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Osvir

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Everything posted by Osvir

  1. Very true jivex. But I recall spells that renders your kiting almost impossible, Horror spells, sleep spells, slow poison spells etc. etc. giving you little choice to finish what you started. If you run away that 1 Horrified companion will be engulfed under the horde of goblins that are coming in around the corner. I did kite the entire Bandit Camp in Baldur's Gate (solo) with an Archer type character though (I advocate that a 6 Party Ranger in Baldur's Gate might be one of the most powerful combinations you can use, granted you specialize some of them in different close-range weapons and styles to attack some immune enemies). I think generally the Longbow type character did most damage out of all classes, always at a safe distance, and never out of ammo. Should long-range weapons/Archer class be nerfed?
  2. Kragon? Giant Octupus or Tentacle monster? I didn't notice it before but there seems to be something sinister controlling all of the purple/dark elf/zombie/humanoid-things. EDIT: And it seems like it could be the tentacle monster or something else off-screen... Necromancy?
  3. Just think of any of the IE games (PS:T, IWD, BG), should suffice. Great material from all Hmm... If I were an enemy it seems I would be focusing on taking down the support role or the High DPS role first and try to keep the Tank busy as much as possible at the same time.
  4. Passive Auras hmm... could work. Chanter/Bard would be focused on this (I believe). On your other point with Magic Balance, I often encounter enemies in Baldur's Gate that my melee can't take down (at all). Melee Immunity in Baldur's Gate can be a real trouble but as you say it is rather near non-existent (just a few enemies, I don't know about BG2). In Icewind Dale there were lots of enemies that were immune (like the last Boss *shakes fist*)
  5. The different distinction between League of Legends and Baldur's Gate is that one is Single Player Party Based, the other is Multiplayer Party Based. I'd be damned if League of Legends was not inspired by Baldur's Gate and similar top down RPG's. It is very​ relevant. League of Legends is the number 1 most popular Multiplayer Competitive Game played. It is Top Down and there are many Tactical Formations and inspirations that can be had from LoL (it is almost 6 party members versus 6 party members after all ), and as I said, Baron and Roshan are representing that Ancient Beast that we see in a Single Player game, and they both serve their purpose as intended in both Dota and LoL. Moving on: Personally one of the worst bosses ever was the Archdemon in Dragon Age: Origins, don't want to go there again (^This quote pretty much by the way).
  6. Interesting thoughts -Zin- If we look at Baldur's Gate, you can enter pretty much any house (You can bash in the door and when you enter the house the NPC will say "What are you doing in my house!?" and you get to choose some anwers, Good/Evil/Neutral pretty much). I think if the door is open it is open and you should get something like that in the dialogue, but if you pick a lock (or like I did, bash the door open) and enter a house with NPC's they should be very hostile, might kick you out or even call on guards because you are breaking an entry. However, in Oblivion there is this quest where you have to hop into a painting and save some dude. The problem that arose after I finished that was that the guy I saved spawned in the doorway so I couldn't leave, and moments later he became hostile and told me to "Gtfo" of his house, then he started to attack me, then the guards came, and I couldn't do anything about it (The game bugged/glitched or something, it wasn't supposed to happen like that but it did). ^Something to think about. Don't get us stuck in positions that were not intended for us.
  7. Low on Page 1; Bump. New Threads: Dialogue, how about some cool mechanics for it? http://forums.obsidian.net/topic/62167-how-about-some-cool-dialog-mechanics/ Player vs AI Challenge. http://forums.obsidian.net/topic/62176-i-dare-you-to-beat-this-party-player-setup-versus-ai/
  8. Well, the Player is the central character imo and whatever happens in the game should be narrated to the Player (whether it is in a Flashback or not). I agree that it shouldn't be something that happens every 5 minutes, but a few of them that fits well into the story of your character or another character that you want into your group or are interested in recruiting. Wish to highlight this Quote below again: What is the difference between the method I Discuss in the Example above AND getting Minsc into your group and saving Dynaheir with him? There is quite a big difference from a Roleplaying perspective but technically there is no difference at all, possibly more difficult in my method (Depending on Game Difficulty) and possibly shorter (as you wouldn't have to explore every single area leading up to the Fortress).
  9. Information on classes (also in signature): http://forums.obsidi...etup-versus-ai/ I've marked the post (Page 1) with "Obsidian statements" on classes (big size). As for the thread... I would first and foremost want the classes to have synergies between each other before having synergies with themselves. In other words, I'd rather a "Rogue", a "Fighter"and a "Chanter" work very well/great together rather than having "Chanter A", "Chanter B" and "Chanter C" work very well/great together. Prioritize Party Synergy between all Classes and not just inside one Class. One Class' Leg might be another Class' Arm.
  10. THIS POST FOR OBSIDIAN STATEMENTS ON CLASSES More info on classes: http://eternitywiki.com/Eternity_Wiki Quotes from Kickstarter: http://www.kickstart...ty/posts?page=3 Not as much official word on the Druid, Ranger or Monk. There is some information of Forton the Monk but nothing about the actual Class, same thing with Sagani the Ranger (check the references, something might be said in an interview or whatnot): October 12 2012 http://www.pcgamer.c...dian-live-chat/
  11. League of Legend, Baron. Roshan in DotA. These two are very simplistic examples in a simplistic (competitive) game and they serve as a representation this "High Threat Legendary Beast". For a game like Project: Eternity I would hope it'd be a little bit more.. dynamic. To draw a picture; it could mean that Baron or Roshan would walk around the map at some points instead of "standing still". You might yell "Blasphemous!" but I heard that Onyxia was very interesting (long ago, when WoW was still "fresh") to fight where you needed a really big group to defeat it. Haven't heard anything about it in quite some time.
  12. I want unwinnable encounter tbh. Though story-driven somehow, a Deity that slaps me back and forth. Basically it would be battles where technically I am just as invulnerable as the monster/Deity I am facing, in-game roleplaying-ly-ish I would lose.
  13. Frag FX is one way to do it. If you are talking about being able to control the character (e.g., Walk with him by moving the analogue) we're talking about more than just having a controller. Then we're talking about "WASD" support for the keyboard (which you can later bind to the controller), which I wouldn't honestly mind (if it is easy to implement).
  14. No and yes. What kind of tactic did you use in Baldur's Gate? What kind of strategy and tactic do you want to use? Obsidian is developing a game, and I just think that it might help them develop a good AI if they know how we play. For instance, if I always have a pesky little Godlike Archer in the backrow that is unreachable and I can just pluck enemies one after another, if I reveal this strategy to Obsidian there is a chance that they could directly code one or a few enemies to react to that and/or against that, posing more of a challenge for me or whoever else exploits this "Archer tactic". An AI is, simply put, "Player versus Developer".
  15. Another party combination. Note that this is quite a different build from the one above. This group is similar to the other group in the ways that I focus all my Damage into one Class and all of my Healing into one class (instead of spreading it around like the previous Build). This Build is more vulnerable in the sense that I don't have much of a "Substitute" if one of them goes down. Osvir's Group (In Order): A)Fighter: Offensive Tank B)Barbarian: Damage C)Priest: Healer D)Rogue: Short-Bow/Dagger, Scout, Trap Finder E)Chanter: Group Buffer, Channeling/Singing good vibes F)Cip[Her: Mind-Control Simple Formation: [Front] x) C) D) [back] [Front] B) x) E) [back] [Front] x) A) F) [back] C) will have an open position to heal B, D, E and A. C can also defend D, or D can save C. A) a good position to defend both F and E. B) In an open front-figure position, but is also the plug (weak spot), if I move B upwards/downwards I exploit my E. D) To protect E and C. F) Long-Range Magic (I hope) E) The Center/Heart of the Party. EDIT: Somewhat unrelated but related: I want a Party to function like a "Body" with "Limbs". In the above Party it would look something like this: A) Is the Shield/Body/Constitution B) Is the Arms/Damage/Strength C) Is the Wisdom/Insight D) Is the Eyes and Feet/Dexterity E) Is the Heart/Center/Abdomen/Charisma (My singing teacher used to say "Sing from the abdomen, from the stomach!") F) Is the Mind/Intelligence
  16. Don't be so simplistic. How would you generate three pages of posts with responds like that? Okay okay: With Xpadder you plug in your PS3, XBox, PSX, Joystiq, whatever you use-Controller, into your computer and Bind buttons/Mouse buttons etc. etc. in whatever way you want to get Control support for your game. Fast, easy, effective, cheap. In other words, Obsidian doesn't need to implement any support at all for it because there exists third-party programs that may or may not fulfill the task you wish for. You can play Baldur's Gate with a Controller, or bind your buttons for Skyrim. Make projects specific to the game that you can easily load "Yay now I want to play Project: Eternity so I'll load that Project: Eternity Binding that I saved" etc. etc. I played Skyrim a little bit using XPadder and it works very well. It serves the function it intends to fulfill, so in my opinion Obsidian would just waste time on making Project: Eternity "Handcontroller"-Friendly.
  17. Great question and great post (post-introduction). Phoenix's are amazingly graceful, ancient and beautiful This isn't every fantasy. This is Project: Eternity. I can understand the worry-some "Don't do it like all of them other fools, fool". If you have suggestions, make it "Better. Faster. Stronger.". I liked what you said about just having 1 really strong Dragon/Ancient Beast in the game (Beatable or unbeatable, a wise legendary ancient Beast and not just some "Loot" but some personality and umphf to it), I just don't know if you would have to have an entire Army to defeat one, just a strong enough party. I like the finishing move you do on Flemeth (or any Dragon in Dragon Age: Origins) which gives some feeling/narration of how a "Humanoid" party could take out a giant monster.
  18. I live in Sweden and they are/were covering the election in America as if we were a part of it. We are a part of it, of course, but they are covering it as if we were the same country, almost as if we were part of the voting. If it is so important to us in Europe about what happens in America (as it can effect our economy as well, and there's also the War in the Middle-East), so why can't we vote?
  19. Let's do this. What kind of strategy did you use? (For us Members) reveal your strategies that you use against the Enemy AI (The Enemy AI is, in this case, the Developers Strategy that we so love to exploit). Reveal thine Strategy oh Forum Role-Poster. From this thread: http://forums.obsidi...s/page__st__100 ~***********~ COMBAT Fighter: A Fighter is someone who is great at fighting with close-ranged weapons. Has several roles, including Sword & Board, Dual-Wielding, Two-Handed. Tanking (or "Defending") as well as Offensive abilities. Paladin: A zealous warrior, a Knight. For simplicity; a religious Fighter who has devoted some of his skill in weapons to Faith (which empowers him). A Paladin can be seen as a Support Role, but should mainly have buff spells for himself that empowers him through Faith. Barbarian: The Barbarian is not necessarily a Mountain Warrior, but a Berserker. With Wild Strength (its counterpart: Wild Magic) the Barbarian overcomes his foes and enemies. Often a big Brute/Dude/Gal with many muscular features. Their near superhuman strength allows less armor as their flesh can not be cut with an ordinary Soldier's steel (mechanically I could see them take reduced damage from enemies below [Level+14 Strength]). A Barbarian is most proficient in Two-Handed weapons and Dual-Wielding, and not as excelling with a Sword & Board (Could a Flagellant aspect of the Barbarian introduce a reason to why the Barbarian favors Lighter Armor? Perhaps taking Damage enrages the Barbarian? Dungeons of Dredmor (5$ something on Steam) is a simple quick-starting parody game but it has a lot of fun interesting abilities, Barbarian Rage included which gives some sort of Bonus when you get hit. Ranger: A man or woman of the wilds, a hunter (could be similar to those raised in a hut or field close to a forest and lived out their days like farmers, cut off from society). Self-Nurturing, proficient with long-range weapons as they are natural born Hunters. Good tracking skills. ~***********~ MAGIC Wizard: A Wizard is a Student of the Arcane, a Scientist one could say. Their strength lies in their ability to cast Magic and deduce Enchanted Magical Items. They can take on many forms as both Philosophy and Personality shapes the powers of a full-blown Wizard. Priest: The Priest (or Cleric) is, in all its irony, a Religious Witch/Wizard using his/her powers for the good of her Religion and Faith. With the power to close wounds and cure diseases with his/her spells. Can do some close-combat and act carefully as a tank or a 2nd Sub-Tank (A Subtitute "Substitute Tank") in worst case scenarios. Can wear Plate Mail but not Full Plate Mail in Baldur's Gate (AFAIR- as far as I recall). Druid: A Wizard of the Land, in simple terms. Attune with "Mother Earth" the Druid is contracted with Nature to protect and serve it for the Greater Balance. A great tracker and wilderness expert, but unlike the Ranger who sees the Land, the Druid knows the Land from a completely different perspective. The Druid can feel the leaves and the disturbance within them, whilst the Ranger sees that the leaves have been disturbed by a nearby troll. A Master with the Staff (Could the Staff be like the Grimoire, but for Druids? Wizard's would still be able to use a Staff and cast Magic, the Druid would just be better suited with it, just like the Wizard is better suited with a Grimoire~if that's how you intend to build it). Cip[Her: I know little of the Cipher in actual gameplay, never tried it in Wizardry 8 (which is the only Wizardry I've tried after several recommendations) but I'm intrigued. To my understand it is a sort of "Psionic" with Telepathic abilities. Why I put it as a Magic user and not a Support role is because Telepathy is in all it's glory Mysterious Magic I would like to say. With the power to cause severe illusions or blast some mental power with a spell like "Mindblow", persuade your opponents like a Boss Jedi-Sith Master or even Dominate them entirely (I dearly hope that most of the Cipher's abilities are channeled). ~***********~ SUPPORT Rogue: I generally don't use the Rogue much in battle, he/she tends to become a Support Role out of combat for things like "Lockpicking", "Scouting" or "Pickpocket". The Rogue is adept with a Sling, Daggers and Short-Bow (I've tried all combinations), diverse and unpredictable. Throwing Daggers focus would be amazingly great, making the Rogue more Circus-y (Which might be a great place to look for inspiration). A Vagabond, a Traveler. I'd like to see the Rogue being the Main Crafter class in physical things (Repair/Equipment Maintanence, Herbalism, Cooking). Chanter: The Bard many say, I would say a Religious Bard who not only chants stories, but stories of powerful Value. In a sense I group this class together with the Cipher, or a Priest in a sense. Sings songs to put terror in your enemies, which can terrorize your own group as well, or set hope in the hearts of your group (Look at Sona in League of Legends as inspiration). Monk: The Monk is an unnarmed unarmored Kung Fu fist fighter, with the strength to shatter teeth, break bones, numb muscles, disarm, stun, knockback and "grapple**" opponents in various ways, swiftly and deftly by the use of quick punches and skillful technique placements. The Monk doesn't do too much damage, and takes much damage from not being a "Heavy Armor" character, and merely enters the battle to make targets easier to hit for the rest of the group (**Note: I know there aren't going to be any grappling animations, which does not exclude a Grapple ability). Make a party, minimal of 4 Party Members max of 6. Give them roles, how would you use them in, e.g., Baldur's Gate. What do you want Obsidian to exploit in your own Strategy? TL;DC;GOWIA (Too Long; Didn't Care; Get On With It Already): Format: Osvir's Group (In Order): A)Fighter: Offensive Tank B)Paladin: Supportive Healer Tank C)Druid: (Reach) Combat Healer D)Rogue: Short-Bow/Dagger, Scout, Trap Finder E)Wizard: Powerhouse, Sling, Crowd Control F)Ranger: Longbow, Search Simple Formation: [Front] A) C) E) [back] [Front] B) D) F) [back] Question What would you focus first? This thread has the intent of creating material for Obsidian, so that they know what they are up against. Basically we reveal our Tactics and Strategy and Obsidian can use that against us and even find weak spots to create more of a challenge* *Let's say you love to play with a strong Main Tank (like I do) and a Sub Tank, revealing your strategy could let Obsidian create an AI against your tactic (so instead when you remove your Main Tank from the battle and then return him/her to it, the Main Tank might have trouble getting the "aggro" back and/or the AI might even focus your Healer etc. etc.). TL;DR (Too Long; Didn't Read): Talking about creating AI material/Revealing strategies that Obsidian can exploit and use against us~
  20. Some more thoughts on armor and inventory: http://forums.obsidian.net/topic/62147-some-thoughts-about-armor-and-clothing/
  21. Review this thread: http://forums.obsidi..._hl__unwinnable Highlighting. Hadn't seen that poll before thanks
  22. What features would be most important in a "Tool-kit"? (what data files should be the most easy to mod) Personally: * Dialogue * Map * Models * Sound http://forums.obsidian.net/topic/62163-on-pacifism-the-nonlethal-takedown/page__st__20
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