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ImRhoven

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Everything posted by ImRhoven

  1. DFA was literary, *I want to do a Adventure* Wasteland 2 was literary, "I want to do another Wasteland" Project Eternity was literary "We want to do a spiritual successor to the IE games* Nothing else was really known. I was around for the first days of everyone of them. And again, they didn't "just copy paste*. They most likely saw that Obsidian's design worked and asked them to use it. The only one who has a right to be THAT upset about this is Obsidian themselves. Not you. There's no logical reasoning here. For both wasteland and PE that bit of info gives you a ton of context as to what exactly it is their developers want to achieve. "Old school RPG" is a lot more vague and can mean lots of things. Well Wizardry. They just didn't spell it out as much and not clear enough. Which would be my point.
  2. DFA was literary, *I want to do a Adventure* Wasteland 2 was literary, "I want to do another Wasteland" Project Eternity was literary "We want to do a spiritual successor to the IE games* Nothing else was really known. I was around for the first days of everyone of them. And again, they didn't "just copy paste*. They most likely saw that Obsidian's design worked and asked them to use it. The only one who has a right to be THAT upset about this is Obsidian themselves. Not you. There's no logical reasoning here. For both wasteland and PE that bit of info gives you a ton of context as to what exactly it is their developers want to achieve. "Old school RPG" is a lot more vague and can mean lots of things.
  3. The abominable user interface of Skyrim and the decline of Dragon Age with it's second installment into an action game rather than RPG (to name 2 recent examples) are perfect examples of why console versions are detriment to the cRPG genre. I can't even imagine how a game like BG would be played with a console controller. (I think a tablet's touchscreen would go pretty well with it though.)
  4. Any obvious exploitable and balance breaking mechanics should be rooted out in testing. It's just proper game design. (for instance Skyrim's poorly designed stacking enchanting and alchemy skills: people "exploit" the system to craft items of ludicrous strength and then complain the game is to easy. Herp-a-derp.) On the other hand I really see no reason to limit things like reloading a save game if you feel an outcome wasn't as favorable as you wanted. Mostly because restricting stuff like that could lead to all sorts of problems and unfair limitations.
  5. Paladins are defined by their strict moral code. It's what defines the class.
  6. I'm excited about this class, hoping that this will be my character on the first playthrough. I'm looking forward to learn more!
  7. Hmm, I'm on the fence. 1) This seems like an odd time to start their kickstarter. It would've been better to wait a month or so, instead of competing against Project Eternity for funds. Especially since PE already absorbed most of the available funds for this type of project for this pay check cycle. 2) There really is hardly any information about the actual game available. Apart from the fact that they want to make an Old School RPG (How many times did they use that phrase in the video? jeez.) I haven't got a clue as to what it actually is they want to do. 3) The pitch video wasn't really that good. They just kept repeating the same things over and over instead of actually saying something. Still, I pledged $15. It's not much to pay for a game and their experience with the industry holds some promise.
  8. 26 Baldur's Gate I&II (best games ever) Kotor (and 2 to a lesser extend, the ending really brought it down) Mass Effect series The Elder Scrolls V: Skyrim (tried but never got into Morrowind and Oblivion, they lacked soul.) Both Skyrim and Mass Effect suffer severely from being dumbed down (in terms of mechanics) for the wide audience and having horrible interfaces because of consoles. Despite my love for them I cry silently for all that lost potential. I'm so very glad PE isn't going to be released for consoles.
  9. :/ I really dislike it when enemies (especially humanoids) drop a bunch of random stuff rather than what they are actually wearing and using. Also please no leveled drops (or keep it within reason). Not like DA:O were at a certain point every simple bandit was dropping fortunes of gold and super expensive and super rare dragonbone weapons and armor. Or like KotoR2 where in the endgame every other chest held the same supposedly unique high level armor.
  10. I have no problems with this. The rounds system always annoyed me a bit, this seems to be an improvement while achieving a similar effect on gameplay.
  11. Just more stuff! A bigger and better game with more story and npc's and stuff to do. Extra quests not directly involved with the main story line. Extra locations to explore. And natural pauses built into the main story line that allow for making use of those, without making you feel you're neglecting the fate of the world to go out on a stroll or save some farmer's stolen chickens. And maybe, and I'm saying this with nothing but good intentions, make a stretch goal were the money goes towards extra time that the game spends in QA, because really. If there's one point were OE's previous games have failed it's there. It would be real shame to destroy all the goodwill you're generating by releasing a buggy game.
  12. I'm also strongly in favour of realistic, or rather functional, looking weaponry and armor. One of my personal pet peeves is pauldrons so large that they're causing the wearer to suffer from claustrophobia. It's bad enough wearing a full helmet, no need to add more tunnel vision to that. Also boobplates and chainmail bikinis are a no-no for female combatants.
  13. Yey, megadungeon! I hope the game's story allows for time for you to explore and rummage through dungeons and stuff. I'm an explorer type gamer, but I always feel a bit odd when playing a game where the story is driving you forward because the end of the universe is arriving ANY MINUTE NOW and you're the only one who can stop it/my fiancee is kidnapped if I don't rescue her oh-god-the-horrible-things-that--they-could-be-doing-to-her, but "ooh, that's a pretty location! I bet all sorts of interesting stuff is there! Of course it's completely unrelated to my universe/loved one saving quest, but I'm taking a month long detour to explore it anyway!" I'm neutral on the crafting stuff though, don't mind that it's there, but I could live without. Just don't allow for completely balance breaking stacking enchantments.
  14. Liked the Q&A, loved the answers! As to the party members each having unique roles: Well, I hope there will be at least some overlap and enough different party members to provide you with a choice as to who you're taking with you for a certain role. Annoying when you're 'forced' into either taking along a party member you dislike, or gimping your party because you only take along those you like.
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