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Everything posted by Osvir
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If a Dragon Army arrived..
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry, yeah I know I added China in there myself because I started thinking about Asia and dragon mythology. Godzilla was a joke I was just defending the Japanese "don't know deep" thing ^^ Flemeth is in Dragon Age 2 as well. -
The Role of Rogues?
Osvir replied to TrashMan's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was sure I posted in this thread... Could you give Rogues some sort of support role a la: Fighter can toss the Rogue (e.g., give him a quick burst dash movement speed, as if being pushed forward) onto the enemy which gives "extra perks" in damage. Could the Rogue, with herbalism focus, be best at using "re-invigorate" regardless to heal "knocked out" party members and "Heal" their Stamina by acting as some steroid buffer (if effect potions have a short timespan). -
A Collection of Forum Discussions
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Could the title be changed to something more appropriate if possible? (Collection of Forum Discussions) or something -
A Collection of Forum Discussions
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yeah I did the rest of the pages too, went faster this time Eh, check the "Known Informations" thread or the Kickstarter Page for updates. I did this list objectively to collect everything as well as possible in "Tiers" of what we are discussing for ease of use for everyone. But you are right still, dev feedback is always nice: If anyone reads through any of these threads and finds dev feedback, could you perhaps post it here in this thread? So I constructed a method that worked very well for me, and it went really fast. Some few are duplicates (3-5 duplicates at max?) from my previous post (Tabs are king). http://forums.obsidi...ty-or-quantity/ - "Quality or Quantity? Poll" BEARD TECHNOLOGY http://forums.obsidi...cter-portraits/ - "Beard technology" --------- CLASSES --------- HEALTH/STATS/LEVELUP/ExPERIENCE --------- ENEMY/AI/NPC'S (Non-Playable Character) --------- FACTIONS/CULTURE --------- LORE/STORY/QUESTS --------- OTHER GAMES http://forums.obsidi...i-dragon-age-2/ - "Dragon Age 2 pointers" http://forums.obsidi...d-from-arcanum/ - "Good and Bad Arcanum Poll" --------- LOOT/GEAR/INVENTORY ---------- ARMOR --------- WEAPONS --------- SKILLS --------- DIALOGUE/FAME/APPEARANCE --------- COMBAT TACTICS/MECHANICS --------- COMPANIONS/HOUSING --------- MAGIC --------- THE WORLD/TRAVELING/EXPLORING --------- RACES --------- GAME OPTIONS --------- MISC --------- PHILOSOPHY -
Necromancy/Shamanic?
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Kind of like scientists then? There's been discussions on people with guns having a faction hunting wizards (witch hunters if you will, "torch bearers", lynch mobs), wasn't scientists and philosophers considered an abomination for quite a few points in our own history and were hunted just as much as "wizards"? I know Sokrates had to swallow a vial of poison because he was spreading a philosophy, but P:E has said to not be that far back in history *shrug* would Necromancy apply to mentioned lynch mobs? -
If a Dragon Army arrived..
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, wanting deep dragons with some deep personality and not just some "Deep Dungeon Boss #43". I'm sorry but the japanese wouldn't know deep if it walked up and bit them in the...well you get the idea Predatory dragons are pretty common in fiction actually, at least in video games and movies(reign of fire, sucker punch, avatar, dark souls, lair, to name a few). My first and most iconic image of a dragon comes from reading the hobbit as a kid, and I wouldn't mind seeing a dragon like smaug, who is intelligent, but also a greedy jerk with an utter contempt for humanity. It wouldn't have to have magic, but I wouldn't mind if it could talk to you, ask you riddles and toy with you before you fought it, Two things. A, Godzilla B, China = Dragons, unsure about Japan C, The dragons in Odin Sphere are Smaug times 3 (because they are 3 intelligent seemingly Smaug inspired dragons). EDIT: Okay maybe times 2. Dragons are very iconic, and I think it is difficult to beat unless you create a vast back story for this "new ancient beast". Although Leviathan for Mass Effect 3 (I watched a Let's Play of it) manages to create a "Mythical" atmosphere akin to Dragons (I felt a "Lions" vibe from them too). I did not like the Archdemon in "Dragon Age: Origins" at all, but I love Flemeth in Dragon Age 2. Hint: One of them handles Dragons correctly and intellectually the other is a drooling demon from hell. -
A Collection of Forum Discussions
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No problem bros just want to help out. -
the joy of rebirth
Osvir replied to anubite's topic in Pillars of Eternity: Stories (Spoiler Warning!)
When a party members dies he dies. In P:E you'll be knocked "unconscious" if you loose all of your stamina. Obsidian has said something like: "Mortality is going to be a big part of the P:E universe with, little to none, means of resurrection" What I deduce is that "Rebirth" (as you put it elegantly) is going to be rare at most and most likely story driven if included (In other words no means to resurrect). Seems to be something like Options that you can choose, simplified like this: Easy Normal Hard With a Sub-Option (Meaning you can choose this option on "Easy/Normal/Hard", not tied to difficulty per say) "Only Stamina/Stamina+Health" Option choosing if you only loose Stamina during battle (you are "knocked out" cold for the duration of the battle, with options to "reinvigorate" your "fallen" companions by replenishing their "Stamina" with magic, potions or time), or if you wish to loose Health as well (which in worst case scenario would equal permanent death for that character, unless there is a "Once a Game" resurrection/rebirth). More on Stamina: * Your character can get "knocked out" if he/she "over-extends" (uses up all abilities, all stamina, needs to take a breather) * Your character can loose Stamina if Hit by an enemy too. * All actions cost Stamina in battle Question: Should casting Magical abilities cost Stamina as well? (should I make a thread?) -
In Breathe of Fire 3 your character begins by fighting physically holding his hand over his eyes, looking away, and I think there's some emoticon over his head whilst he his wailing his sword. Through in-game story you'll see your character getting better and better with the sword, and it's pretty badass I think that's out of the scope for P:E but it is hilarious and also a visual development ^^ Otherwise I'm fine with something like this: without the oversized shoulder pads, ofc
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I actually disagree that the game needs to become more and more linear as you near the end, and it's been the cause of me not finishing a lot of CRPGs out there. A point of no return to the final encounter or some such is fine and probably neccesary, but having the last third or half of the game being linear is something I very much dislike. Interesting thought, could the dungeon be 10 levels and the 11th level is a "direction" in the form of 5 different paths? ("Multiple Dungeon Ending" granted that "Each Ending" is "Different Areas")
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How big world do you want?
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
A world that... spreads the content out (like spreading a deck of cards out on a table) perhaps? -
On Pacifism & the nonlethal takedown
Osvir replied to Ralewyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
When I read this thread I got some thoughts in this thread:- 51 replies
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EDIT: This is a collection of FORUM Discussion/Thoughts/Speculations by Members of the Board. So I've been copying and pasting links and stuff from the old pages of (Gameplay & Mechanics) for a couple of hours now and I've got to say zzzz. If I had been paid for it I might've done everything but I think this will suffice for now and with some community effort -> Feel free to help out with the rest of the pages or a couple of links (I did all of Page 10 so from Page 2-9 should be untouched~) I started doing this much more engaged than I became. To a start I was skimming more (first page/first posts of a thread) but began instead basing many of the "descriptions" (under the links) by the title and my own thoughts. I did jump over 1 or 2 threads. And I started to add the "Poll" note midway through (On page 14-15 or something like that) so some of these threads got polls I just missed to "Note" it. Some of the threads are very outdated too and I've "Noted" that in some of them but not all of them. http://forums.obsidi...be-first-quest/ - "Rats as first quest" ( spoiler tags added for length ) CLASSES ------------- RACES ------------- PHILOSOPHY/SOUL ------------- STORY ------------- PARTY SYSTEM/COMPANIONS/HOUSING ------------- DIALOGUE/ALIGNMENT/REPUTATION/FAME ------------- HEALTH/MANA/STATISTICS/LEVELS ------------- CHARACTER CREATION ------------- COMBAT/TACTICS ------------- MAGIC ------------- CULTURE ------------- TRAVELING/CAMPING/EXPLORING ------------- GEAR/EQUIPMENT/CRAFTING ------------- AI/ENEMIES ------------- GAME OPTIONS ------------- MISC
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Thought when I read this (Non-lethal takedowns) If something like this becomes available in the game, could one of your characters be "sent to jail" or getting kidnapped which would require the rest of your team of (now 5) save the 6th member? Rescue missions! :D
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On Pacifism & the nonlethal takedown
Osvir replied to Ralewyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I'd definitely want to see Tranquilizer Darts being shot deftly by my Rogue to take down that guard :D or a ninjachop. Will you be able to drag corpses/hide bodies?- 51 replies
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forced party member poll
Osvir replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I voted this. Temporary additions following their own AI (following Generic Side-Kick Hero 1 on a Quest). Escorts. Military War battles (if there are going to be any) etc. etc. -
Let's say they make it optional, one of two things could happen: 1) They make a boring dungeon. Some monsters, some puzzles, some phat lewt, but nothing that requires a building of 15 ongoing levels. With not much interesting to see and no reason to go down there story wise, it would just be a nuisance. 2) They make a great, lively dungeon with different factions, their power bases, and interconnecting quests that even branch out into the surrounding countryside. In other words, they fit the entire Temple of Elemental Evil into PE. Why on Earth should that much content be optional? It will take time and resources to do this, and then you give the player no good reason to tackle this thing. In both cases, I would expect to get some very nice gear from a 15 level dungeon, which makes it harder to balance the game for someone who just followed the story or at least didn't do this stuff - that's bad IMO. The Shattered Hand in Icewind Dale is one of my favorite areas because of the factions inside battling an eternal undead/ethereal battle amongst themselves. I kind of feel I would've wanted to adventure there during the chaos leading up to the "Shattered" part. And again I wish to bump this thought: Deeper than Deep Roads <3
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If a Dragon Army arrived..
Osvir replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Real life vs Fantasy life. I agree and I think it's a great point. I'm curious about the "Indiana Jones Boulder" which you can't tank but you have to run away from it to survive "Event" type of thing (otherwise you're mashed potato). -
The Event
Osvir replied to Hellfell's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
^That makes me tingle in all kinds of ways. Also, the Eclipse in Berserk want to throw up a video but it's kind of disturbing Maybe this could be an event but not the event. Also, . -
How big world do you want?
Osvir replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Another thing I wish to bring up into the light: This poll is kind of "Fan expectation versus Obsidian expectation", let's give Obsidian a scope or a "deadline" (a cap if you will). Personally I want Obsidian to create a big enough world by Obsidian's standards (E.g., they have full control, they decide if they want 100 locations or 10 locations). This poll just brings some "light" (or insight) into it for Obsidian (which I think is important). Having an idea of "How many areas should there be?" as early as possible in their development project might be a good thing (Let's say they have created 4 locations thus far, knowing how far they are from "End of the tunnel" might be good for the production planning and organization of workload). What do Obsidian expect out of themselves? :D (this I would really want an academic answer on... *goes to formspring to make an account*) -
Multiple Long Term Resources
Osvir replied to AlexAB's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This is a great wall of text (Skimming real quick). I'm currently reading up all the pages (This was on Page 15). Specifically these: And these as well:- 1 reply
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Combat Stances and Styles
Osvir replied to Crusty's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Crane stance: Tiger stance: The Witcher utilizes stances well (I also found this thread on Page 16 btw, doing a summary thing of the Gameplay Category).