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ImRhoven

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  • Content Count

    90
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54 Excellent

About ImRhoven

  • Rank
    (2) Evoker

Profile Information

  • Location
    Belgium
  • Interests
    Fantasy, sci-fi, reading, gaming, metal and other good music

Badges

  • Pillars of Eternity Backer Badge
  • Lords of the Eastern Reach Backer Badge
  1. That was a great documentary. Besides it obviously being fun to get an inside glimpse of the working of the studio I found the editing and use of music make at very enjoyable viewing experience.
  2. This doesn't fix companions losing all the stuff in their quickslots and inventory when you swap them out, does it? Or did I miss a patchnote somewhere?
  3. I'm not sure I would call a SP nerf a lose/lose and a buff a win/win. numbers creep is a serious issue for any game, that wants to expand or maybe become a series at some point (with the potential to take your old save games with you e.g.). so I'd rather prefer a singular nerf to an op/out-of-balance class or ability, than a system wide +1 to anybody else. Then there's the issue of a particularly more powerful class turning it into a "must have" for high difficulty games rather than people picking what they enjoy.
  4. Oh god, why did I read this horrible thread? It's nothing but gamergaters and people trying to defend a dumb limerick as artistic integrity. Are you actually serious? This doesn't at all represent me. My goal in backing this project was not "I want a studio I love to make something that offends SJWs". And that quote. Jesus Christ man, that quote. You know if the limerick referred to laser guns and sci fi stuff you'd have no problem with it being changed, but the moment someone gets offended, it's the death of liberty to actually listen to them. This entire situation is still messed
  5. I didn't make the image, and technically, if the original creator chose to be politically correct which he may not have considering what passes for political correctness nowadays it would be "lady" not "she" since the original was "guy" not "he", but that's besides the point. I'll admit you are being very consistent, consistently assumptive and accusatory as to who and what I am, which is as you say typical SJW "tactics". What I expect from this thread: The Moderators will claim all of these posts criticizing the removal of the IG backers joke are OFF-TOPIC and either remove them or lock t
  6. Oh god, why did I read this horrible thread? It's nothing but gamergaters and people trying to defend a dumb limerick as artistic integrity. Are you actually serious? This doesn't at all represent me. My goal in backing this project was not "I want a studio I love to make something that offends SJWs". And that quote. Jesus Christ man, that quote. You know if the limerick referred to laser guns and sci fi stuff you'd have no problem with it being changed, but the moment someone gets offended, it's the death of liberty to actually listen to them. This entire situation is still messed
  7. Decent resolution. Good job. Good patch too. Funny to see all the internet outrage pressuring Obsidian complaining about internet outrage pressuring Obsidian. People's lack of empathy and perspective doesn't really surprise me anymore, but I do find it sad that there's apparently so many of them on these forums. Or you could not be a raging ****.
  8. I'm so happy the absurd amount of money (for me) I pledged turned out be worth it. Honestly, I had written off Obsidian after being disappointed by the unfinished and buggy KotOR II, and being frustrated by having 5 attempts to play NWN2 (the last one well after all patches had been released) stranding on progress stopping bugs at various places in the game. Great potential alone isn't enough if I'm prevented from enjoying it. So that I still shelled out quite heavily for the kickstarter is a testament to how badly I wanted Eternity to succeed, that and the hope that without corporate pressure
  9. I'm a bit in two minds about this. While extra stretch goals would be a fun thing for the community and might be a driving force behind extra funds, I'm thinking that it might wiser to spend any extra funds on improving and expanding what's already there. That said, I'm always in favor of extra companions.
  10. This sounds great. I'm not the person that has to have a player home in a story driven RPG, but if it's there this really is the way to do it. And I love the idea of having a museum or trophy room or something to display mementos from your adventures
  11. Meh. I can't say I ever had MORE fun in a game just because it had durability, but this does seem a good way to implement it. And it gives you something to do with your ridiculously large stack of riches you accumulate in this sort of game. So I'm not against the implementation of a durability system. I'm currently making another attempt to go through the whole of NWN2 + expansions (Only had to reload once because of progress breaking bug so far! improvement over my last attempt!), which has a similar crafting system (sans durability) and I haven't used it at all so far, nor have I mis
  12. The screenshot manages to capture that Baldur's Gate feeling so perfectly. It's beautiful. Also, yey progress.
  13. I love the aesthetic of the UI. It made me nostalgic for BG the moment I saw it. So on that front goal achieved as far as I'm concerned. (And while I'm sure they're just placeholders I love that you've used the old infinity icons.) I'd like to vote firmly against a "modern" deconstructed and stylized UI. I haven't liked a single one of those in modern games. They're good for MMO's when you have heaps of chat channels and other stuff to spread around, but that's about it. At best they're out of your way and forgettable, but the IE UI's actually added to the atmosphere of the game, they were
  14. Torment fans would buy a rogue-like sequel. Dude, as long as you can get lots of text in there, Torment fans will be happy. No. No they really wouldn't be. You're really missing the point. It's like saying people who like reading will enjoy reading a dictionary, because it has a lot of words in it. But, of course, you know that perfectly well and are just trolling.
  15. This looks great. If this is the way the entire game is going to look I'll be more than satisfied. Some observations however: -The moving foliage and bushes look a bit off when you pay close attention to it. It doesn't look really windblown to me. It's too random with bushes next to each other doing opposite things. It's also a wee bit jerky. - Dynamic shadows would be great if it is possible to implement those. Especially the tree's shadow next to the campfire looks a bit weird, being static. - That bridge looked a lot better in the screenshots. With the moss and textures. Was that
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