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Keyrock

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Everything posted by Keyrock

  1. Playable Elcor or GTFO.
  2. As long as I get sexy time scene with Priss, count me in.
  3. Gotta love bootleg DVD covers: http://filmdrunk.uproxx.com/2013/11/funny-bootleg-dvd-cover-sean-connery-vs-the-****
  4. Here's a cool article on the history of CD Projekt, from selling games at a flea market, to almost folding, to where they are today: http://www.eurogamer.net/articles/2013-11-06-seeing-red-the-story-of-cd-projekt It's a long read, but very interesting and worthwhile in my opinion.
  5. Yeah, I wouldn't expect a discount of more than 20 or 25% this close to release.
  6. I don't have time to watch a 25 minute video right now (I will later). Does this play like HoMM or King's Bounty, or is it more like a traditional RPG, just with hex grid?
  7. Organizational Charts http://www.bonkersworld.net/organizational-charts/
  8. Yeah, my lappy won't be able to get this to anywhere near maximum eye orgasm, but my new system building isn't scheduled for some 9 or 10 months so I'll just have to run it at reduced eye orgasm until then. The next Steam sale is probably only a month or so away...
  9. Agreed. If someone wants to save scum, that's their prerogative, it's not the designers' job to punish or prevent that, with the exception of Ironman mode, but that's a selectable option. As long as the game doesn't force you to save scum (think early part of Baldur's Gate 1) then it's up to the individual playing whether they want to save scum or not.
  10. The thing is, TToN is not a direct sequel to PT. It aims to be thematically similar, but it's a completely new game in a new world with new characters. It doesn't need to carbon copy everything that PT did. Besides, the combat mechanics in PT were arguably the weakest part of the game, hence why I have no qualms whatsoever to them being completely different in TToN. Not to mention, as someone who owns the Numenera tabletop game, the mechanics of that system lend themselves to turn-based a lot better than RTwP, particularly the system of assigning effort to actions. Translating the effort system into real-time would require considerably hacking the system and/or constant pausing and micromanaging on the part of the player, which would essentially turn it into a turn-based game anyway, just a lot less gracefully executed one.
  11. You're right, it does mean nothing to me.
  12. You can count me among the turn-based supporters.
  13. Yet another trailer, this one detailing exploration: https://www.youtube.com/watch?v=0bty5M-lo9w Just 1 week to go!
  14. So I take it I'm going to get to murder about 500 of these rednecks. Hopefully they'll also manage to shoehorn in some balderdash about ancient rituals and mythical powers that would make Giorgio from Ancient Aliens roll his eyes, presented in a manner so blatantly obvious that any dolt with 2 brain cells to rub together, except Lara Croft, could figure out in all of 12 seconds.
  15. Mine comes out to Curse of the Flesh Eating Werewolves
  16. 1/9 here. Wooo, go Murica!
  17. Good lord, I hate roundabouts with a passion, just the regular variety (we thankfully have very few in Murica, at least where I live), but the one in #6 is just a horrific monstrosity.
  18. Keyrock replied to Leferd's topic in Way Off-Topic
    Yeah, the Celtics screwed up a bit last night by winning (the Jazz had a quarter where they scored 8 points. 8 points!), but they're still in good shape. If there's ever a year to bottom out, this is it, as the next draft is being projected to be the best in some 20 years. There's no point in the Celtics scratching and clawing just so they can be a 35 win team.
  19. oh. my. god. Holy ****, that is pretty freakin' awesome.
  20. I'm not convinced but I am interested. I'll keep an eye on this. Hopefully Guido and Co. divulge a lot more particulars before the campaign is over. It worries me if you aren't convinced When you become confidant that this project is viable then I'll consider supporting it. You are my litmus test for any game that I don't know about Yeah, well, I mean nothing said in the pitch video was bad, but not too much to get me really excited either. Different races, different classes, stats, skills, kill monsters, dungeons, outdoor areas, that could be literally any fantasy RPG ever. One thing I liked was when Guido talked about party members having personalities, conversing with each other, potentially getting into fights, or flat out leaving. That I like, that's cool. Other than that, everything else sounded pretty much like standard paint by numbers fantasy RPG.
  21. That reminds me of some video of one of the recent Gears of War games where the person playing the game would literally do nothing just let the AI squadmates do all the work for him and you could basically run through the entire game like that. Many of the big explosionfest extravaganzas these days are basically on-rails. The games are entirely designed on forcing you to go from setpiece to setpiece.
  22. I'm not convinced but I am interested. I'll keep an eye on this. Hopefully Guido and Co. divulge a lot more particulars before the campaign is over.
  23. There is definitely a big difference between units shipped and units sold.

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