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melkathi

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Everything posted by melkathi

  1. Anyone else still wondering if this thread is an elaborate April Fools joke by Amentep? I keep expecting it to get locked with a "haha, fooled you!"
  2. Age of Wonders: Planetfall Oathbound expansion makes it all about robots battles.
  3. Paragon walkers forming up to defend their city. Let's see if they notice my commander having infiltrated their defensive line in her Blackguard Tyrant.
  4. In space, nobody can hear you fire a railgun (also because the video has no sound).
  5. Same darkness is in FF6. Pretty much every FF up to 7, the Ogre games. Heck, Ogre has tracks alignment and choices to such extend, it is super easy to be forced into conflict with every person you do not want to fight and wind up in a downward spiral to darkness. One game isn't a genre, it is an example.
  6. Grittier? The Shinra raid on Corel. The Nibelheim Incident. The Sector 7 plate collapse. Wedge? Dead in the Sector 7 plate collapse. Biggs? Dead in the Sector 7 plate collapse. Jessie? Dead in the Sector 7 plate collapse. Dyne? Presumed dead. Then too crazy so killed by his best friend. Barret's right arm? Shot to pieces so Dyne would fall to his death. Aerith? Dead. Zack? Dead. Under all the big eyes and cuteness and Mogs and Chocobos, jrpgs are darker than most western rpgs would dare be.
  7. You want that England scenario. It is the closest the game has to a tutorial. Without it, it's a bit like diving into Crusader Kings saying "I need no manual!" though it is still more forgiving than Dominions 🙃
  8. Other than that, playing the waiting game. Raithe bought Secret Government (screenshots of me playing during the free week are somewhere here on the forum). It is a better game than Evil Genius and far better than Necromunda (granted, most games are far better than Necromunda), so waiting for Raithe to get around to actually playing. I am not in the mood to buy games right now as my purchases over the last year or so included Immortal Realms: Vampire Wars, Necromunda, and Evil Genius 2. They also included XCOM: Chimera Squad and Troubleshooter: Abandoned Children, but Chimera Squad had Terminal who annoyed me so it doesn't count.
  9. The right direction for Spiders would be to pick up that Faery game again. I want my sequel
  10. What difficulty are you playing? I gave up and can't find the energy to try again. Just writing it off as wasted money.
  11. Are those the upgraded ones?
  12. Invasion of the bodysnatchers would have been my guess.
  13. A game where quite likely one dev asked: "What is our target audience?" and the other dev replied "Keyrock."
  14. I have been meaning to rewatch Record of Lodoss War
  15. I just did a forum search for my old Cultist Simulator posts to draw parallels myself.
  16. You can click each of your 100 minions, the profile will be the original one. And yes, if they do something minions shouldn't, you can recognize the agent animation for that action.
  17. Oh, God. Who comes up with these idiotic ideas? Just when you think you overreacted with the bad review, the devs decide to prove they can do worse. Agents go invisible or disguise as a minion and wander around your base (multiple floors) planting tiny items. One plants evidence, the other explosives... you have to realize it has happened (no alert) and then manually search the whole base for these to tag them for destruction.
  18. I may or may not have discovered photo mode:
  19. (More minions went in, so I had to disintegrate one of them with a raygun. Suddenly they all had jobs to do)
  20. 2 hours into the game, a cantina setup I wouldn't need until 6 hours into the original game, here completely overrun by minions.
  21. Way too many power generators
  22. Someone on Steam explained why the ESC key doesn't always work to leave menus: the tutorial pop-up message breaks the ESC key functionality...
  23. Seriously though, disabling the tutorial, while making the start a lot harder, improves the game a lot. But they need serious balancing work. You build an infirmary. The basic medbed requires 10 power. The power generator you can build at the start of the game produces? 10 power. You want to train guards? You need a prison with a holding cell and an interrogation chair. Those will require a power generator to cover their power needs. You will need a training room, and as the punching bag requires another 4 power, you'll build another power generator. The chalkboard to train a scientist is 4 power, so that generator covers it. But to equip the research lab to do the requires tier 1 research to get to tier 2 research and the new power generators? That will require two generators worth of power. Of course you have at this point built a generator to cover the cantina, two generators for the ops room... So not having wasted energy and build more than the bare minimum of power using items and no traps, you have built 10 generators instead of maybe 4 in the old game?
  24. Two things improve Evil Genius tenfold. 1) Turning off the tutorial. The message spam decreased. The annoying minion pop-up taking up too much space? Gone! The whole game becomes a lot less annoying. If I hadn't bought in on GMG, which didn't allow a refund (and it is the first time I thoroughly re-read the EULA to see if there was a chance), I would have refunded this game at 30 minutes playtime. Without the tutorial, and messing with keybinds, I played an hour without wanting to punch the devs. 2) Accepting that the game is not so much an Evil Genius sequel, rather a Protoss Base Simulator. The frequency with which the game tells me that I need additional pylons... erh power generators, is so starcrafty it can't but be intentional.

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