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Everything posted by dunehunter
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As topic, was thinking about a Steel Garrote/Streetfighter build that relies on life draining to maintain tankiness. Sanguine Greatsword is a good one since streetfighter has huge recovery reduction and steel garrote + sword's draining can keep the character alive. Any other weapon options for the build?
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@maxQuest I also don’t like the boss fight design in DF, like u said, boss in PoE 1 only have 1k endurance but bosses in DF usually have over 5k hp, which is a very lazy way to make them hard to kill zzz. I don’t really urge to replay the bosses fights after I beat them because it’s more a repeating labour than a brainstorm.
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Always true ? I test it few hours ago, don't work for others weapons. The underline statement is fixed in one of the patch.
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You won't be able to affect him with chilfog as he has sky high fortitude. You want spells that target reflex/deflection but even then it will miss a lot. He has immunity to mind afflictions. He can't be interrupted and as he has resistance to bodily afflictions (afflictions get put a tier below) so hobble would go to none. He is also immune to interruption attacks. TLDR: He is a walking bloated stat machine. You won't be able to facetank him. So yeah, you need to take inspiration from Kaylon's and use summons to endlessly die to Dorudugan while you pelt him from afar. It's melee attack will reduce your max hp if I remember correctly.
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Is Forbidden First + Garrote the strongest lvl 1 combo? You have two tier 3 affliction available on lvl 1. But the efficiency drop dramatically once level up and facing stronger enemies. As 1. enemies will have higher and higher fortitude defense, 2. forbidden fist get wounds slower than normal monk.
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Patch Notes for 4.0.0
dunehunter replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
I think a more generic buff on enemies in PoTD is better than AR/PEN buff. The reason behind is that boosting enemy AR/Pen narrows our choices of classes we can pick. If the team cannot effectively reduce AR and boost Pen, it will have big issue on PoTD, thus force u to pick classes that able to do so. Also high hp bosses favors classes that has unlimited resources (chanter/monk/cipher). So if you wanna solo the game and beat these mega bosses, u better pick a chanter or monk because one of the boss has 7600 hp on PoTD... Of course improve AI is the best way to make the game more fun, but as we all know it is very difficult and requires a lot of work. But I do think we can find a better way to make enemies more challenging than just boost ar/pen. For example, boosting enemy damage, attack speed and movement speed, giving random inspiration to mini bosses.