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Everything posted by melkathi
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
I guess I'll start reading your links -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
You know me better than that If I can be snarky I intentionally don't read nuthin! -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
I think Bethesda has given up on truly trying to address any problems. They know that the average console gamer doesn't care enough about details to notice that things are wrong, and among the PC gamer community anyone who does (or thinks they do) is going to download mods anyway. Why care about getting the most out of your graphics when the players that will complain are already planning to install Bodyslide, Caliente or turn all models into furries. -
Saints Row devs: "We need to fill this neighbourhood with small houses. Let's make one and reuse it. We can change the crap in the yard to make them appear different." Also Saints Row devs: "We need to write hints for the collectibles. Where is that flamingo statue again?" "West Providencia next to the front door of house number 217." "Cool, I'll use exactly that as the hint!" Saints Row player: "But every house is number 217!"
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The best thing about the new Saints Row is that they kept Insurance Fraud and the intro conversation is hilarious. SR3 was the most fun in the series. SR2 had the best story, but driving was so unfun, I would not replay it. Also, it was still semi-serious; a serious story with grotesque silly frills. SR4 was well written, but the superpowers made the gameplay trivial. Gat Out Of Hell was the best disney princess musical, but the worst SR game ever made. I am having enough fun with the new one, but I am missing things from 3.
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Saint's Row: The lack of strippers, while odd, doesn't actually bother me. The more touchy feely sitcom relationship between the characters isn't really a problem either. In fact, I like that they all have an opinion about many of Kev's exes, unlike with Shaundy, where the whole joke was "yet another ex". What does bother me is the day and night cycle which means that half your time in the game, the game world is completely empty. Why are there no parked cars at night? Do people take their cars to bed with them? In general, I find myself more and more wishing Devs would not do the day/night thing in their games. The odd stealting while the NPC is sleeping (not a thing in saints row, but thinking of elder scrolls) does not balance out the inconvenience of the rest of the night experience. The other thing I don't understand is why I can't do petty crimes anymore. What was wrong with running past people in SR3 and picking their pockets? What was wrong with the abductions of people in the cars you stole? What was wrong with streaking? The basis of how yo do these things were there in previous I. It couldn't have been that hard to do them again. So it feels like cut content.
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You kinda missed the opportunity to say: Behold! The Beholder 2 giveaway. I mean, how often do you get to use behold in a sentence?
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
Nobody will touch Changeling the Dreaming to make a game , so I play what I can get -
Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
I am worried about badly written space vampires and space werewolves. Bethesda has a fetish for those things. -
Saints Row The Dustmoot, the LARP event you get roped into by one of the NPC's is fun. The concept is the event is played across the whole city and virtually everyone except the player character knows about it, is super excited, and participates. So if you use larp weapons outside the missions, anyone you meet will still get the rper overacting death animation, possibly with a line like "the light leaves my eyes..." I like the concept of the swat team returning to the police station and saying "sorry, we couldn't arrest them, they killed our dustmoot characters".
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And this isn't even the short story written from the point of view of a knife and how it feels when it is plunged into someone's body.
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Scholars aren't sure if the author is referring to a wet leopard doing the growling or wether the growl of the leopard has a wet quality to it as the growling leopard used for the comparison may be salivating profusely.
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It was the deep, reverberative throat-growl of a leopard. I Really got you interested in reading Horus heresy books now, admit it.
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The author later apologized for the book and cited health reasons for the low quality. Apparently he really was deathly ill, but nobody knew wet leopard growls were a symptom.
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Random video game news... the critical eyes have it
melkathi replied to Hurlshort's topic in Computer and Console
Coming back to silent protagonists. The one that worked surprisingly well was the player character in Defiance. You had 0 agency and were just following orders, but because even in quite a few cutscenes your character was kinda silently looming, it worked out really well as you being the leg breaker who got things done. -
6 wet leopard growls, 1 laughter like a wet leopard growl 3 wet growls that reminded the protagonist of a leopard, 1 leopard growl, 1 he chuckled a wet leopard chuckled 1 leopard purr 1 wet leopard purr 1 frothing wet leopard purr I may have missed some of my notes All these describe the sounds space wolves do, similar to the hmm Henry Cavil does in the Witcher
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I got through that terrible Abnett There Are No Wolves On Fenris debacle just because a friend dared me to count the number of times he used the phrase "wet leopard growl".
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Necropolis was a good book. And I think the fact that the book about the fall of Calth basically is a copy of that style, shows how popular it was. (Also that to get quality into the Horus heresy, Abnett had to copy the style of one of his old books)
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Gaunt's Ghosts should probably have stopped with the third book. But it went on for another three and another three. And some characters get killed off and others have their personal story arc resolved, because personal story arcs can only last so many books. And then the characters are no longer interesting and you read the books out of habit.
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Melkathi is known to be an overly critical grumpy person Last 40K books I really enjoyed were the Calpurnia ones.
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Abnett has that issue with every book series it seems. Even Gaunts Ghosts, if you ignore the characters who turn generic ****bags, everyone else turns generic awesome veteran guardsman