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Keyrock

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Everything posted by Keyrock

  1. RPS Laidlaw Interview LOL. This game does sound good. I hope they do deliver this time.
  2. That should be an awesome game.
  3. Uehara has been amazing. He's now gone 28 1/3 straight scoreless innings and retired his last 31 batters. 31 straight batters without a hit or walk! The guy is untouchable right now. He's not just getting batters out, he's making them look silly.
  4. Rockstar has said nothing about a PC version. There were job listings a while back for someone to port to PC for Rockstar and people read that GTA 5 will be coming out for PC from that. We'll see. /shrugs
  5. Still playing Of Orcs and Men. It would be a rather good game if it wasn't so unbelievably linear, and if the FOV was better. Still, I'm having fun with it. I finally got to the point where some fights have gotten somewhat challenging (on Hard difficulty) and I have to really watch my strategy. There's real satisfaction to learning different opponents' strengths and weaknesses and figuring out strategies to defeating them. I try to keep Arkail in defensive stance more often than not, mainly because it builds rage slower and I find him going berserk is rather detrimental more often than not (once in a while it can prove beneficial). I'm building both characters around high dodge/deflection values and high critical percentage. It seems to be working out well so far.
  6. Yeah, I didn't see it live, but when they showed that "roughing the snapper" call (I had no idea such a penalty existed), my reaction was "That's a penalty? They made regular football contact on that play. There was nothing egregious." Seriously, why don't they just go ahead and pin flags on the sides of the player's uniforms already, because that's where we're heading anyway.
  7. As it stands, regardless of how good or bad the game is, I'll be getting GTA 5 never, on account of the lack of a PC version.
  8. Sawx won game one of the final series with the Rays and for all intensive purposes clinched the AL East tonight. Far more importantly, Buchholz pitched very well in his return tonight. He was efficient, he didn't give up any runs, and there were no setbacks. He only pitched 5 innings, but that's because John Farrell pulled him after the 5th and 74 pitches, he could have gone 7 or 8 the way he was pitching. I can't blame the manager for being very careful with Buchholz. The most important thing is that he looked just like the pre-injury Buchholz. Before he got injured he was arguably the best pitcher in the majors, so it's a major boost to get him back in the rotation.
  9. Tex Murphy: Tesla Effect trailerage: https://www.youtube.com/watch?v=HBbzzUBiUEg It's so cheesy. So wonderfully, deliciously cheesy. Welcome back, Tex.
  10. I didn't get to watch the second half because on the east coast the late Monday game is on so late that I'd either be late for work or a zombie the next day if I were to watch the whole thing. Did the Bolts go into the prevent in the 4th? Because I find that's the fastest and most efficient way to blow a lead.
  11. Yeah, but it's getting to the point where they have to sell about 7 million copies just to break even. Less than a hundred games have ever sold 7 million or more copies. That's in the entire history of video games. As far as I heard GTA 5 made it's money back from preorders. Oh, I'm sure GTA 5 will do fine. There are going to be success stories even with these ridiculously bloated budgets, and spectacular success stories, which is what's going to keep driving these budgets up. The problem is that as the budgets keep going up the percentage of failures is going to increase and the losses these failures incur will continue to increase too. There is only so much money to be made per year by the video game industry as a whole, because there is only so much money people are able to spend. As budgets go higher and higher the amount of money necessary for the game to be profitable, or just break even, increases, but the amount of money to be made out there doesn't, or not at nearly the same pace as the rising budgets. You'll always have your massive success stories here and there which will entice publishers to keep funding these giant bloated productions, because when they pay off, they pay off big time, but the failures will become more and more frequent and more and more spectacular, to the point where the occasional massive success story will not be able to offset the slew of spectacular failures. Or maybe I'm overthinking this.
  12. Yeah, but it's getting to the point where they have to sell about 7 million copies just to break even. Less than a hundred games have ever sold 7 million or more copies. That's in the entire history of video games.
  13. You could see that ending coming from a mile away, yet it was still tense and thrilling. ****, that was a great episode! The way I see it
  14. Can this industry crash already. It will happen eventually, soon at the rate they're going. AAA games can't keep going like this, the budgets are getting so out of hand that they're reaching the point where it will become straight up impossible to make money off these games, even if they sell 10 or even 15 million copies. The video game version of the 2008 stock market crash is coming, and honestly, I say let it come.
  15. I have. Several times.
  16. English? Sure. They'd get slaughtered by New Zealanders, though. /hides
  17. They had opportunity after opportunity after opportunity to grind out a drive and ice the game and they failed every time. The only reason they won is because Manning threw yet another pick. They didn't close out anything, the G-Men handed them that win, even after the Cowboys tried to hand it back again and again and again. There is a difference between closing a game out and having a game handed to you. I've been watching the Cowboys for decades. In the last several years it's been the same story again and again. They get a lead and head into the 4th. At this point a good team would grind out a 6 or 7 minute capped off by a score which would kill the clock and ice the game. The Cowboys regularly fail to do this and more often than not lose because of it. The Giants simply tried to lose harder than the Cowboys this time around.
  18. Playing Of Orcs and Men. After having played for a bit yesterday, I started a new game on Hard difficulty today and was more careful in how I chose and upgraded my skills, now that I understand the system to some degree. The game could stand to be A LOT less linear and some of the invisible walls make me want to choke someone out. With that said, I'm having a good time with the game so far. I really like the combat system. It's basically turn-based, but time never completely stops. There's a decent bit of tactics to it too with timing attacks so that the goblin applies vulnerabilities to targets just before the orc takes advantage and smashes them to bits with massive power attacks. Also, tossing a goblin will never be not fun. The voice acting for the two main characters is surprisingly good too, especially the goblin. The rest of the cast, not so much. I kind of hope this could turn into a series. There's some definite potential here, though nowhere near fully realized in this game.
  19. Cowboys won tonight... No that's not right. They lost less than the Giants. Good Gawd that was an ugly game. As usual, the Cowboys couldn't close a game out in the 4th quarter, it's just that the Giants wanted the loss more. As an aside, why do defensive coordinators continue to run the prevent defense? It literally fails every time. Every ****ing time!
  20. If I was making a Cthulhu-themed game I'd probably hire this hypothetical person.
  21. About a 12 or 13 mile bike ride this morning, now my ass is firmly planted on the couch, watching NFL football.
  22. What the **** is that supposed to mean?
  23. There is a third BG but it was released to hard core fans and loyal Bioware supporters, its a big secret so please don't tell anyone !!! Ask Alan, he should know about it Only the truly 1337 got to play Baldur's Gate 3: Haxorz of 101101.

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