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Keyrock

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Everything posted by Keyrock

  1. Thoughts: It looks fairly pretty, as much as I can gather from shakycam anyway. "Combat intensive" - *sigh* It looks like they're still trying to straddle the line between action RPG and tactical RPG, combat looks like DA2 combat with pretty effects to make it look more impressive (not a compliment) The way the character leaned to one side and put his hand down occasionally to keep his balance on uneven ground was nice. Controls look like they're very much built around a controller. It would be nice if they built a separate control scheme for PC, but I'm not holding my breath
  2. Chris "The Stretch Goal" Avellone seems to be a much sought after man, and rightly so.
  3. When I first heard about Deathfire: Ruins of Nethermore (good lord that title is downright cringeworthy) I wasn't exactly blow away, but I'm starting to warm up to it, especially after this latest update: I'm definitely a fan of party members having their own minds and personalities and potentially getting into conflicts with each other, maybe to the point of fighting or leaving. Squabbling within a party has been done many times, but most often it's scripted rather than dynamic, and the vast majority of the time there is no actual consequence that results from it. It does sound like they are putting a good deal of thought into this system. Hopefully it winds up being dynamic and robust.
  4. Fire Emblem: Awakening is awesome. They introduced a casual mode in this one in case you're averse to the permadeath which has been a polarizing aspect of the series. I personally play in classic mode (with permadeath) as I feel it adds to the game, dealing with attrition is part of the challenge, but I know it turns some people off or induces them to save scum the bejesus out of the game. Also, the new Zelda title is coming in a few weeks and it looks downright spectacular. I'm really excited for that game.
  5. More trucking. After building up my headquarters garage in Warsaw as big as I could (5 bays), I opened up a new garage in Paris. I've only got 1 truck and driver at the new garage so far, but I'll change that soon enough. With 6 drivers, counting myself, I have some serious steady income coming in. I could honestly just stop hauling freight, cruise around without a trailer, and just let my other drivers earn money. However I am the company's top earner by a good margin, so I think I'll keep making deliveries for a good while longer. Eventually I plan to expand the Paris garage to 5 bays and fill it to capacity. After that, maybe I'll buy a garage in Germany or Austria somewhere. Keyrock Logistics is taking over Europe! All your deliveries are belong to us.
  6. Even before the game began I assumed they'd lose tonight, and badly. You had the Saints coming off a bad loss, looking to take their frustrations out on someone. You had Drew Brees going against one of the absolute worst passing defenses in the league, one of the worst defenses any way you measure it, actually. It was a recipe for a thorough beatdown, and that's exactly what we got. The bigger deal is losing Sean Lee. He is far and away their most important player on the defensive side of the ball. Now, they have a bye coming up, which helps, but if he's out for a long period of time, the Cowboys have no hope this season, not that they'd do much of anything anyway. Best case scenario for the Cowboys is getting smoked at home by either Seattle or San Fran (whoever doesn't win the division) in the wildcard round.
  7. Well, the Cowboys season might be over, depending on how long Sean Lee will be out. Their defense is already rubbish, if they lose him for an extended period of time they're all done.
  8. That, plus the market for such a MASSIVE tablet is rather niche to begin with, then there's the ridiculously prohibitive price tag. For 6k I can build the mother of all desktop power user systems, and it would only be a little less portable than that monstrosity.
  9. Epic as in destined for epic failure?
  10. Hunted was a case of a game where inXile was being pushed by the publisher to make it a certain way, as is their right, hence why Brian Fargo is championing Kickstarter so much. Whether the creative control that Kickstarter has allowed Fargo and Co. results in a superior game is yet to be seen. We have a few more months to go and then we'll have an answer one way or the other, in the form of Wasteland 2.
  11. Deathfire - Update on Factions: http://www.kickstarter.com/projects/g3studios/deathfire-ruins-of-nethermore/posts/657222 Ooh, they have a faction of rat people, and you can even potentially make friends with the rat people and help them out. Now I'm interested. Power to the rat people!
  12. I knew Euro Truck Simulator 2 aimed for realism, but I didn't know they would go this far. I usually make most of my deliveries on the mainland and don't cross the channel to Britannia very often because dem Britons be craze all drivin' up on the wrong side of the road, but occasionally when the pay is right I'll do it. Perfect weather all the way to Calais, drive up onto the ferry. As soon as I get to Dover, ****ty rainy weather. My delivery is in Glasgow so I basically have to drive across the entire island. Sure enough, ****ty rainy weather almost the entire time. Not until I near Glasgow does the storm break That's some serious attention to detail.
  13. combat was not PST's strong point. I'd rather not have any combat at all and instead have the party solve various complicated puzzles, puzzles that have multiple ways of solving depending on party composition and character development If someone wants to kickstart a combat-free RPG, I wouldn't be able to throw my money at them fast enough. TToN should at least come close to that as they're aiming to make the vast majority (if not all) of the combat avoidable. I'll likely go pacifist of my first playthrough.
  14. Euro Truck Simulator 2 - 48 hours and counting. I'm also playing Why Do I Have To Wait Another Week For X Rebirth? Why Can't I Play It Right Now? Why Can't It Be A Week From Now Already?: The Game.
  15. Subscriptions are slowly drying up and they ran out of new ideas so they're rehashing the plots of Warcraft 1-3. *yawn*
  16. As long as I get sexy time scene with Priss, count me in.
  17. Gotta love bootleg DVD covers: http://filmdrunk.uproxx.com/2013/11/funny-bootleg-dvd-cover-sean-connery-vs-the-****
  18. Here's a cool article on the history of CD Projekt, from selling games at a flea market, to almost folding, to where they are today: http://www.eurogamer.net/articles/2013-11-06-seeing-red-the-story-of-cd-projekt It's a long read, but very interesting and worthwhile in my opinion.
  19. Yeah, I wouldn't expect a discount of more than 20 or 25% this close to release.
  20. I don't have time to watch a 25 minute video right now (I will later). Does this play like HoMM or King's Bounty, or is it more like a traditional RPG, just with hex grid?
  21. Organizational Charts http://www.bonkersworld.net/organizational-charts/
  22. Yeah, my lappy won't be able to get this to anywhere near maximum eye orgasm, but my new system building isn't scheduled for some 9 or 10 months so I'll just have to run it at reduced eye orgasm until then. The next Steam sale is probably only a month or so away...
  23. Agreed. If someone wants to save scum, that's their prerogative, it's not the designers' job to punish or prevent that, with the exception of Ironman mode, but that's a selectable option. As long as the game doesn't force you to save scum (think early part of Baldur's Gate 1) then it's up to the individual playing whether they want to save scum or not.
  24. The thing is, TToN is not a direct sequel to PT. It aims to be thematically similar, but it's a completely new game in a new world with new characters. It doesn't need to carbon copy everything that PT did. Besides, the combat mechanics in PT were arguably the weakest part of the game, hence why I have no qualms whatsoever to them being completely different in TToN. Not to mention, as someone who owns the Numenera tabletop game, the mechanics of that system lend themselves to turn-based a lot better than RTwP, particularly the system of assigning effort to actions. Translating the effort system into real-time would require considerably hacking the system and/or constant pausing and micromanaging on the part of the player, which would essentially turn it into a turn-based game anyway, just a lot less gracefully executed one.
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