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Rosveen

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Everything posted by Rosveen

  1. I can't speak for other atheists, but I'm not going to tell my children bedtime stories of how an ancient civilization extracted their souls into a giant machine to create real, living godlike entities who rule over us all to this day. That's even less believable than Santa.
  2. Many people avoid doubling the same class in their team. I never do unless I'm playing a themed party, I like variety. But wizards are pretty versatile and can be built in different ways, so I don't think it would be such a problem.
  3. I prefer ciphers because I don't like per rest abilities. That said, other casters demand a more creative approach from me: I never rest until I'm dangerously low on health, so I often have to deal with a limited spell selection from my wizard, which can be an interesting challenge. A druid would be the same. With a cipher I can use similar tactics in every fight more consistently. I actually have no clue which one objectively has the highest DPS potential, but there's also the story side to consider. You meet a wizard companion almost right away and he's relatively strongly connected to the main plot; this could be an argument against choosing this class for your main character. Then again, every class is represented by recruitable companions, so it's not an issue in the long run.
  4. Dragonfall is a little different though. I'm not sure if I would even call it an expansion to Returns, it ended up as a standalone game and even before that it was a separate campaign taking place on a different continent. Then again, other games had similar new mini-campaigns as expansions too. Maybe it's the size that makes a difference for me.
  5. Depends on how old he/she is. When I was a teenager, expansions were done exactly the way they described. The problem is, that was only a few years ago. Seriously though, if you look at the IE games, ToTSC is the odd man out. Throne of Bhaal was designed to continue the main story and Heart of Winter could be played after the main campaign by importing characters. So I don't think it's entirely unreasonable to expect White March to allow the same.
  6. I'm not a fan of postapocalypse. I enjoyed most of the Fallout games despite, not because of the setting. I wouldn't say no to another New Vegas, but if I had to choose between this and a new Pillars game, I'd pick the latter in a heartbeat.
  7. I like it a lot. I didn't touch it at all between my first playthrough in 1.0 and White March, but now I'm back and I love it. I'm probably going to replay it a few more times. I didn't play enough games last year to decide if PoE was the best, but it's easily one of the most enjoyable of those I did play. It's still flawed and not quite there, but I have high hopes for the sequel. I only wish it had been properly balanced long ago - I don't understand why we still have major patches or fundamentally broken classes (paladin) a year after release. This isn't an MMO, ffs, fix it already and be done with it. Better now?
  8. It might have escaped your notice, but Bethesda games are action games just as much, and possibly more, as they are RPGs.Naw, but see, the combat in an action game is typically good. So they don't get either genre right, tragic, but what can you do? To be honest, I decided to stop thinking of Bethesda games as RPGs or aRPGs and just think of them as experiences. Approached without genre expectations, they're enjoyable enough. Millions of people can attest to that. As a self-appointed TES junkie, I should know why so many love them so. They've ridden their one greatest strength - the freedom to wander and engage with a detailed world in a non-linear fashion - for twenty years and it still works wonders. I don't think they ever really strive to be great in any specific genre - they're just a video game version of running around in your parents' backyard with a stick for a gun and making up stories in your head. There is a kind of beauty in that. But strip that feeling away and what remains... Well, you don't need me to tell you. So I don't necessarily think they have much to offer other RPG developers aside from that core open world experience which everyone already picked up on. Their way just doesn't mesh with a tighter main storyline, which is what most other RPGs (including PoE) tend to care about. That's why I would never say that they take the genre to the next level or anything similar. Disclaimer: I have no observations beyond Skyrim. I didn't play Fallout 4 and have no intention to.
  9. It might have escaped your notice, but Bethesda games are action games just as much, and possibly more, as they are RPGs.
  10. Not very much RP? Gosh, some people's imagination is so limited. Battlemages, arcane knights etc. aren't even a rarity in fantasy settings.
  11. To help you with your secondary weapon or if you don't want to use a soulbound weapon at all, or before you get one. I dont understand, what do you mean? how does it help before I get one or with my secondary weapon? i think it just makes weapon proficiency talents useless......care to explain? thanks........ I wasn't talking about the soulbound mechanics, I was trying to explain why weapon proficiency talents can still be useful even with soulbound weapons available. Remember that the majority of weapons in the game aren't soulbound.
  12. True, but I'm not typing about how you feel, I'm typing about game mechanics. This thread is clearly about more than just game mechanics.
  13. There is still good and evil in our perception of the world, which includes our companions. I don't need an ingame morality system to tell me how to feel about raping family members or burning people alive.
  14. To help you with your secondary weapon or if you don't want to use a soulbound weapon at all, or before you get one.
  15. It seems that we agree that the current stash is unexplainable, that it was a pragmatic decision, and that they have to be made. For you this one is of no significance, for me it has little. So...yes;).We did? What is wrong with a bottomless bag of holding? We do have a magic world full of artifacts. And bags of holding is an old custom. Those having immersion problems are always free to ignore the stash, fill in their inventory only and continue to travel between loot and nearest merchant as many times as they want. Or we can choose not to travel endlessly between loot and merchants and instead take only what's immediately useful. I'm planning to do this in my next playthrough, I'm curious about the financial difference it will make. I currently have more money than I know what to do with, but ignoring all generic loot might be problematic in early game. I think I might still use the Stash for collecting ingredients and unique items, though. Would it be safe to put them in a random container in Caed Nua? I don't think they respawn? It'd have to be the right size of container though. Obviously you can't fit a suit of armour in a chest.But just yesterday I could fit it in my pocket!Seriously though, I don't even know what's available in Caed Nua. The game wasn't designed for keeping stuff in containers, there might not be any right ones. I have to work with what I was given.
  16. A minor nitpick: it would have been better to put Maneha in the second question with other DLC companions so people without White March don't have to vote against her despite not experiencing her quest. Now I'm curious about Zahua... I need to play White March faster!
  17. Because then we might as well call it Minor Constitution. As an activated ability, it's a built-in healing spell you can - but don't have to - use in battle after ensuring you have a window to do so. It's a tactical choice. I like the way it works. Btw, all skills work in different ways: Mechanics has both passive (spotting) and active (disabling, trapping) uses, Survival is a passive activated on rest, Lore allows you to use actives (scrolls) just like Athletics... I miss fatigue, though. Was its removal officially explained?
  18. It seems that we agree that the current stash is unexplainable, that it was a pragmatic decision, and that they have to be made. For you this one is of no significance, for me it has little. So...yes;). We did? What is wrong with a bottomless bag of holding? We do have a magic world full of artifacts. And bags of holding is an old custom. Those having immersion problems are always free to ignore the stash, fill in their inventory only and continue to travel between loot and nearest merchant as many times as they want. Or we can choose not to travel endlessly between loot and merchants and instead take only what's immediately useful. I'm planning to do this in my next playthrough, I'm curious about the financial difference it will make. I currently have more money than I know what to do with, but ignoring all generic loot might be problematic in early game. I think I might still use the Stash for collecting ingredients and unique items, though. Would it be safe to put them in a random container in Caed Nua? I don't think they respawn?
  19. Having human races with different abilities would open a can of worms... Other games have done without being demolished by politically correct outrage. *shrugs* Just give them something more original than "Ocean folk are the fastest runners."
  20. Simple, I agree about Eder. I tend to think that he may be perhaps the best of the NPC's. He's entirely capable of being a team's front liner muscle (or one of them). And his accent is fine, given that he's a native Dyrwoodan farmer. And he's not offensive or abrasive. In short, it's hard not to like Eder, which to me seems like a good thing. I like him so much I can't justify not taking him with me every time, even when I really need space for another party member I wanted to use.
  21. Yes, actually. More immersive than PoE, at least. It appears to be absurd in real world terms, but so is practically everything about fantasy video games and it at least had some semblance of internal consistency: your carrying capacity depends on your strength, carrying more requires a special magical item found during your adventures. It's such a little thing, but "stash" bothers me. It comes out of nowhere, I don't understand what it's supposed to be, it feels cheap that it's limitless. It's a very gamey feature with no connection to the game world whatsoever. No explanation even attempted. That's what makes things unimmersive: when you're reminded that you're just playing a game, not living in a world. Such moments are unavoidable, but the rarer and less jarring they are, the easier it is to remain immersed.
  22. Try opening Properties, going to the DLC tab and unchecking White March. I don't have PoE on Steam, so I can't be 100% sure, but that's how it usually works with Steam games.
  23. Sometimes options violate core game principles. For example: removing ammo restrictions in a survival game, disabling permadeath in a roguelike. Doing so might make the game more enjoyable for you, so you're free to mod it however you wish (or find another game that fits your playstyle better), but it drastically changes the experience the developers inteded for you to have, the emotions you were meant to feel. Restrictions give us form and direction. We always work within the confines of some system; classes are restrictions, locks and traps are restrictions, damage type immunities are restrictions... They all create problems to analyze and solve - the game's more fun this way. Making every challenge optional would leave us with a very bland RPG. I don't think removing camp supply restrictions would break PoE or anything, but generally speaking, yes, more options aren't always good.
  24. That would be a better way in the survival genre or in PoE as an optional toggle, but not by default. You can't risk a situation when the player runs out of available supplies and further progression is impossible.
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