Everything posted by Keyrock
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Trudging Through the Mere - NWN2OC
I too always had trouble finishing NWN2OC. I could never do it straight through. The game REALLY drags through the middle section. It's best, in my opinion, to take a break for a while, play a couple of other things, then come back to it refreshed. That's what I did when I finished it up a couple of months ago: I had started the game almost a year ago, got to somewhere toward the end of Act 2, stopped playing it for months, came back, then finished it up. It worked like a charm. As for the party AI, even with the myriad of options available, it's nearly unplayable with party AI turned on. I HAVE TO play the game in puppet mode, micromanaging my party, otherwise I'll get slaughtered when my companions keep making boneheaded decisions. and obliterating my party with friendly fire.
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What are you playing now?
Gothic 3 was a bloody mess when released, but with the community patch, quest packet, and content mod, it's a really good game. Are you using the content mod & quest packet too or just the community patch?
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Euro Truck Simulator 2 - a pleasant surprise
I'm definitely interested just because it's completely different than what I usually play and because it's chill. I loved Osmos (completely different type of game) for the fact that it was so chill. The fact that they're making a Linux version makes it very likely that I will pick this up in the future. On a side note, what about Smokey and the Bandit: The RPG? "Eastbound and down loaded up and truckin' we're gonna do what they say can't be done..."
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What are you playing now?
Hang in there. I had the same reaction. The first 4 levels are not Sam-like at all. In fact, they downright suck, for the most part. After that though, the game turns into the wide open fragging mayhem that is a true Sam game. Just persevere through the first few levels of mediocrity and you'll be splattering ungodly amounts of monsters while enemies charge you left and right and projectiles come at you relentlessly in no time.
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Favourite Companions
Neeshka Tali'Zorah vas Normandy Morte Lily Gar
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What are you playing now?
Scooped up the Megadrive Classics 5 bundle yesterday for a cool buck and a half. There's like 10 games in there but I got it primarily for Phantasy Star 2, 3, & 4. I love the entire series dearly with 4 being my favorite, but I want to play them in order, despite the fact that 3 kind of, sort of doesn't chronologically fit, but whatever. So I'm currently playing Phantasy Star 2. **** yeah, old school!
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Update #39: Non-Core Classes, Cooldowns, Attack Resolution, Damage vs. Armor and a Tileset!
How DARE you, sir. I am an aumaua, thank you very much. I'm REALLY liking the unified attack system and how it will be used for both physical attacks and magic. I do have one question, though: Will there be fumbles/critical spell failures? Maybe possibly in Expert Mode or as a separate selectable option?
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What are you playing now?
Serious Sam 3: BFE - Really fun, but brutally difficult. Still, fighting a gazillion enemies all at once while heavy metal music is playing and **** is blowing up left and right is pretty freakin' rad.
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Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
I'm liking the sound of that. Just a few different types for specific damage types I think would be plenty. For example: Slashing - cut off limbs Bludgeoning - crush head down to neck Piercing - Impale completely through torso Firearm - Blow a visible hole completely through target Fire - Incinerate to ashes (FO: NV laser style) Cold - Freeze solid and shatter Electricity - Convulse wildly while coursing with electricity Acid - Melt down to puddle (FO: NV plasma style) Poison - Choke and gag, convulsing, and collapse obviously, I'm just spitballing of the top of my head here.
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Legends of Dawn (RPG) Kickstarter
Looks like this should make the 45k mod tools stretch goal.
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What are you playing now?
Check out Eschalon: Book I & Book II, if you haven't already. As for me, I'm continuing to frag the **** out of massive swarms of baddies in Serious Sam 3: BFE. You know, his one liners may be cheesy, but I find them strangely endearing.
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
- Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
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What are you playing now?
Started playing Serious Sam 3: BFE today. Started off a bit slow, with me going through an urban setting with tight corridor-like spaces and an enemy popping up here and there. I got worried, thinking that they Gears of Duty: Medal of Battlefielded my Sam. Then the area opened up, a massive wave of enemies charged at me, heavy metal music kicked in, I started scrambling like a mad man, squeezing off rounds while bullets whizzed by my head and rampaging baddies tried to rip me apart, and everything was right with the world. Good times!
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What's the one RPG trope you can deal without in PE?
Keyrock replied to Falkon Swiftblade's topic in Pillars of Eternity: General Discussion (NO SPOILERS)The Witcher is the game that comes to mind as handling intoxication the best. Obviously, that's a single player action RPG so not exactly applicable to Project: Eternity without modifications.
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What's the one RPG trope you can deal without in PE?
Keyrock replied to Falkon Swiftblade's topic in Pillars of Eternity: General Discussion (NO SPOILERS)My thoughts on accents and dialects: Doing a specific dialect for a game is a very risky venture. While it can add flavor and atmosphere to a game, it will only do so if it is done consistently really well. 90% of the games I've played that have tried to do a dialect have not done it well consistently and thus it wound up coming off sounding ridiculous and immersion breaking. The short version: Only use dialects if you are absolutely sure you can do it really well consistently.
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What's the one RPG trope you can deal without in PE?
Keyrock replied to Falkon Swiftblade's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I'm really sick of the ancient evil that rises up to destroy the world. Give me complex political intrigue, espionage, and ambitions run amok, or at the very least a brand new evil rising up to destroy the world. Also, I could do without the all powerful artifact which is the only thing that can defeat said ancient evil. (Spoiler: It's almost always a sword)
- The End of America (and Western World)
- The End of America (and Western World)
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What are you playing now?
Yup; cheaper, about the same length of time, and more enjoyable than most movies. I'm certainly not regretting the purchase, just know that it's over rather quickly.
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What are you playing now?
Just finished The Journey Down: Chapter One. It's enjoyable but short. It's a standard point & click. Some of the puzzles are kind of interesting but not particularly challenging. The graphics are dated but decent enough. Good voice acting and a fantastic soundtrack make for a great atmosphere and are the highlights of the game. I got a couple of good laughs out of it. Finished it in about 2 hours. For 5 1/2 bucks that's not bad, but I would have definitely liked something a bit meatier for my money. Hopefully Chapter 2 will be longer. All in all, it's a good way to waste a couple of hours at a somewhat reasonable price.
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What are you playing now?
I'm enjoying The Journey Down: Chapter 1 so far, granted I'm only an hour into the game. Very standard point & click, nothing at all to set it apart from the crowd thus far. Dated but pleasant enough graphics. Good quality voice acting. It's fairly humorous and it's quite obvious that Bwana, the protagonist, is following in the footsteps of a long line of bungling, half-witted adventure game heroes (see: Wilco, Roger. Laffer, Larry. Threepwood, Guybrush). The highlight of the game for me so far has been the positively awesome soundtrack. If you like Reggae and Jazz, and I sure do, then you'll love the game's soundtrack. It's fantastic.
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Torment Sequel Q&A with Brian Fargo
You have a strange definition of the word "fact". I reject your statement as fact and accept it as opinion. I then respectfully disagree with your opinion. I personally see nothing at all wrong with how Fargo and InXile have handled Numenera: Torment up to this point. Obviously, very little is known about the project at this stage, which will hopefully be cleared up when they launch the Kickstarter campaign.
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What are you playing now?
I went ahead and pulled the trigger on this one. Partially because it's only 5 bucks, partially because I love adventure games, and partially because it's one of the few games available on Steam Linux right now and I want something else to play while I beta test. I'll give some impressions once I put a few hours in or finish it (it's part one of an episodic series so i don't expect it to be particularly long). For now I will say this, the characters are very Grim Fandango looking, the game has a weird, but cool looking aesthetic of crisp, bright, sharp 3D characters against a somewhat faded, roughly drawn 2D background. Also, it's got some sweet jazz and reggae music.
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What are you playing now?
If you haven't tried them yet, look into the time trials. They've got some excellent stuff there that's more demanding of your execution than the main game is. Since you've just gone through the game, do you remember how many times you actually have to take someone down? I can't remember how many enemies you have to interact with. I remember two required fights and three or four more that I think you can do without fighting, but become much easier if you take down a guard. I can think of 4 fights off the top of my head that require you to take down the blues. Two of them are where you need to climb a pipe to get up to a higher rooftop and one is where you need to turn a wheel to open a door. In those 3 cases it just takes too long to climb up the pipe of crank open the door to avoid the fight, you'll always get gunned down before you can get to cover. Then there's going through the sever room where you need to take out at least 1 blue to get his gun so you can destroy the servers. At that point, you might as well gun down the rest of them too. And, as you wrote, there are several other scenarios made much easier by taking down a guard or two.