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Everything posted by Osvir
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Slaying more of the same foul beast makes you better at slaying this particular foul beast. Would this count as "experience" in combat? I would also love to see the "Information" screen where you can see the strongest enemy killed and % and what else is covered in the OP
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The Event
Osvir replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^That makes me tingle in all kinds of ways. Also, the Eclipse in Berserk want to throw up a video but it's kind of disturbing -
The Event
Osvir replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't forget: 6. World Event (Spiritually, Dimensionally, Nuclearly, Catastrophically). I don't want to work against the clock though, that is all. -
How big world do you want?
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Did you play bg2 yourself? There are quite a few more locations than shown on that map. Hardly much but I know exactly what you are talking about I was only counting the locations seen on the world map. Do you get teleported elsewhere? Or are you hanging around Athkathla for the duration of the game? -
How big world do you want?
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah I suspected that (and know as a fact), but I was only counting the "On-Screen" location on the world map. If we count all those in-doors, inns etc. etc. the number rise up far beyond 200 I believe. What I meant with poll? 50-65 areas would equal a size between Baldur's Gate and Baldur's Gate 2 65-80 would equal a world bigger than both of the above (combined) 80-100 would equal a very big world. I don't know economy or resource management etc. etc. for developing games but I'm guessing that we'll get something between 50-60 (on-screen world map) locations. I can't really say I expect more or less or expect any at all. I'd like a big world though EDIT: Also the first underline statement is very true (comparing a sandbox) -
Proposed Inventory System
Osvir replied to Hypevosa's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Bump I'm feeling Inventory Management discussions popping up somewhat soon (and some already has) and I might've made a separate/1 more topic myself tomorrow but wanted to see what was discussed to a start. Can something that has been discussed this past month give more insight to "Inventory Management"? -
Volunteer Labor?
Osvir replied to PsychoBlonde's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
@Hassat, where is your profile picture from I find myself recognizing it but I can't put my finger on it Further, like Josh said in Update 29: Things we discuss here on the forums give insight to Obsidian (@diablo167, which can be a very big big help), things they might not have thought off or solutions they haven't managed to solve within their discussions which 100 people on the Forums discuss for 5 minutes and within it Obsidian can just pluck the good out from whatever spawns within it and works well with P:E's scope. It can be dangerous too, to be too "Fan Aware" (kind of like being "Map Aware" on League of Legends), because if you focus your eyes on that "Mini-Map" too much, you might forget where "You" are standing. So many times have I been ganked/fell out of position (League of Legends metaphor/reference) because I was paying more attention to where everyone else was standing on the mini-map but I didn't pay attention to where I was. But I don't think I really need to say that I've been thinking about organizing the board, saving information from what people have said and create some sort of summary of what people have written on the board and present some sort of "P:E, the Forum Version" thread just to see what kind of game we have created in our discussions and imaginations thus far. -
Simple poll. Baldur's Gate World Map, I counted approximately 50 locations. Baldurs Gate II World Map, I counted about 15 locations. Total of 65~ locations with caves, houses, dungeons within. Mega-Dungeons: * Durlag's Tower is ~6 levels if Upper Levels are counted. * Watcher's Keep is to my understanding, from here on these forums, 5 levels (11 levels in total). * P:E will have a 15 Level Mega-Dungeon. How big would you want P:E to be? Be quick with correcting the poll or if you think there should be more answers/questions before the edit time runs out.
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15 mega level dungeon, 2 big cities... Durlag+Watcher's Keep are 10 levels or something? We also have Nashkel, Beregost, Friendly Arm's Inn, Candlekeep, Gullykin as cities/villages, Cloakwood kind of as a "forest dungeon". If this trend is followed we could see 2 "surface dungeons", 10 villages/cities... 100+ areas that you can explore? More? (How many areas can you explore in Baldur's Gate 1 & 2?)
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Combat: What makes micro fun?
Osvir replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In further addition to what you said and something I started thinking about: Skill shots are always welcome. -
pack animals or beasts of burden
Osvir replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes! Totally :D Instead of "Traveling took 8 hours" it could be "4 hours". I read something in one update where Obsidian was saying "You will be able to teleport across the map" which gives me the idea that a Wizard in your party might make it so. Making the "Dimension Door" spell be globalized? Flying "mounts" in this fashion (lowering the time it takes to travel from one location to another).- 58 replies
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Combat: What makes micro fun?
Osvir replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
With the pause function you could very well do it quickly, but yeah ideally you just click on your target and they face it automatically. Facing is very important in turn-based games like Final Fantasy Tactics and Disgaea though. -
Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Because the Pack Animals idea (Or extra storage, which a pack animal really is) is a part of the "Inventory and Equipment Management" category, I'd say Armor and Gear you equip falls into that category too. Whether the pack animals are implemented or not, it's something to ponder on imo. -
Combat: What makes micro fun?
Osvir replied to Kaz's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I remember that if you press and Hold the Right-Mouse button when positioning your characters you will decide "Direction" they are facing as well. It is quick and easy and could work. -
Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Could this work with this? (Pack Animals) -
pack animals or beasts of burden
Osvir replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
In this thread we are discussing an armor system which would/could be "upgradeable". No inventory management regarding armor which is a step in the right direction towards a more restricted inventory. You wouldn't need to bother picking up "300" different armors for your group. If you have a leather pouch you could carry "herbs" in it, a leather belt to carry 5 potions. A backpack with treasure/weapons. Avalon (first post, first picture following the given link) seems to have something like that inventory I'm trying to envision. I think that a restricted inventory with specific loot that "builds" your character (Much like a Minecraft game works) together with a Camp (Safehouse) could be an elegant solution.- 58 replies
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Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Loving it :'D -
At Ulgoth's Beard I met a man named Shandalar (Don't know if original content or not) who teleported me to a remote ice island filled with Mages onto some sort of dimensional rift island that's "between" dimensions type of thing (as far I understood it). Could you be teleported into the dungeon? Being abducted by aliens springs to mind from "The Sims" haha, a random effect Could one or more of the levels be part of the main story? Kind of "End game" you finish at Level 3, but you find a door behind it that leads into the Mega Dungeon *shrug* it's one way to make it "not disrupt" the main story. Fighting with Drizzt in Dark Alliance was awesome as end-game content. There is a similar dungeon in concept in Kingdom Hearts 2 Final Mix. Could the mega dungeon in itself by "dimensional"? Kind of like how that "Arcane" place is in Diablo II and Diablo III in the Desert Oasis place, but you can enter it from several parts of the world? Something I kind of craved and really really wanted to see in the Deep Roads was some sort of "Deeper than Deep Roads" adventure. Moria as well. How deep is Moria really? :fdevil:
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Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Just some additions, haha it looks ridiculous but I'd survive if I had that character in the link (Gilgamesh) I've always wanted a Gilgamesh character :D -
Just popping in to ask what people in here think about piecemeal armor. How would Leather Armor fit into a "piecemeal" (e.g, wearing leather armor under plate armor) system in P:E?
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Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you want too, this is fine I was just writing for everyone to see (specially moderators) that I'd personally like to see this idea further discussed specifically because it is a great idea. * Some issues that might arise is that it is naturally more complicated than having: Example A, "Leather Amor: 1 Defense" it's simple, easy, it defends 1 damage. You can add on extra effects in paragraphs and description fairly easy and it's simple to manage in the inventory (think Baldur's Gate Equipment). versus Example B, "Leather Armor: Padding: Durability: Maintenance: Thickness" in different sections is naturally more intricate. Then we have other "Humanoids" or playable races and factions. Would they have specific layering depending on their race/class? For simplicity's sake (an example): 1 Leather Armor with 3 customizable slots. Padding: 1 Thickness: 1 Durability: 1 Finding a Padding +1 would make the Armor naturally better in one way, likewise with Thickness +1. There could be cons in choosing 1 over the other for certain situations. Pros with this system is that you can quickly make 9 different types of armor, if you get +1 point 3 times during 1 gameplay. Likewise if you +1 point 9 times in the game you can suddenly 27 different builds. Please correct me if my math is completely wrong. [3 stats]x[3 points]=9? [3 stats]x[9 points]=27? Perhaps it even could look something like this: 1 Leather Armor [slot1] [slot2] [slot3] And you can find "Plating" which you can equip into one of the 3 slots *shrug* The real issue is in having to do the same for "race specific" gear, "class specific gear", Each having "Tier 1-3", and all following this "upgrade" pattern. More parts would have to be created than with the first example. Unless there some simpler way of handling it of course. Maybe in some way you describe it? It's a good idea I like the Avalon interface. -
Interesting idea. Makes me think about Morrowind/TES. Fable springs to mind too. This is what I voted. "Why diversify my assets when I can just have one pimped out stronghold?" Just want to correct that I want a pimped out world, and think that each section of it should be given just as much consideration (some more than others, given the difficulty it takes to implement it; i.e. proportionally as much care as everything else).
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Some thoughts about armor and clothing
Osvir replied to IvanD's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think that this is a really cool idea I also think that this might get merged into the general Armor merged thread. Hopefully not because this is a specific armor idea that I'd like to see discussed and developed (On-topic), whilst the Merged Armor thread seems to be countless collected different ideas discussed across several pages. -
Bows and guns?
Osvir replied to Cynric Aldrich's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is Sagani, a Dwarf Ranger, P:E V.I.P (Very Important Person): This is Cadegund, Human Priest, P:E V.I.P (Very Important Person): I hope it answers some of your questions EDIT: We don't know if these are going to be companions or simply "important-to-the-story" characters yet. Guns Someone else will probably link to the right "quotes" and such by Obsidian but they are going to be close range, 1 shot weapons with long reload. One of the purposes has been said to be able to "pierce" the magical wield surrounding Wizards. Bows Are still dominant in long range combat, looking at Sagani looks more like a "Forest Hunter" with good tracking skills and such. -
I would like armor to be more like "adding layers" than "finding a new armor". I think that could fit P:E very well but it would be a more time consuming process to create (maybe?).