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Everything posted by Nordicus
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Capcom holds on to their promise of bigger emphasis on mobile games, and Viewtiful Joe is the newest victim (previously it was Breath of Fire) Why Capcom? All we want is a Viewtiful Joe 3 so the story can have an ending. Is that too much to ask???
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Psst, someone make sure the printers at CDPR work perfectly
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Well, one of the cards seems to be about Zoltan. So I'd think so, since he's the sexiest character in the whole series Habahaba (Though seriously, the sex card "quip" is getting so stale now that I'd eye roll till my veins popped if this board game didn't actually have cards. Be creative!)
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Witcher board game? I don't play board games anymore, but god I want that so bad
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****, didn't equip my framerate-healing skill
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Yet it is quite understandable. You should have a better chance at getting more content with a subscription model, yet lack of content is one of the most common reasons why these subscription MMOs bleed subs quickly. At best you often get something to extend the gear treadmill. How many subscription MMOs that released in... let's say last 5 years, can you recall that gave proper bang for buck? Rather often you just get the same as a F2P/B2P game would get, just in a less immersion-breaking package The faith in subscription model working has more or less died, the general dislike didn't come from nothing
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Guild Wars 2. Arah explorable dungeon, Seer path. Never again. GW2 dungeons, when run for the first time, take 1 hour at best, 3.5 at worst (at least for our team). This one took 5 hours, and I almost broke when I heard that the 6th boss (massively unfun DPS race) wasn't the final boss
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With some of the lines in the trailer, they could have, could have, made it sound like it was the original Garrett saying them despite having different voice actors. Just a little bit of good VA direction required. Less regret, more smugness, less seeking for justice, more shaking your head how stupid everyone's being. There are some weird differences in the attitudes of these 2 Garretts "I've changed" Well you can say that again.
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Dark Souls Smough and Ornstein were as much of a pain as I had been told. Weird that the one time I won was the one when I had no assistance in the fight
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You characters are super-squishy at the beginning when we take into account the many goblin archers that you encounter at that point. Also, the first "boss battle" is kind of a pain with his high melee damage and your low level party. The game will get easier after you enter your main town, but before that, prepare to save scum Also, this advice is coming way too early, but if you're going to play Heart of Winter, prepare for the occasional heavy spell resistance. I think I made the cleric herself an elf to sort of bypass this. You can't cast Raise Dead if you're dead anyway, so not a lot of difference
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Thief 2 It's kinda charming how loudly the game tells you to explore, but still manages to not put it in a tutorial pop-up (at least that I have seen). Garrett has a very sentimental, goody two-shoes sort of an assignment, but he of course is going to use it as an excuse to loot a mansion and later get a favor from the guy he's helping. THEN, when you check your map, if you go bee-line to to your objective and complete it, you will only ever see one of the three floors of the mansion that the map shows you in great detail. "Oh, you can just do what you're asked an be done with it... but neglecting to explore and line your pockets with loot would be pretty damn stupid"
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Papers, Please is getting released on August 8th on Steam and GOG Glory to Arstotzka
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Dark Souls Made some progress... I think. I killed a black knight to get the ring he was guarding, and by killing Havel I finally got a shortcut between Undead Burg and Darkroot Basin. I got extremely lucky once, did a bad roll and Havel's hit reduced me to single digit health, out of 600+
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No game has ever made my eyes misty like that one scene of Okami has
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I just finished Intrusion 2 The game reviewers that said this game can stand on same level as Contra, Gunstar Heroes and Metal Slug... were not exaggerating. The game is brilliant. A bit short at 2-2.5 hour completion time, but it's fantastic all the way through. It took one man 3 years to make it. I really hope I don't have to wait until 2015 or 2016 for a new one
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Hard Reset This game's pretty interesting if also tiring. I like the various guns and the fact that enemies don't hold back at all, that they're out to ****ing murder you. It could use less HUD effects on hit though. There's too much going on in screen already without the red veins, resulting in some rather random deaths I've spent so many pistol rounds on those damn zig-zagging dogs it's not funny
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Game devs starting to call out some of the *crazy* vitriol
Nordicus replied to alanschu's topic in Computer and Console
Quite right. It's kinda amazing how he's managed to make Johnathan Blow look like the silent busy worker type in this situation -
Mark of the Ninja, trying to 100% it while also trying to get high enough scores to beat people on my friend list... not hard, since only 1 of the 5 who own the game have finished it Path of Nightmares is the way to go
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Harebrained Schemes' tiny, insufficient budget wasn't enough for such luxuries
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I played Civilization 3 Complete yesterday, and that was the first time I played a Civ game in 10 years maybe, I remember fooling around with Civ 1 some back then. That "One more turn" syndrome is ****ing real! Played it for 10 hours in around 3 sittings in a single day. I don't even play strategy games!!!
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If only those two classes give you trouble then just keep your current build. Necros (and engineers) just laugh at toughness when condition damage goes right through it. Dunno about thiefs though, you might just want to tweak just enough to handle burst damage. Then again, my opinion's kinda worthless when I'm only PvP level 7 Speaking of PvP, the new map is hilarious with all those disappearing floor tiles. I was chasing this warrior with my mesmer and he was aware of me enough to block almost all the hits I laid on him for 5 seconds. Then he turns around, takes a few steps to face me and the floor disappears under him, killing the guy. So I managed to kill him without dealing a single point of damage
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Oh really? Nice, maybe the DRM won't be that ba- STARFORCE??????
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The goon took a wrong turn and ended up spawning in Larry Craft: Tom Braider
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My small group of guildies and I just beat our final Ascalonian Catacombs explorable dungeon path in Guild Wars 2. All we have left to conquer is... ARAH! *shakes fist* We tried it once before but it ended up taking 3 hours with us barely making it to halfway point. Damn you Giganticus Lupicus Also, Guild Wars 2 just introduced musical instruments that you can play (though worse than in Lotro, says my friend) Guess what was the first thing he said to me in chat after our run was finished? "Nord, come to the Mists quick, someone is playing the Morrowind theme on the flute!!!" Aah, Nerevar Rising
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The end result is still almost identical to Oblivion. You mostly fight regular Draugrs at low levels, but at high levels, more than half the Draugrs are "Draugr Wights" no matter what dungeon you visit, and much like with Oblivion, it feels like no real progress was made. Same with all other enemy types. I'll however admit that the level scaling is slightly less uniform than in Oblivion and there are indeed some dungeons where enemies do not scale down Essentially, yeah. There's a new dragon type for every 10 levels. By "new" I mean a prefix and buffed up stats