do take player inputs into account. If you look around you'll also see some issues that have been hashed over and over and over and over and over and over and over....and over. Romance in the game is one of those topics. And over. -
New backer here
Hormalakh replied to KingBullGod's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Always know how to get it riled up.... excellent :D -
Our weapons' enchantments are balanced around their handedness and speed. handedness. handedness? taken literal, we find this amusing. weapons themselves can't have handedness, so... The Southpaw Spear of Destiny: when wielded by a lefty, the weapon may deliver an invariably fatal coup de grâce to any prone, immobilized or otherwise defenseless humanoid creature. a right-handed wielder suffers progressively debilitating nightmares. the dreams vary, but always end with the wielder drowning in blood. from a practical standpoint, the wielder receives a cumulative 1 point penalty following each nightmare to all ability scores until he rids himself of the spear. etc. handedness. *snort* HA! Good Fun! duh. he means one- or two-handed. A one-hander would mean that you can carry a shield in your other hand, reducing your deflection rating, whereas a two-hander would mean that you cannot. you have to make a decision as to whether you are willing to sacrifice deflection for increases in DPS. Enchantments are balanced around this decision as well.
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New backer here
Hormalakh replied to KingBullGod's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Welcome to this den of scum and villany - also promancers. We hope your enjoy your stay. -
"United States' claims at being a democracy seriously threatened"
Hormalakh replied to JadedWolf's topic in Way Off-Topic
Neither the executive nor the judicial branches of the government are policy-makers. If you remember from civics in 7th grade that is the purview of the bicameral legislative branch. That would be the senators and the representatives. Neither the scotus nor the president make legislation, regardless of the commerce law. Anyone can present a law including the president, but the legislative branch has to actually vote it in. The scotus, being a part of the judicial branch only determines if a law is being upheld correctly or not. The scotus specifically, can determine what a law really means or if it is constitutional. -
"United States' claims at being a democracy seriously threatened"
Hormalakh replied to JadedWolf's topic in Way Off-Topic
Policy making being heavily influence by a small minority of the wealthy class is not a democracy, that's an oligarchy. Lobbyists do not claim that they make policy - at least the clear-headed ones don't. They claim that they represent the interests of larger organizations and, more importantly, are aware of the intricacies that a policy maker might not be aware of. Nobody really says that they have an undue influence on policy making. As for the study, it's one thing for people to make claims that the US isn't truly democratic and another to actually show it with evidence. The importance of the study is that it does try to show this via evidence. -
Tomes are lame
Hormalakh replied to Mr Moonlight's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
All mages in DnD were book reading nerdlings, that was part of the lore. Harry potter being a Mage is the exact same as DnD mages in that they both were nerds. Harry potter just had a wand. Both wizards all had to study many years to learn that stuff. Mechanically, the DnD mages had to memorize spells each night to use the next day. That means, the night before, they were reading up on their books. Sorcerors had innate talent and this was the difference between them and mages. Let's make sure we're all on the same page first before making crazy incorrect assumptions about DnD, Harry potter, and whatever else. this game doesn't have sorcerors because they didn't want to fund a twelfth class. Maybe future games will allow such classes to exist. I can still see it as feasible from a lore perspective. But as it currently stands, both DnD mages and Poe mages required books. One memorized the spells the night before, the other reads off the spell as he casts it.- 88 replies
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- Wizard vs Sorceror
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